Difference between revisions of "Missiles"
From Starsonata Wiki
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− | All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. | + | All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000. |
see also [[Base Missiles]]. | see also [[Base Missiles]]. | ||
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|'''Damage''' | |'''Damage''' | ||
|'''Damage Type''' | |'''Damage Type''' | ||
− | |||
|'''Speed''' | |'''Speed''' | ||
|'''Despawn Time''' | |'''Despawn Time''' | ||
Line 26: | Line 25: | ||
|250 | |250 | ||
|Physical | |Physical | ||
− | |||
|150 | |150 | ||
|2 minutes | |2 minutes | ||
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|500 | |500 | ||
|Mining | |Mining | ||
− | |||
|75 | |75 | ||
|2 minutes | |2 minutes | ||
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|500 | |500 | ||
|Physical | |Physical | ||
− | |||
|200 | |200 | ||
|2 minutes | |2 minutes | ||
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|1250 | |1250 | ||
|Mining | |Mining | ||
− | |||
|75 | |75 | ||
|2 minutes | |2 minutes | ||
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|1000 | |1000 | ||
|Physical | |Physical | ||
− | |||
|250 | |250 | ||
|2 minutes | |2 minutes | ||
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|5000 | |5000 | ||
|Heat | |Heat | ||
− | |||
|100 | |100 | ||
|7 seconds | |7 seconds | ||
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|2500 | |2500 | ||
|Mining | |Mining | ||
− | |||
|75 | |75 | ||
|2 minutes | |2 minutes |
Revision as of 21:50, 11 April 2010
All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.
see also Base Missiles.
{{#ev:youtube|QF81BRW53w4|200}}
Name | Tech | Size | Energy to Launch | Damage | Damage Type | Speed | Despawn Time | Source | Skill Needed | Weight | Description | Notes |
Small Kinetic Missile | 5 | 1 | 200 | 250 | Physical | 150 | 2 minutes | Ammo Crate from Small Kinetic Production Mk. I/II/III | none | 1000 | Physical damage payload delivered to a single target | |
Small Armor Piercing Missile | 6 | 1 | 200 | 500 | Mining | 75 | 2 minutes | Ammo Crate from Small AP Production Mk. I/II/III | none | 1000 | Mining damage payload delivered to a single target | |
Medium Kinetic Missile | 10 | 2 | 350 | 500 | Physical | 200 | 2 minutes | Ammo Crate from Medium Kinetic Production Mk. I/II/III | none | 2000 | Physical damage payload delivered to a single target | |
Medium Armor Piercing Missile | 11 | 2 | 350 | 1250 | Mining | 75 | 2 minutes | Ammo Crate from Medium AP Production Mk. I/II/III | none | 2000 | Mining damage payload delivered to a single target | |
Large Kinetic Missile | 15 | 3 | 500 | 1000 | Physical | 250 | 2 minutes | Ammo Crate from Large Kinetic Production Mk. I/II/III | none | 3000 | Physical damage payload delivered to a single target | |
Carcass Missile | 16 | 1 | 1000 | 5000 | Heat | 100 | 7 seconds | Carcass Missile Generator | none | 10000 | If its worth killing, its probably worth overkilling | splash 1000 at 100 range. |
Large Armor Piercing Missile | 16 | 3 | 500 | 2500 | Mining | 75 | 2 minutes | Ammo Crate from Large AP Production Mk. I/II/III | none | 3000 | Mining damage payload delivered to a single target |