Difference between revisions of "Missiles"

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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical.
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All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.
  
 
see also [[Base Missiles]].
 
see also [[Base Missiles]].
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|'''Damage'''
 
|'''Damage'''
 
|'''Damage Type'''
 
|'''Damage Type'''
|'''Range'''
 
 
|'''Speed'''
 
|'''Speed'''
 
|'''Despawn Time'''
 
|'''Despawn Time'''
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|250
 
|250
 
|Physical
 
|Physical
|50 - 2000
 
 
|150
 
|150
 
|2 minutes
 
|2 minutes
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|500
 
|500
 
|Mining
 
|Mining
|50 - 2000
 
 
|75
 
|75
 
|2 minutes
 
|2 minutes
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|500
 
|500
 
|Physical
 
|Physical
|50 - 2000
 
 
|200
 
|200
 
|2 minutes
 
|2 minutes
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|1250
 
|1250
 
|Mining
 
|Mining
|50 - 2000
 
 
|75
 
|75
 
|2 minutes
 
|2 minutes
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|1000
 
|1000
 
|Physical
 
|Physical
|50 - 2000
 
 
|250
 
|250
 
|2 minutes
 
|2 minutes
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|5000
 
|5000
 
|Heat
 
|Heat
|? - ?
 
 
|100
 
|100
 
|7 seconds
 
|7 seconds
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|2500
 
|2500
 
|Mining
 
|Mining
|50 - 2000
 
 
|75
 
|75
 
|2 minutes
 
|2 minutes

Revision as of 21:50, 11 April 2010

All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. They have a minimum launch range of 50 and a maximum launch range of 2000.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

Name Tech Size Energy to Launch Damage Damage Type Speed Despawn Time Source Skill Needed Weight Description Notes
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes Ammo Crate from Small Kinetic Production Mk. I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes Ammo Crate from Small AP Production Mk. I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes Ammo Crate from Medium Kinetic Production Mk. I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes Ammo Crate from Medium AP Production Mk. I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes Ammo Crate from Large Kinetic Production Mk. I/II/III none 3000 Physical damage payload delivered to a single target
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes Ammo Crate from Large AP Production Mk. I/II/III none 3000 Mining damage payload delivered to a single target