Difference between revisions of "Missiles"
From Starsonata Wiki
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− | Missiles | + | All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. |
+ | |||
+ | see also [[Base Missiles]]. | ||
+ | |||
{{youtube|QF81BRW53w4|200}} | {{youtube|QF81BRW53w4|200}} | ||
{|border="2" cellspacing="0" cellpadding="1" width="78%" class="wikitable sortable" | {|border="2" cellspacing="0" cellpadding="1" width="78%" class="wikitable sortable" | ||
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|1 | |1 | ||
|200 | |200 | ||
− | | | + | |250 |
|Physical | |Physical | ||
− | | | + | |50 - ? |
− | | | + | |150 |
− | | | + | |2 minutes |
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small Kinetic Production Mk. I/II/III]] | |[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small Kinetic Production Mk. I/II/III]] | ||
|none | |none | ||
Line 36: | Line 39: | ||
|1 | |1 | ||
|200 | |200 | ||
− | | | + | |500 |
|Mining | |Mining | ||
|50 - 1500 (?) | |50 - 1500 (?) | ||
− | | | + | |75 |
|2 minutes | |2 minutes | ||
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small AP Production Mk. I/II/III]] | |[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Small AP Production Mk. I/II/III]] | ||
Line 51: | Line 54: | ||
|2 | |2 | ||
|350 | |350 | ||
− | | | + | |500 |
− | | | + | |Physical |
|50 - 2000 | |50 - 2000 | ||
− | | | + | |200 |
|2 minutes | |2 minutes | ||
|[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium Kinetic Production Mk. I/II/III]] | |[[Commodities#Complete Sortable Listing|Ammo Crate]] from [[Base Items#Converters/Manufacturing Items|Medium Kinetic Production Mk. I/II/III]] | ||
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|Physical damage payload delivered to a single target. | |Physical damage payload delivered to a single target. | ||
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|Carcass Missile | |Carcass Missile | ||
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|1 | |1 | ||
|1000 | |1000 | ||
− | | | + | |5000 |
|Heat | |Heat | ||
|? - ? | |? - ? | ||
− | | | + | |100 |
− | | | + | |7 seconds |
|[[Missile Generators|Carcass Missile Generator]] | |[[Missile Generators|Carcass Missile Generator]] | ||
|none | |none | ||
|10000 | |10000 | ||
|If its worth killing, its probably worth overkilling | |If its worth killing, its probably worth overkilling | ||
− | | | + | |splash 1000 at 100 range. |
|- | |- | ||
|} | |} | ||
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[[Category: Missile Bays]] | [[Category: Missile Bays]] | ||
[[Category: Items]] | [[Category: Items]] |
Revision as of 20:57, 11 April 2010
All missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical.
see also Base Missiles.
{{#ev:youtube|QF81BRW53w4|200}}
Name | Tech | Size | Energy to Launch | Damage | Damage Type | Range | Speed | Despawn Time | Source | Skill Needed | Weight | Description | Notes |
Small Kinetic Missile | 5 | 1 | 200 | 250 | Physical | 50 - ? | 150 | 2 minutes | Ammo Crate from Small Kinetic Production Mk. I/II/III | none | 1000 | Physical damage payload delivered to a single target | |
Small Armor Piercing Missile | 6 | 1 | 200 | 500 | Mining | 50 - 1500 (?) | 75 | 2 minutes | Ammo Crate from Small AP Production Mk. I/II/III | none | 1000 | Mining damage payload delivered to a single target | |
Medium Kinetic Missile | 13 | 2 | 350 | 500 | Physical | 50 - 2000 | 200 | 2 minutes | Ammo Crate from Medium Kinetic Production Mk. I/II/III | none | 2000 | Physical damage payload delivered to a single target. | |
Carcass Missile | 16 | 1 | 1000 | 5000 | Heat | ? - ? | 100 | 7 seconds | Carcass Missile Generator | none | 10000 | If its worth killing, its probably worth overkilling | splash 1000 at 100 range. |