Difference between revisions of "Dungeon Galaxy"

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=== Hive and Delquad DG's ===
 
=== Hive and Delquad DG's ===
  
There are two new AI's, the [[Hive]] and [[DDelquadrakimdan]] that frequent DG's across the universe as bosses. These DG's are usually way too tough to take on alone and are usually avoided. Here is a list that names the galaxies these DG's are in.
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There are two new AI's, the [[Hive]] and [[Delquadrakimdan]] that frequent DG's across the universe as bosses. These DG's are usually way too tough to take on alone and are usually avoided. Here is a list that names the galaxies these DG's are in.
  
 
Source: http://www.starsonata.com/forum/viewtopic.php?f=4&t=35404
 
Source: http://www.starsonata.com/forum/viewtopic.php?f=4&t=35404

Revision as of 17:37, 14 February 2010

A Dungeon Galaxy (abbreviated DG) is a special galaxy chain of variable depth and width. Many DGs are scattered throughout the universe and are represented by red tabs on the universe map. A DG is entered through a red warp gate.

DG Depth

Each DG has at very minimum two levels, but can have as many as 14 levels. You can determine the depth of a DG by its name. The number before the decimal refers to the depth to end so if you see a DG named dg <galaxy name> 3.405 you know there are 3 gates until you hit the final level with a Boss AI. A player must kill the AI on each level and collect the Neural-Keysyncs that drop in order to move onto the next level.

Some DGs split half way through, leading to multiple bosses. The best course of action here is to kill all the AI and leave half of the keys behind. When you finish one half of the DG, you come back and collect the keys in order to do the other section.

As a note, you only need half of the keys (rounded down) to pass to the next level, there are no more than 8 AI per level

Danger Factor

Rumors go that each level of a DG increase the danger factor by 10. It yet has to be confirmed though

DG Boss Drops

At the last level of a DG is a Boss AI and its guards. The boss drops a reward from a drop table based on the Danger Factor of the starting galaxy, the number of levels in the DG, and the level of the Boss. The prize is somewhat random, but some DGs are more likely to drop particular pieces of equipment than others, because the "range" of possible drops is determined by the three factors mention previously.

Freezing Items

A DG level which has no players in it is not updated by the server, so any items dropped in that level "freeze" after 30 seconds and do not change until another player enters. In order to take full advantage of this, items such as keys should be dropped just before exiting a DG level, so that they will not decay before being frozen.

Hive and Delquad DG's

There are two new AI's, the Hive and Delquadrakimdan that frequent DG's across the universe as bosses. These DG's are usually way too tough to take on alone and are usually avoided. Here is a list that names the galaxies these DG's are in.

Source: http://www.starsonata.com/forum/viewtopic.php?f=4&t=35404

Name Location Warp Level Boss Type Danger Factor
Perilous Chatoyant Perilous 3 Short: Hive, Long: Delquad 150-250
Antares North Wild 3 Hive 150-250
Daddy's Heart North Wild 3 Short: Hive 240
Hydra North Wild 3 Hive 250
Tragic Alcor Perilous 3 Long: Delquad 190
Eril Perilous 3 Hive 220
Scary Zavijava Perilous 3 Long: Hive 240
Tragic Ka Lae Perilous 3 Hive 220
Scary Enze Garden Perilous 3 Delquad 240
Yin Perilous 3 Short: Hive 240
Scary Qurari Perilous 3 Long: Hive 250
Caph South Wild 3 Delquad 280
Scary Baade's Galaxy South Wild 3 Hive 320
Horrible Smoking Gun South Wild 3 8.x DG, south gate, Delquad 280