Difference between revisions of "Dungeon Galaxy"
(→Hive and Delquad DG's) |
|||
Line 22: | Line 22: | ||
=== Hive and Delquad DG's === | === Hive and Delquad DG's === | ||
+ | |||
+ | There are two new AI's, the [[Hive]] and [[Delquadramikan]] that frequent DG's across the universe as bosses. These DG's are usually way too tough to take on alone and are usually avoided. Here is a list that names the galaxies these DG's are in. | ||
+ | |||
+ | Source: http://www.starsonata.com/forum/viewtopic.php?f=4&t=35404 | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" |
Revision as of 12:19, 18 November 2009
A Dungeon Galaxy (abbreviated DG) is a special galaxy chain of variable depth and width. Many DGs are scattered throughout the universe and are represented by red tabs on the universe map. A DG is entered through a red warp gate.
DG Depth
Each DG has at very minimum two levels, but can have as many as 14 levels. You can determine the depth of a DG by its name. The number before the decimal refers to the depth to end so if you see a DG named dg <galaxy name> 3.405 you know there are 3 gates until you hit the final level with a Boss AI. A player must kill the AI on each level and collect the Neural-Keysyncs that drop in order to move onto the next level.
Some DGs split half way through, leading to multiple bosses. The best course of action here is to kill all the AI and leave half of the keys behind. When you finish one half of the DG, you come back and collect the keys in order to do the other section.
As a note, you only need half of the keys (rounded down) to pass to the next level, there are no more than 8 AI per level
Danger Factor
Rumors go that each level of a DG increase the danger factor by 10. It yet has to be confirmed though
DG Boss Drops
At the last level of a DG is a Boss AI and its guards. The boss drops a reward from a drop table based on the Danger Factor of the starting galaxy, the number of levels in the DG, and the level of the Boss. The prize is somewhat random, but some DGs are more likely to drop particular pieces of equipment than others, because the "range" of possible drops is determined by the three factors mention previously.
Freezing Items
A DG level which has no players in it is not updated by the server, so any items dropped in that level "freeze" after 30 seconds and do not change until another player enters. In order to take full advantage of this, items such as keys should be dropped just before exiting a DG level, so that they will not decay before being frozen.
Hive and Delquad DG's
There are two new AI's, the Hive and Delquadramikan that frequent DG's across the universe as bosses. These DG's are usually way too tough to take on alone and are usually avoided. Here is a list that names the galaxies these DG's are in.
Source: http://www.starsonata.com/forum/viewtopic.php?f=4&t=35404
Name | Location | Warp Level | Boss Type | Danger Factor |
---|---|---|---|---|
Perilous Chatoyant | Perilous | 3 | Short: Hive, Long: Delquad | 150-250 |
Antares | North Wild | 3 | Hive | 150-250 |
Daddy's Heart | North Wild | 3 | Short: Hive | 240 |
Hydra | North Wild | 3 | Hive | 250 |
Tragic Alcor | Perilous | 3 | Long: Delquad | 190 |
Eril | Perilous | 3 | Hive | 220 |
Scary Zavijava | Perilous | 3 | Long: Hive | 240 |
Tragic Ka Lae | Perilous | 3 | Hive | 220 |
Scary Enze Garden | Perilous | 3 | Delquad | 240 |
Yin | Perilous | 3 | Short: Hive | 240 |
Scary Qurari | Perilous | 3 | Long: Hive | 250 |
Caph | South Wild | 3 | Delquad | 280 |