Difference between revisions of "User:Epic"

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The orginal Doom Man, after he sold his account to Moo'. Now here on a New account to break the game. Also this player is very good at breaking augs and classes, as most Traders and LC members know.
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== Skill Class ==
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=== Tech Category ===
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==== Ship Name ====
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*'''Tech:''' Tech of ship.
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*'''Type:''' Type of ship. (HF, LF etc.)
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*'''Augs:''' The augs the player suggests.
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*'''Cost:''' Cost of the augs, unless stated otherwise.  
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*'''Notes:''' Why this setup is good, and info about it.
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*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it.
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**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
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*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.
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**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
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*'''Another Setup'''
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*'''Bolded Stats are top 3 bonuses'''
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*''Italic stats are unimportant stats, but higher % than top 3 bolded''

Revision as of 13:12, 9 September 2009

Skill Class

Tech Category

Ship Name

  • Tech: Tech of ship.
  • Type: Type of ship. (HF, LF etc.)
  • Augs: The augs the player suggests.
  • Cost: Cost of the augs, unless stated otherwise.
  • Notes: Why this setup is good, and info about it.
  • Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
  • Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
    • Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)

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  • Another Setup

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  • Bolded Stats are top 3 bonuses
  • Italic stats are unimportant stats, but higher % than top 3 bolded