Difference between revisions of "Electrical Engineering"
From Starsonata Wiki
(→Warp 2) |
|||
Line 67: | Line 67: | ||
| '''Requirements''' | | '''Requirements''' | ||
| '''Notes''' | | '''Notes''' | ||
+ | |- | ||
+ | |Agena | ||
+ | |15 | ||
+ | |none | ||
+ | |02-july-09 | ||
|- | |- | ||
Revision as of 11:57, 2 July 2009
The Electrical Engineering skill allows you to use energy generators. It costs skill points equal to the desired level.
Each energy has two main stats: bank and regeneration. The bank is the maximum energy you can have. The regeneration is how fast it is restored. Things that use energy are Shields, Weapons, Radars, Cloaks and special items such as Dampeners, Diffusers and Shield Chargers.
Contents
Where to Train Electrical Engineering
Location | Level | Requirements | Notes |
Sol | 5 | None | None |
Handel's Cove (Moon Jumat) | 16 | Kromelite | Drop from Monochrome Tints |
Nihilite | 18 | Sputter Nutter | Drop from Equanimities |
End of the Universe | 19 | Conclusion Icicle x 3 | Drop from Forgones |
Lunacy | 20 | One Kill of Mad Scientist | Mission Based |
Galaxies with high levels in Current Universe
April 2009
Warp 0
Location | Level | Requirements | Notes |
Warp 1
Location | Level | Requirements | Notes |
Warp 2
Location | Level | Requirements | Notes |
Agena | 15 | none | 02-july-09 |
Warp 3
Location | Level | Requirements | Notes |