Difference between revisions of "Basil"

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[[Image:Basil.png|thumb|right|'''Basil''']]
 
[[Image:Basil.png|thumb|right|'''Basil''']]
The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire, its ai shield is a give and take.  AI Basils are about level 350 or 560 and are a common target for players from 150 to 300 on lower basils, up to 600 on higher basils to level on.
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The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire, its ai shield is a basil sheath.  AI Basils are about level 350 or 560 and are a common target for players from 150 to 300 on lower basils, up to 600 on higher basils to level on.
 
As a player owned ship it is available off the [[Blueprint]] and [[Commod]] Off the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]]
 
As a player owned ship it is available off the [[Blueprint]] and [[Commod]] Off the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]]
  
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*Hunleyite
 
*Hunleyite
 
*Ethereal Laser III
 
*Ethereal Laser III
*Lil' Thang
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*Basil Sheath
 
*Dime Motion
 
*Dime Motion
 
*Ace Pest Control
 
*Ace Pest Control
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*Super Quartz Charger
 
*Super Quartz Charger
 
*Electro Scoop
 
*Electro Scoop
*Faranji Energy 7
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*Basil Energy
 
*Back of the Head
 
*Back of the Head
 
*Random Augmenter (3)
 
*Random Augmenter (3)

Revision as of 05:17, 9 August 2009

Basil

The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire, its ai shield is a basil sheath. AI Basils are about level 350 or 560 and are a common target for players from 150 to 300 on lower basils, up to 600 on higher basils to level on. As a player owned ship it is available off the Blueprint and Commod Off the Bonnet Uber Ai Stede Bonnet

Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.

Player owned ship

Ship Stats
  • Tech: 15
  • Type: Heavy Fighter
  • Hull: 400
  • Max Speed: 84
  • Size: 58
  • Visibility: 20
  • Augmenters: 3
  • Weapons: 4
  • Protections:
    • 40% Laser
    • 50% Energy
    • 30% Heat
    • 80% Radiation
Build Cost
Manhours: 10000, 1 Max Worker

Initial costs:

  • Initial credit cost: 100,000,000
  • Metal: 7500,
  • 1 Basil Salad,
  • 100 Promethium

Periodic Materials:

  • Periodic credit cost: 100,000,000
  • 500 Promethium
  • 4 Veteran Pirate Crests
  • 4 Master Pirate Crests
  • 4 Basil Bouquet

AI Gear:

  • Hunleyite
  • Ethereal Laser III
  • Basil Sheath
  • Dime Motion
  • Ace Pest Control
  • Energy Diffuser 2
  • Laser Diffuser 2
  • Self Destructor
  • Super Quartz Charger
  • Electro Scoop
  • Basil Energy
  • Back of the Head
  • Random Augmenter (3)



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