Difference between revisions of "Neuro Bound"
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− | '''Neuro Bound''' refers to an item that cannot be transferred between players. Constructed neuro-bound items that are transferred off of a base will be permanently bound to the character that took them. Generally speaking, bound items will be acquired through building or by mission rewards. The first items to be neuro-bound were unclean imperial seals. One of the few ways to get rid of a neuro bound item is to sell the ship that the item is in. | + | '''Neuro Bound''' refers to an item that cannot be transferred between players. Constructed neuro-bound items that are transferred off of a base will be permanently bound to the character that took them. Generally speaking, bound items will be acquired through building or by mission rewards. The first items to be neuro-bound were unclean imperial seals. One of the few ways to get rid of a neuro bound item is to sell the ship that the item is in. Neuro Bound items will not fall off of a ship that doesn't have [[Gear Glue]] to protect them, however, if they are equipped, they will unequip. |
Other bound items include: | Other bound items include: |
Revision as of 18:24, 28 August 2011
Neuro Bound refers to an item that cannot be transferred between players. Constructed neuro-bound items that are transferred off of a base will be permanently bound to the character that took them. Generally speaking, bound items will be acquired through building or by mission rewards. The first items to be neuro-bound were unclean imperial seals. One of the few ways to get rid of a neuro bound item is to sell the ship that the item is in. Neuro Bound items will not fall off of a ship that doesn't have Gear Glue to protect them, however, if they are equipped, they will unequip.
Other bound items include:
- Engineer Transfer Stations, a type of drone.
- BFD 9000, a type of drone.
- Old Man Block, a type of shield.
- Spacy (any type) Combined Augmenters Augmenters.
- Speedy (any type) Combined Augmeners Augmenters.