Difference between revisions of "Neuro Bound"

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*Old Man Block, a type of [[shield]].
 
*Old Man Block, a type of [[shield]].
  
The only way to get rid of a mission neuro bound item such as one that is needed for the mission and is given at start, is to buy a really cheap ship such as a Phunka.dll [http://wiki.starsonata.com/index.php/Phunka.dll] and then to sell that ship.--[[User:Carbusta|Carbusta]] 02:22, 17 February 2009 (UTC)
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The only way to get rid of a mission neuro bound item such as one that is needed for the mission and is given at start, is to buy a really cheap ship such as a [[Phunka.dll] and then to sell that ship.--[[User:Carbusta|Carbusta]] 02:22, 17 February 2009 (UTC)
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]
 
[[Category: Gear]]
 
[[Category: Gear]]
 
[[Category: Items]]
 
[[Category: Items]]

Revision as of 23:16, 16 February 2009

Neuro Bound refers to an item that cannot be transferred between players. Constructed neuro-bound items that are transferred off of a base will be permanently bound to the character that took them. Generally speaking, bound items will be acquired through building or by mission rewards. The first items to be neuro-bound were unclean imperial seals.

Other bound items include:

  • Engineer Transfer Stations, a type of drone.
  • BFD 9000, a type of drone.
  • Old Man Block, a type of shield.

The only way to get rid of a mission neuro bound item such as one that is needed for the mission and is given at start, is to buy a really cheap ship such as a [[Phunka.dll] and then to sell that ship.--Carbusta 02:22, 17 February 2009 (UTC)