Difference between revisions of "Grem weapons"
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(→Zen of Calmness: Corrected effect to reflect ZoC's diminishing returns.) |
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− | + | '''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping. | |
− | + | ==Freeze== | |
+ | Base Weapons: | ||
+ | * [[Base_Gear#Weapons|Annihilator Beam]] | ||
+ | * [[Base_Gear#Weapons|Annihilator Superlaser]] | ||
− | + | Drones: | |
+ | * [[Deflector Drone]] | ||
− | The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins. | + | ==Thrust== |
+ | |||
+ | Weapons: | ||
+ | * [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]] | ||
+ | * [[Weapons#Energy Weapons|Gremcannon]] | ||
+ | * [[Weapons#Energy Weapons|Gremconjuror]] | ||
+ | * [[Weapons#Energy Weapons|Greminvoker]] | ||
+ | * [[Weapons#Energy Weapons|Hairsprayer]] | ||
+ | * [[Weapons#Surgical Weapons|Prognosticator Cylinder]] | ||
+ | * [[Weapons#Surgical Weapons|Transmyocardial Revascularization Laser]] | ||
+ | |||
+ | Base Weapons: | ||
+ | * [[Base_Gear#Weapons|Ambrosia Laser]] | ||
+ | * [[Base_Gear#Weapons|Ambrosia Laser X]] | ||
+ | * [[Base_Gear#Weapons|Ambrosia Laser Y]] | ||
+ | * [[Base_Gear#Weapons|Ambrosia Laser Z]] | ||
+ | * [[Base_Gear#Weapons|Ambrosia Superlaser]] | ||
+ | |||
+ | AI Only: | ||
+ | * [[Mad Scientist]]'s Batty Bat | ||
+ | |||
+ | Drones: | ||
+ | * [[Deflector Drone]] | ||
+ | * [[Drones|Nihilite]] | ||
+ | * [[Drones|Qafir Drone]] | ||
+ | |||
+ | |||
+ | ==Forced Turn== | ||
+ | Weapons: | ||
+ | * [[Weapons#Surgical Weapons|Anterolateral Thoracotomy Laser]] | ||
+ | * [[Weapons#Energy Weapons|Gremcannon]] | ||
+ | * [[Weapons#Energy Weapons|Gremconjuror]] | ||
+ | * [[Weapons#Energy Weapons|Greminvoker]] | ||
+ | * [[Weapons#Energy Weapons|Hairsprayer]] | ||
+ | * [[Weapons#Surgical Weapons|Prognosticator Cylinder]] | ||
+ | * [[Weapons#Surgical Weapons|Transmyocardial Revascularization Laser]] | ||
+ | |||
+ | |||
+ | AI Only: | ||
+ | * [[Mad Scientist]]'s Batty Bat | ||
+ | |||
+ | Drones: | ||
+ | |||
+ | * [[Drones|Nihilite]] | ||
+ | |||
+ | ==Dock== | ||
+ | Drones: | ||
+ | |||
+ | * [[Deflector Drone]] | ||
+ | |||
+ | ==Jump== | ||
+ | |||
+ | Weapons: | ||
+ | * [[Weapons#Energy Weapons|Hairsprayer]] | ||
+ | |||
+ | AI Only: | ||
+ | * [[Facehugger]]'s Face Hugger Acid Spit | ||
+ | |||
+ | Drones: | ||
+ | |||
+ | * [[Deflector Drone]] | ||
+ | * [[Nihilite Drone]] | ||
+ | * [[Warpastic Drone]] | ||
+ | |||
+ | |||
+ | ==Zen of Calmness== | ||
+ | |||
+ | The [[skill]] [[Zen of Calmness]] reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100) | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 08:18, 13 February 2024
"Grem Weapons" cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.
Freeze
Base Weapons:
Drones:
Thrust
Weapons:
- Anterolateral Thoracotomy Laser
- Gremcannon
- Gremconjuror
- Greminvoker
- Hairsprayer
- Prognosticator Cylinder
- Transmyocardial Revascularization Laser
Base Weapons:
AI Only:
- Mad Scientist's Batty Bat
Drones:
Forced Turn
Weapons:
- Anterolateral Thoracotomy Laser
- Gremcannon
- Gremconjuror
- Greminvoker
- Hairsprayer
- Prognosticator Cylinder
- Transmyocardial Revascularization Laser
AI Only:
- Mad Scientist's Batty Bat
Drones:
Dock
Drones:
Jump
Weapons:
AI Only:
- Facehugger's Face Hugger Acid Spit
Drones:
Zen of Calmness
The skill Zen of Calmness reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100)