Difference between revisions of "Template:Weapon"
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{{item|mode=row| | {{item|mode=row| | ||
|IconFilename = {{{IconFilename}}} | |IconFilename = {{{IconFilename}}} | ||
+ | |Name = {{{Name}}} | ||
|Tech = {{{Tech}}} | |Tech = {{{Tech}}} | ||
|Size = {{{Size}}} | |Size = {{{Size}}} | ||
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<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td> | <td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td> | ||
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td> | <td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td> | ||
− | <td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} | + | <td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td> |
<td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td> | <td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td> | ||
{{itemEndBlock|mode=row| | {{itemEndBlock|mode=row| | ||
+ | |ModBonuses = {{{ModBonuses}}} | ||
|Description = {{{Description}}} | |Description = {{{Description}}} | ||
}} | }} | ||
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{{item|mode=child| | {{item|mode=child| | ||
|IconFilename = {{{IconFilename}}} | |IconFilename = {{{IconFilename}}} | ||
+ | |Name = {{{Name}}} | ||
|Tech = {{{Tech}}} | |Tech = {{{Tech}}} | ||
|Size = {{{Size}}} | |Size = {{{Size}}} | ||
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<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div> | <div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div> | ||
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div> | <div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div> | ||
− | <div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} | + | <div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degree(s)</span></div></div> |
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div> | <div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div> | ||
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div> | <div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div> | ||
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div> | <div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div> | ||
− | <div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} | + | <div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></div></div> |
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div> | <div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div> | ||
</div> | </div> | ||
{{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock | {{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock | ||
+ | |ModBonuses = {{{ModBonuses}}} | ||
|Description = {{{Description}}} | |Description = {{{Description}}} | ||
}} | }} | ||
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{{weapon | {{weapon | ||
|IconFilename = WeaponIcon.png | |IconFilename = WeaponIcon.png | ||
+ | |Name = Weapon | ||
|Tech = 0 | |Tech = 0 | ||
|Size = 9001 | |Size = 9001 | ||
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|Source = [[Glass Matrix]] | |Source = [[Glass Matrix]] | ||
|Price = 1000000 | |Price = 1000000 | ||
− | |||
|WeaponType = Beam | |WeaponType = Beam | ||
|DamageType = Energy | |DamageType = Energy | ||
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|VisibilityIncreaseAmount = 343 | |VisibilityIncreaseAmount = 343 | ||
|VisibilityIncreaseTime = 2 | |VisibilityIncreaseTime = 2 | ||
− | |AdditionalEffects = 65535 | + | |AdditionalEffects = 65535 Heat DPS to Target |
+ | |ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain | ||
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | |Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | ||
}} | }} | ||
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{{weapon | {{weapon | ||
|IconFilename = | |IconFilename = | ||
+ | |Name = | ||
|Tech = | |Tech = | ||
|Size = | |Size = | ||
Line 97: | Line 103: | ||
|Source = | |Source = | ||
|Price = | |Price = | ||
− | |||
|WeaponType = | |WeaponType = | ||
|DamageType = | |DamageType = | ||
Line 111: | Line 116: | ||
|VisibilityIncreaseTime = | |VisibilityIncreaseTime = | ||
|AdditionalEffects = | |AdditionalEffects = | ||
+ | |ModBonuses = | ||
|Description = | |Description = | ||
}}</pre> | }}</pre> | ||
</noinclude> | </noinclude> |
Latest revision as of 20:42, 11 August 2017
Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Heat DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
YOU MUST CONSTRUCT ADDITIONAL PYLONS
{{weapon |IconFilename = |Name = |Tech = |Size = |Weight = |SkillNeeded = |Source = |Price = |WeaponType = |DamageType = |Damage = |EnergyCost = |ReloadTime = |Range = |FireArc = |DPS = |EPS = |DPE = |VisibilityIncreaseAmount = |VisibilityIncreaseTime = |AdditionalEffects = |ModBonuses = |Description = }}