Difference between revisions of "Template:Weapon"

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Line 1: Line 1:
 
<includeonly>
 
<includeonly>
 +
{{#ifeq:{{{mode}}}|row|
 +
<tr align="center">
 +
{{item|mode=row|
 +
|IconFilename = {{{IconFilename}}}
 +
|Name = {{{Name}}}
 +
|Tech = {{{Tech}}}
 +
|Size = {{{Size}}}
 +
|Weight = {{{Weight}}}
 +
|SkillNeeded = {{{SkillNeeded}}}
 +
|Source = {{{Source}}}
 +
|Price = {{{Price}}}
 +
|ModBonuses = {{{ModBonuses}}}
 +
|Description = {{{Description}}}
 +
}}
 +
<td class="tableWeaponType"><span><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></span></td>
 +
<td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td>
 +
<td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td>
 +
<td class="tableWeaponReloadTime"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></td>
 +
<td class="tableWeaponRange"><span>{{formatnum:{{{Range}}}}} units</span></td>
 +
<td class="tableWeaponFireArc"><span>{{formatnum:{{{FireArc}}}}} degrees</span></td>
 +
<td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td>
 +
<td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td>
 +
<td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td>
 +
<td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td>
 +
<td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td>
 +
{{itemEndBlock|mode=row|
 +
|ModBonuses = {{{ModBonuses}}}
 +
|Description = {{{Description}}}
 +
}}
 +
</tr>
 +
|
 
<div class="weaponWrapper">
 
<div class="weaponWrapper">
 
{{item|mode=child|
 
{{item|mode=child|
 
|IconFilename = {{{IconFilename}}}
 
|IconFilename = {{{IconFilename}}}
 +
|Name = {{{Name}}}
 
|Tech = {{{Tech}}}
 
|Tech = {{{Tech}}}
 
|Size = {{{Size}}}
 
|Size = {{{Size}}}
Line 13: Line 45:
 
}}
 
}}
 
<div class="weaponStatsWrapper">
 
<div class="weaponStatsWrapper">
<div class = "weaponType"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}}</span><span> Weapon</span></div></div>
+
<div class = "weaponType" style="font-weight:bold;"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></div>
 
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div>
 
<div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div>
 
<div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div>
 
<div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div>
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} seconds</span></div></div>
+
<div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div>
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degrees</span></div></div>
+
<div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div>
 +
<div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degree(s)</span></div></div>
 +
<div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div>
 +
<div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div>
 +
<div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div>
 +
<div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
 
<div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div>
 
</div>
 
</div>
 
{{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock
 
{{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock
 +
|ModBonuses = {{{ModBonuses}}}
 
|Description = {{{Description}}}
 
|Description = {{{Description}}}
 +
}}
 
}}
 
}}
 
}}
 
}}
Line 27: Line 66:
  
 
<noinclude>
 
<noinclude>
{{clear}}
 
 
{{purge}}
 
{{purge}}
{{clear}}
 
 
{{weapon
 
{{weapon
 
|IconFilename = WeaponIcon.png
 
|IconFilename = WeaponIcon.png
 +
|Name = Weapon
 
|Tech = 0
 
|Tech = 0
 
|Size = 9001
 
|Size = 9001
Line 38: Line 76:
 
|Source = [[Glass Matrix]]
 
|Source = [[Glass Matrix]]
 
|Price = 1000000
 
|Price = 1000000
|ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
 
 
|WeaponType = Beam
 
|WeaponType = Beam
|Damage = 1
 
 
|DamageType = Energy
 
|DamageType = Energy
 +
|Damage = 123
 
|EnergyCost = 10000
 
|EnergyCost = 10000
 
|ReloadTime = 2
 
|ReloadTime = 2
 
|Range = 2545
 
|Range = 2545
 
|FireArc = 45
 
|FireArc = 45
|AdditionalEffects = 65535 Fire DPS to Target
+
|DPS = 61.5
 +
|EPS = 5000
 +
|DPE = 0.0123
 +
|VisibilityIncreaseAmount = 343
 +
|VisibilityIncreaseTime = 2
 +
|AdditionalEffects = 65535 Heat DPS to Target
 +
|ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
 
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS
 
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS
 
}}
 
}}
{{clear}}
 
  
 
<pre>
 
<pre>
 
{{weapon
 
{{weapon
 
|IconFilename  =  
 
|IconFilename  =  
 +
|Name =
 
|Tech =  
 
|Tech =  
 
|Size =  
 
|Size =  
Line 60: Line 103:
 
|Source =  
 
|Source =  
 
|Price =  
 
|Price =  
|ModBonuses =
 
 
|WeaponType =  
 
|WeaponType =  
 +
|DamageType =
 
|Damage =  
 
|Damage =  
|DamageType =
 
 
|EnergyCost =  
 
|EnergyCost =  
 
|ReloadTime =
 
|ReloadTime =
 +
|Range =
 
|FireArc =  
 
|FireArc =  
 +
|DPS =
 +
|EPS =
 +
|DPE =
 +
|VisibilityIncreaseAmount =
 +
|VisibilityIncreaseTime =
 
|AdditionalEffects =
 
|AdditionalEffects =
 +
|ModBonuses =
 
|Description =  
 
|Description =  
 
}}</pre>
 
}}</pre>
 
</noinclude>
 
</noinclude>

Latest revision as of 20:42, 11 August 2017


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WeaponIcon.png
Weapon
T
0
Size:
9,001
Weight:
400,000
Required Skill:
Source:
Price:
1,000,000


Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Heat DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain


YOU MUST CONSTRUCT ADDITIONAL PYLONS



{{weapon
|IconFilename  = 
|Name = 
|Tech = 
|Size = 
|Weight = 
|SkillNeeded = 
|Source = 
|Price = 
|WeaponType = 
|DamageType = 
|Damage = 
|EnergyCost = 
|ReloadTime =
|Range = 
|FireArc = 
|DPS = 
|EPS = 
|DPE =
|VisibilityIncreaseAmount =
|VisibilityIncreaseTime =
|AdditionalEffects =
|ModBonuses = 
|Description = 
}}