Difference between revisions of "Template:Weapon"
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− | <includeonly>{ | + | <includeonly> |
− | + | {{#ifeq:{{{mode}}}|row| | |
− | | | + | <tr align="center"> |
− | + | {{item|mode=row| | |
− | | | + | |IconFilename = {{{IconFilename}}} |
− | | | + | |Name = {{{Name}}} |
− | + | |Tech = {{{Tech}}} | |
− | + | |Size = {{{Size}}} | |
− | + | |Weight = {{{Weight}}} | |
− | + | |SkillNeeded = {{{SkillNeeded}}} | |
− | + | |Source = {{{Source}}} | |
− | + | |Price = {{{Price}}} | |
− | + | |ModBonuses = {{{ModBonuses}}} | |
− | + | |Description = {{{Description}}} | |
− | + | }} | |
− | + | <td class="tableWeaponType"><span><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></span></td> | |
− | + | <td class="tableWeaponDamage"><span>{{formatnum:{{{Damage}}}}}</span></td> | |
− | + | <td class="tableWeaponEnergyCost"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></td> | |
− | + | <td class="tableWeaponReloadTime"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></td> | |
− | + | <td class="tableWeaponRange"><span>{{formatnum:{{{Range}}}}} units</span></td> | |
− | + | <td class="tableWeaponFireArc"><span>{{formatnum:{{{FireArc}}}}} degrees</span></td> | |
− | + | <td class="tableWeaponDPS"><span>{{formatnum:{{{DPS}}}}}</span></td> | |
− | + | <td class="tableWeaponEPS"><span>{{formatnum:{{{EPS}}}}}</span></td> | |
− | + | <td class="tableWeaponDPE"><span>{{formatnum:{{{DPE}}}}}</span></td> | |
− | + | <td class="tableWeaponVisibility"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></td> | |
− | + | <td class="tableWeaponAdditionalEffects"><span>{{{AdditionalEffects}}}</span></td> | |
− | + | {{itemEndBlock|mode=row| | |
− | + | |ModBonuses = {{{ModBonuses}}} | |
− | + | |Description = {{{Description}}} | |
− | + | }} | |
− | + | </tr> | |
− | + | | | |
− | + | <div class="weaponWrapper"> | |
− | + | {{item|mode=child| | |
− | + | |IconFilename = {{{IconFilename}}} | |
− | + | |Name = {{{Name}}} | |
− | + | |Tech = {{{Tech}}} | |
− | + | |Size = {{{Size}}} | |
− | + | |Weight = {{{Weight}}} | |
− | + | |SkillNeeded = {{{SkillNeeded}}} | |
− | + | |Source = {{{Source}}} | |
− | + | |Price = {{{Price}}} | |
− | + | |ModBonuses = {{{ModBonuses}}} | |
− | + | |Description = {{{Description}}} | |
− | + | }} | |
− | + | <div class="weaponStatsWrapper"> | |
− | + | <div class = "weaponType" style="font-weight:bold;"><div class="weaponTypeValue"><span><span class="weaponDamageTypeValue">{{{DamageType}}}</span> {{{WeaponType}}} Weapon</span></div></div> | |
− | + | <div class = "weaponDamage"><span>Damage: </span><div class="weaponDamageValue"><span>{{formatnum:{{{Damage}}}}}</span></div></div> | |
− | + | <div class = "weaponEnergyCost"><span>Energy Cost: </span><div class="weaponEnergyCostValue"><span>{{formatnum:{{{EnergyCost}}}}} per shot</span></div></div> | |
− | + | <div class = "weaponReloadTime"><span>Reload Time: </span><div class="weaponReloadTimeValue"><span>{{formatnum:{{{ReloadTime}}}}} second(s)</span></div></div> | |
− | + | <div class = "weaponRange"><span>Range: </span><div class="weaponRangeValue"><span>{{formatnum:{{{Range}}}}} units</span></div></div> | |
− | | | + | <div class = "weaponFireArc"><span>Firing Arc: </span><div class="weaponFireArcValue"><span>{{formatnum:{{{FireArc}}}}} degree(s)</span></div></div> |
− | | | + | <div class = "weaponDPS"><span>DPS: </span><div class="weaponDPSValue"><span>{{formatnum:{{{DPS}}}}}</span></div></div> |
− | | | + | <div class = "weaponEPS"><span>EPS: </span><div class="weaponEPSValue"><span>{{formatnum:{{{EPS}}}}}</span></div></div> |
− | | | + | <div class = "weaponDPE"><span>DPE: </span><div class="weaponDPEValue"><span>{{formatnum:{{{DPE}}}}}</span></div></div> |
− | | | + | <div class = "weaponVisibility"><span>Visibility Increase: </span><div class="weaponVisibilityValue"><span>{{formatnum:{{{VisibilityIncreaseAmount}}}}} for {{formatnum:{{{VisibilityIncreaseTime}}}}} second(s)</span></div></div> |
− | | | + | <div class = "weaponAdditionalEffects"><span>Additional Effects: </span><div class="weaponAdditionalEffectsValue"><span>{{{AdditionalEffects}}}</span></div></div> |
− | + | </div> | |
− | + | {{#ifeq:{{{mode}}}|child|</div>|{{itemEndBlock | |
− | + | |ModBonuses = {{{ModBonuses}}} | |
− | + | |Description = {{{Description}}} | |
− | + | }} | |
− | + | }} | |
− | + | }} | |
− | + | </includeonly> | |
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− | {{ | ||
− | {{ | ||
− | {{ | ||
− | {{ | ||
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<noinclude> | <noinclude> | ||
− | |||
{{purge}} | {{purge}} | ||
− | {{ | + | {{weapon |
− | + | |IconFilename = WeaponIcon.png | |
− | | | + | |Name = Weapon |
|Tech = 0 | |Tech = 0 | ||
− | |||
− | |||
− | |||
− | |||
|Size = 9001 | |Size = 9001 | ||
|Weight = 400000 | |Weight = 400000 | ||
− | |||
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− | |||
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|SkillNeeded = [[Drone Mastery]] | |SkillNeeded = [[Drone Mastery]] | ||
− | |||
|Source = [[Glass Matrix]] | |Source = [[Glass Matrix]] | ||
|Price = 1000000 | |Price = 1000000 | ||
+ | |WeaponType = Beam | ||
+ | |DamageType = Energy | ||
+ | |Damage = 123 | ||
+ | |EnergyCost = 10000 | ||
+ | |ReloadTime = 2 | ||
+ | |Range = 2545 | ||
+ | |FireArc = 45 | ||
+ | |DPS = 61.5 | ||
+ | |EPS = 5000 | ||
+ | |DPE = 0.0123 | ||
+ | |VisibilityIncreaseAmount = 343 | ||
+ | |VisibilityIncreaseTime = 2 | ||
+ | |AdditionalEffects = 65535 Heat DPS to Target | ||
+ | |ModBonuses = +10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain | ||
|Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | |Description = YOU MUST CONSTRUCT ADDITIONAL PYLONS | ||
− | |||
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}} | }} | ||
− | |||
<pre> | <pre> | ||
{{weapon | {{weapon | ||
+ | |IconFilename = | ||
+ | |Name = | ||
|Tech = | |Tech = | ||
|Size = | |Size = | ||
|Weight = | |Weight = | ||
|SkillNeeded = | |SkillNeeded = | ||
+ | |Source = | ||
+ | |Price = | ||
+ | |WeaponType = | ||
+ | |DamageType = | ||
|Damage = | |Damage = | ||
− | | | + | |EnergyCost = |
|ReloadTime = | |ReloadTime = | ||
+ | |Range = | ||
|FireArc = | |FireArc = | ||
+ | |DPS = | ||
+ | |EPS = | ||
+ | |DPE = | ||
+ | |VisibilityIncreaseAmount = | ||
+ | |VisibilityIncreaseTime = | ||
|AdditionalEffects = | |AdditionalEffects = | ||
− | | | + | |ModBonuses = |
− | |||
− | |||
|Description = | |Description = | ||
}}</pre> | }}</pre> | ||
</noinclude> | </noinclude> |
Latest revision as of 20:42, 11 August 2017
Energy Beam Weapon
Damage:
123
Energy Cost:
10,000 per shot
Reload Time:
2 second(s)
Range:
2,545 units
Firing Arc:
45 degree(s)
DPS:
61.5
EPS:
5,000
DPE:
0.0123
Visibility Increase:
343 for 2 second(s)
Additional Effects:
65535 Heat DPS to Target
Mod Bonuses:
+10% Luck, +20% Skill, +15% Concentrated Power of Will, +5% Pleasure, +50% Pain
YOU MUST CONSTRUCT ADDITIONAL PYLONS
{{weapon |IconFilename = |Name = |Tech = |Size = |Weight = |SkillNeeded = |Source = |Price = |WeaponType = |DamageType = |Damage = |EnergyCost = |ReloadTime = |Range = |FireArc = |DPS = |EPS = |DPE = |VisibilityIncreaseAmount = |VisibilityIncreaseTime = |AdditionalEffects = |ModBonuses = |Description = }}