Difference between revisions of "Math"

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calculation for slave slots[3]:
+
calculation for bot slots[3]:
  
 
Trade: (RC + BR) * 2
 
Trade: (RC + BR) * 2
 +
 
Combat: Trade + 8 (for Bot Ph. D.)
 
Combat: Trade + 8 (for Bot Ph. D.)
 +
 
Wild: RC * 2 + 50% (for Wild Man)
 
Wild: RC * 2 + 50% (for Wild Man)
  

Latest revision as of 14:30, 10 June 2020

A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION.

calculation for stat bonuses[1]:

final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS

BASE is your base stat, like 20k bank or whatever on Ghoststop.

AUGS is all your augments summed up, with augmenter tweaking.

BONUSES is inbuilt bonuses, like the +600% shield on EFDN.

SKILL is all your skill bonuses

MODS is modded items, e.g. the + shield bank you get on Resonating

TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship).


"There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc. And obviously, the Zens add flat bonuses (which come on the end)" - Bobbo



calculation for resistances[2]:

"When we set resistances on a ship, we just set multipliers, so 1.0 == 0% resistance, 0.0 == 100% resistance, 1.5 == 50% vulnerability, etc. Incoming damage is multiplied by that. This is also why you can't get 100% resistance by just stacking more and more augs. Going to 75% resistance from 50% is doubling your resistance bonus. Going to 87.5% resistance is doubling that again. (but also, each time you double your bonus you half your incoming damage)"



calculation for bot slots[3]:

Trade: (RC + BR) * 2

Combat: Trade + 8 (for Bot Ph. D.)

Wild: RC * 2 + 50% (for Wild Man)



Sources: [1] http://imgur.com/CukBtlV.jpg [2] http://imgur.com/1Q7r6il.jpg [3] http://imgur.com/LF8f2in.jpg

Note: wiki has outdated Formula page, recommend updating that and merging this into that with proper formatting.