Difference between revisions of "Math"
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A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION. | A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION. | ||
− | calculation for stat bonuses: | + | calculation for stat bonuses[1]: |
+ | |||
final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS | final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS | ||
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TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship). | TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship). | ||
+ | |||
"There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc. | "There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc. | ||
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+ | |||
+ | calculation for resistances[2]: | ||
+ | |||
+ | "When we set resistances on a ship, we just set multipliers, so 1.0 == 0% resistance, 0.0 == 100% resistance, 1.5 == 50% vulnerability, etc. | ||
+ | Incoming damage is multiplied by that. | ||
+ | This is also why you can't get 100% resistance by just stacking more and more augs. | ||
+ | Going to 75% resistance from 50% is doubling your resistance bonus. | ||
+ | Going to 87.5% resistance is doubling that again. | ||
+ | (but also, each time you double your bonus you half your incoming damage)" | ||
+ | |||
+ | |||
+ | |||
+ | calculation for bot slots[3]: | ||
+ | |||
+ | Trade: (RC + BR) * 2 | ||
+ | |||
+ | Combat: Trade + 8 (for Bot Ph. D.) | ||
+ | |||
+ | Wild: RC * 2 + 50% (for Wild Man) | ||
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Sources: | Sources: | ||
[1] http://imgur.com/CukBtlV.jpg | [1] http://imgur.com/CukBtlV.jpg | ||
+ | [2] http://imgur.com/1Q7r6il.jpg | ||
+ | [3] http://imgur.com/LF8f2in.jpg | ||
+ | |||
+ | Note: wiki has outdated Formula page, recommend updating that and merging this into that with proper formatting. |
Latest revision as of 14:30, 10 June 2020
A area for all the arcane and mysterious calculations behind the game. WIP, add as discovered, PLEASE DO NOT ADD WITHOUT DEVELOPER CONFIRMATION.
calculation for stat bonuses[1]:
final = BASE * 1 + (AUGS + BONUSES) * SKILLS * MODS + TWEAKS
BASE is your base stat, like 20k bank or whatever on Ghoststop.
AUGS is all your augments summed up, with augmenter tweaking.
BONUSES is inbuilt bonuses, like the +600% shield on EFDN.
SKILL is all your skill bonuses
MODS is modded items, e.g. the + shield bank you get on Resonating
TWEAKS is any tweak effect (neurotweaks, auras, anything that causes the icons to appear around your ship).
"There's a few cases where this doesn't apply, e.g., Super Intelligent's crit hit bonus is additive, not multiplicitive iirc.
And obviously, the Zens add flat bonuses (which come on the end)" - Bobbo
calculation for resistances[2]:
"When we set resistances on a ship, we just set multipliers, so 1.0 == 0% resistance, 0.0 == 100% resistance, 1.5 == 50% vulnerability, etc. Incoming damage is multiplied by that. This is also why you can't get 100% resistance by just stacking more and more augs. Going to 75% resistance from 50% is doubling your resistance bonus. Going to 87.5% resistance is doubling that again. (but also, each time you double your bonus you half your incoming damage)"
calculation for bot slots[3]:
Trade: (RC + BR) * 2
Combat: Trade + 8 (for Bot Ph. D.)
Wild: RC * 2 + 50% (for Wild Man)
Sources: [1] http://imgur.com/CukBtlV.jpg [2] http://imgur.com/1Q7r6il.jpg [3] http://imgur.com/LF8f2in.jpg
Note: wiki has outdated Formula page, recommend updating that and merging this into that with proper formatting.