Difference between revisions of "Category:Drops"

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(most of the info written here previously, can be found elsewhere on the Wiki; so I cleaned it up and removed the redundant bits. Did I do the right thing? Dunno. Did I do it? Yes I did.)
 
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"DG" drops are very poor. They aren't that great and getting to the boss and killing it is even harder. Many say its not worth it but I''' hear that [[Jeff_L]] (Star Sonata administrator) is going to change the drop rates and tables for DG's'''***, so keep that in mind for later.
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In the strictest sense, '''Drops''' are anything left behind when a ship is destroyed. The more commonly accepted usage of the term applies only to items of particular interest or value. Occasionally, [[Credits]] are considered to be Drops as well.
  
"High end" bosses ([[Marco Columbus]], [[Sputty Nutty]], Copper Queen, etc) have the chance of dropping a VERY good item (from a DF 400 DG I've heard) and other random stuff, like demented aug blueprints, God augs, Demented Give and Takes, etc etc.
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For the purposes of this category, only Drops of interest are counted and regular items, such as but not limited to those found at [[Stations|AI Stations]], are not included.
  
The [[The Serengeti|Uber Zone]] (UZ) always drops good stuff from the Ai in there, and the bosses in the other UZ areas.  Its all UZ based content drops, so don't expect a DF 400 drop but rather a "Zebra charger"
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== Additional Information ==
(a cowboy charger+ in short).
 
  
Now there are more than just "regular" items.  We have all sorts of [[:Category:Modifications|*]] items, Demented items, Oversized, Gigantic, and Fine Tuned drops/items. Recently, the Star Sonata administrators have added AI to drop [[:Category:Modifications|modded]] gear (e.g. Ion Peashooter*).  These items have a little bonus (such as 2% speed, or 5% damage added on after other calculations i.e. skills and augs).  Demented items are 5% better in every way (with a 1.05 speed mod to boot). Fine tuned gear gives 5% (I think) and a little bonus relating to the item (A fine tuned fission thrust is 5% better and gives 51% docking speed). Fine tuned items can only be made from blueprints (DG drops).  Ai also have "common" drops.  For example: blue gammas drop blue dust (a [[Commodities|commod]]) while monochrome hues drop kromelite. The AI don't always drop these "common [[Commodities|commods]]" but expect it from them (these items cannot be made, they must be farmed off of the AI).
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*Some [[AI]] have a [[Self-destructor|self destruct]] mechanism. These AI, when killed, will drop nothing but Credits.
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*[[DG|Dungeons]] are seen as a primary source for Drops. Particularly, the last level of the Dungeon has a boss that will generally drop at least one rare item when killed in addition to a number of Credits. The rarity, usefulness, value, and [[Tech Level]] of the item dropped depends upon that Dungeon's [[Danger Factor]].
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*Some Dungeons are considered to be unique due to the items generally dropped inside of them. Dungeons with bosses like, but not limited to, [[Marco Columbus]], [[Sputty Nutty]], and Copper Queen are believed to have a higher drop rate for rare items. Some items may include the [[Blueprints]] for various Demented [[Augmenters]], rare [[Augmenters]], and so forth.  
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*The area known as the [[The Serengeti|Uber Zone]] is considered to have good drop rates for some rare or useful items.
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*In addition to regular items, [[:Category:Modifications|modified]] items are more often than not obtained through Drops. [[Commodities|Bindomite]] allows players to modify their items in a similar fashion, but doing so Neurobinds the item to the player. Modified items dropped from AI do not have this limitation.
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 22:47, 18 March 2014

In the strictest sense, Drops are anything left behind when a ship is destroyed. The more commonly accepted usage of the term applies only to items of particular interest or value. Occasionally, Credits are considered to be Drops as well.

For the purposes of this category, only Drops of interest are counted and regular items, such as but not limited to those found at AI Stations, are not included.

Additional Information

  • Some AI have a self destruct mechanism. These AI, when killed, will drop nothing but Credits.
  • Dungeons are seen as a primary source for Drops. Particularly, the last level of the Dungeon has a boss that will generally drop at least one rare item when killed in addition to a number of Credits. The rarity, usefulness, value, and Tech Level of the item dropped depends upon that Dungeon's Danger Factor.
  • Some Dungeons are considered to be unique due to the items generally dropped inside of them. Dungeons with bosses like, but not limited to, Marco Columbus, Sputty Nutty, and Copper Queen are believed to have a higher drop rate for rare items. Some items may include the Blueprints for various Demented Augmenters, rare Augmenters, and so forth.
  • The area known as the Uber Zone is considered to have good drop rates for some rare or useful items.
  • In addition to regular items, modified items are more often than not obtained through Drops. Bindomite allows players to modify their items in a similar fashion, but doing so Neurobinds the item to the player. Modified items dropped from AI do not have this limitation.

Subcategories

This category has only the following subcategory.

Pages in category "Drops"

The following 3 pages are in this category, out of 3 total.