Difference between revisions of "Lag killer"
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As with multiple screen users who wish this feature not to activate soon as the client loses focus, the current commands that stop this feature are: | As with multiple screen users who wish this feature not to activate soon as the client loses focus, the current commands that stop this feature are: | ||
− | To do this you will need to | + | To do this you will need to select the event chat and paste these commands into the chat and then press enter. A message should appear in the event chat confirming your changes to the lag killer. |
/lku 0 | /lku 0 | ||
/lkc renderres 0 | /lkc renderres 0 | ||
/lkc rmbg 0 | /lkc rmbg 0 | ||
+ | /lkc gpureduce 0 | ||
/lkc gpureduceaggressive 0 | /lkc gpureduceaggressive 0 | ||
+ | /lkc lagclipping 0 | ||
+ | |||
+ | For more click [[Command|Commands]] |
Latest revision as of 11:02, 28 December 2014
The lag killer is a anti-lag feature of the games client that will attempt to lower the quality of the game until the device running the client can produce enough and sustain enough frames per second to the game optumally.
As with multiple screen users who wish this feature not to activate soon as the client loses focus, the current commands that stop this feature are:
To do this you will need to select the event chat and paste these commands into the chat and then press enter. A message should appear in the event chat confirming your changes to the lag killer.
/lku 0 /lkc renderres 0 /lkc rmbg 0 /lkc gpureduce 0 /lkc gpureduceaggressive 0 /lkc lagclipping 0
For more click Commands