Difference between revisions of "Dungeon Galaxy"

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A '''Dungeon Galaxy''' (''abbreviated DG'') is a special galaxy chain of variable depth and width. Many DGs are scattered throughout the [[universe]] and are represented by red tabs on the universe map. A DG is entered through a red [[wormholes|warp gate]].
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A '''Dungeon Galaxy''' (''DG'') is a special galaxy chain of variable depth and width. Many DGs are scattered throughout the [[universe]] and are represented by red tabs on the universe map. A DG is entered through a red [[wormholes|warp gate]].
  
=== DG Depth ===
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=== DG Structure ===
  
Each DG has at very minimum two levels, but can have as many as 14 levels. You can determine the depth of a DG by its name. The number before the decimal refers to the depth to end so if you see a DG named dg <galaxy name> 3.405 you know there are 3 gates until you hit the final level with a Boss AI. A player must kill the [[Artificial Intelligence|AI]] on each level and collect the [[Neural-Keysyncs]] that drop in order to move onto the next level.
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Each DG has at very minimum two stages, but can have as many as 14 stages. You can determine the depth of a DG by its name. The number before the decimal refers to the depth to end so if you see a DG named ''DG Sol 3.405'' you know there are three gates until you hit the final stage with a boss AI. A player must kill at least half the [[Artificial Intelligence|AI]] in each stage in order to move onto the next stage.
  
Some DGs split half way through, leading to multiple bosses. The best course of action here is to kill all the AI and leave half of the keys behind.  When you finish one half of the DG, you come back and collect the keys in order to do the other section.
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The number after the decimal in the name is a unique ID of the DG. This number remains the same throughout the entire DG as a means of identifying a specific DG stage when one galaxy hosts multiple DGs.
  
As a note, you only need half of the keys (rounded down) to pass to the next level, there are no more than 8 AI per level
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Some DGs can feature splits, where the a stage will feature two wormholes each leading to their own boss. When a split occurs each split is identified by a letter at the end of the stage name, starting with A.
  
 
=== Danger Factor ===
 
=== Danger Factor ===
  
Rumors go that each level of a DG increase the danger factor by 10.
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The danger factor of a DG is massively inflated from the outside universe. The first stage is ten times higher than the connecting galaxy, and each stage thereafter increases the danger factor by 50 on average.
It yet has to be confirmed though
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Lower danger factor DGs do not increase so rapidly.
  
 
=== DG Boss Drops ===
 
=== DG Boss Drops ===
  
At the last level of a DG is a Boss AI and its guards.  The boss drops a reward from a drop table based on the [[Danger Factor]] of the starting galaxy, the number of levels in the DG, and the level of the Boss. The prize is somewhat random, but some DGs are more likely to drop particular pieces of equipment than others, because the "range" of possible drops is determined by the three factors mention previously.
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At the last stage of a DG is a boss AI and its guards.  The boss drops rewards from it's assigned tables based on the [[Danger Factor|danger factor]] of it's stage. The prize is somewhat random, but some DGs are more likely to drop particular pieces of equipment than others, because the "range" of possible drops is determined by the danger factor. A list of DG drops can be found [[New DG Drops|here]].
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Some special bosses also have rolls on extra items or lists.
  
 
=== Freezing Items ===
 
=== Freezing Items ===
A DG level which has ''no'' players in it is not updated by the server, so any items dropped in that level "freeze" after 30 seconds and do not change until another player enters. In order to take full advantage of this, items such as keys should be dropped just before exiting a DG level, so that they will not decay before being frozen.
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A DG stage which has ''no'' players in it is not updated by the server, so any items dropped in that stage "freeze" after 30 seconds and do not change until another player enters.
 
 
=== Hive and Delquad DG's ===
 
 
 
There are two new AI's, the [[Hive]] and [[Delquadramikan]] that frequent DG's across the universe as bosses. These DG's are usually way too tough to take on alone and are usually avoided. Here is a list that names the galaxies these DG's are in.
 
 
 
Source: http://www.starsonata.com/forum/viewtopic.php?f=4&t=35404
 
 
 
{| class="wikitable" border="1"
 
|-
 
!  Name
 
!  Location
 
!  Warp Level
 
!  Boss Type
 
!  Danger Factor
 
|-
 
|align="center"  |  Perilous Chatoyant
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Short: Hive, Long: Delquad
 
|align="center"  |  150-250
 
|-
 
|align="center"  |  Antares
 
|align="center"  |  North Wild
 
|align="center"  |  3
 
|align="center"  |  Hive
 
|align="center"  |  150-250
 
|-
 
|align="center"  |  Daddy's Heart
 
|align="center"  |  North Wild
 
|align="center"  |  3
 
|align="center"  |  Short: Hive
 
|align="center"  |  240
 
|-
 
|align="center"  |  Hydra
 
|align="center"  |  North Wild
 
|align="center"  |  3
 
|align="center"  |  Hive
 
|align="center"  |  250
 
|-
 
|align="center"  |  Tragic Alcor
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Long: Delquad
 
|align="center"  |  190
 
|-
 
|align="center"  |  Eril
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Hive
 
|align="center"  |  220
 
|-
 
|align="center"  |  Scary Zavijava
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Long: Hive
 
|align="center"  |  240
 
|-
 
|align="center"  |  Tragic Ka Lae
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Hive
 
|align="center"  |  220
 
|-
 
|align="center"  |  Scary Enze Garden
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Delquad
 
|align="center"  |  240
 
|-
 
|align="center"  |  Yin
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Short: Hive
 
|align="center"  |  240
 
|-
 
|align="center"  |  Scary Qurari
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Long: Hive
 
|align="center"  |  250
 
|-
 
|align="center"  |  Caph
 
|align="center"  |  South Wild
 
|align="center"  |  3
 
|align="center"  |  Delquad
 
|align="center"  |  280
 
|-
 
|align="center"  |  Scary Baade's Galaxy
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  Hive
 
|align="center"  |  320
 
|-
 
|align="center"  |  Horrible Smoking Gun
 
|align="center"  |  Perilous
 
|align="center"  |  3
 
|align="center"  |  8.x DG, south gate, Delquad
 
|align="center"  |  280
 
|}
 
  
[[Category:Star Systems]]
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[[Category: Star Systems]] [[Category: Dungeon]]

Latest revision as of 04:30, 8 October 2021

A Dungeon Galaxy (DG) is a special galaxy chain of variable depth and width. Many DGs are scattered throughout the universe and are represented by red tabs on the universe map. A DG is entered through a red warp gate.

DG Structure

Each DG has at very minimum two stages, but can have as many as 14 stages. You can determine the depth of a DG by its name. The number before the decimal refers to the depth to end so if you see a DG named DG Sol 3.405 you know there are three gates until you hit the final stage with a boss AI. A player must kill at least half the AI in each stage in order to move onto the next stage.

The number after the decimal in the name is a unique ID of the DG. This number remains the same throughout the entire DG as a means of identifying a specific DG stage when one galaxy hosts multiple DGs.

Some DGs can feature splits, where the a stage will feature two wormholes each leading to their own boss. When a split occurs each split is identified by a letter at the end of the stage name, starting with A.

Danger Factor

The danger factor of a DG is massively inflated from the outside universe. The first stage is ten times higher than the connecting galaxy, and each stage thereafter increases the danger factor by 50 on average.

Lower danger factor DGs do not increase so rapidly.

DG Boss Drops

At the last stage of a DG is a boss AI and its guards. The boss drops rewards from it's assigned tables based on the danger factor of it's stage. The prize is somewhat random, but some DGs are more likely to drop particular pieces of equipment than others, because the "range" of possible drops is determined by the danger factor. A list of DG drops can be found here.

Some special bosses also have rolls on extra items or lists.

Freezing Items

A DG stage which has no players in it is not updated by the server, so any items dropped in that stage "freeze" after 30 seconds and do not change until another player enters.