Difference between revisions of "Talk:AI Ships by Level"

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== Different Classes ==
 
== Different Classes ==
  
Additionally, you have to realize that different classes will have different difficulties with different AI. a SD wont have trouble with a fast AI, but a Zerker will...etc. Therefore, we're kind of relying on all the stats here to give them a good idea of what the actual difficulty for them is.
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Additionally, you have to realize that different classes will have different difficulties with different AI. a SD wont have trouble with a fast AI, but a Zerker will...etc. Therefore, we're kind of relying on all the stats here to give them a good idea of what the actual difficulty for them is. <small>--''The preceding unsigned comment was added by'' [[User:Cygnus]] ([[User talk:Cygnus|talk]]).</small>
  
 
So... who's our Joe Shmo? ~Raynor
 
So... who's our Joe Shmo? ~Raynor
  
No, not really, because a classless player will have more difficulty than any class of player. I think it should be based on general concensus...if someone disagrees, they can change it or w/e.
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No, not really, because a classless player will have more difficulty than any class of player. I think it should be based on general concensus...if someone disagrees, they can change it or w/e. <small>--''The preceding unsigned comment was added by'' [[User:Cygnus]] ([[User talk:Cygnus|talk]]).</small>
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== bold? ==
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why is everything in bold? -[[Image:Simon Game.gif|20px]][[User:Simon|Simon]] <small>[[User talk:Simon|''talk'']]</small> 06:25, 8 August 2009 (UTC)
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I dunno, TBH. =P If you want to change it to normal font, go ahead, just kinda started that way and continued that way. [[User:Cygnus|Cygnus]] 15:19, 8 August 2009 (UTC)

Latest revision as of 10:19, 8 August 2009

Ragnarocks are still captureable, without RadX. But they have too many augs when spawned so i'm not sure what that does on re-activating a newly captured one. Thanks for the explaination, Cygnus.~Raynor

'Worth it' would mean whether killing these AI is worth the difficulty of killing them to level on. It could also be explained as a death/kill ratio, if its over say, 3 kills per death, it would be worth it, if it were under that it would not be "worth it". ~Cygnus

Different Classes

Additionally, you have to realize that different classes will have different difficulties with different AI. a SD wont have trouble with a fast AI, but a Zerker will...etc. Therefore, we're kind of relying on all the stats here to give them a good idea of what the actual difficulty for them is. --The preceding unsigned comment was added by User:Cygnus (talk).

So... who's our Joe Shmo? ~Raynor

No, not really, because a classless player will have more difficulty than any class of player. I think it should be based on general concensus...if someone disagrees, they can change it or w/e. --The preceding unsigned comment was added by User:Cygnus (talk).

bold?

why is everything in bold? -Simon Game.gifSimon talk 06:25, 8 August 2009 (UTC)

I dunno, TBH. =P If you want to change it to normal font, go ahead, just kinda started that way and continued that way. Cygnus 15:19, 8 August 2009 (UTC)