Difference between revisions of "TaskMatrix"
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− | Make a special demo galaxy for C2 and make some new screenshots | + | <strike>Make a special demo galaxy for C2 and make some new screenshots </strike> |
Put together patch notes for the recent patches | Put together patch notes for the recent patches | ||
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− | Add a mission ability to reveal galaxies and then add these reveals to missions telling players to go somewhere, especially ones in Nexus and other low level missions | + | <strike>Add a mission ability to reveal galaxies and then add these reveals to missions telling players to go somewhere, especially ones in Nexus and other low level missions </strike> |
Allow drones to inherit 1/3 of certain owners skills (controls, resists, zens, and most class skills) | Allow drones to inherit 1/3 of certain owners skills (controls, resists, zens, and most class skills) | ||
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− | Figure out why shooting doesn't work if nothing targeted | + | <strike>Figure out why shooting doesn't work if nothing targeted </strike> |
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Latest revision as of 23:48, 23 March 2009
Task Matrix
Week Of | Jeff | Alan | Pip | Jey |
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3/16 - 3/22 |
Put together patch notes for the recent patches
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Allow drones to inherit 1/3 of certain owners skills (controls, resists, zens, and most class skills) |
Create "Play as Guest" option |
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3/23 - 3/29 |
Create master list of all AI's and their levels and test each one and solicit advice on the strength of each one Re-write the new visibility system doc |
Prevent shooting AI bases Change LOADCOMMONS tag to an int specifying the max level of items that get loaded, so that Nexus bases can have something like levels 0-5 and not have to lag a little while the whole list loads up. Add team warning message for when a team base is getting tractored or when a permanent drone is being attacked/tractored |
...
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Add variation in the AI for different fighting styles (strafing, always accelerating, and 360 weapon mode) and also data-driven targeting priorities as set in the spawner. Adjust current AI do act differently using these new parameters. Add a server shutdown timer with a message so the save&exit happens automatically
Continue DB transformation |
3/30 - 4/5 |
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Add knockbacks from explosions
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Client2: finish floaties (correct colors, prevent overlaps, get BS to help make sure everything is rendered correctly)
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... |
4/6 - 4/12 |
Rebalance Torpedoes |
New visibility system
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Client 2: Build a Drag and Drop framework for all windows to have the possibility to implement. | |
4/13 -4/19 |
Rebalance Engines |
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Client2: Buddy list |
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4/20 - 4/26 |
Reblance Radars |
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... |
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4/27 - 5/3 |
Rebalance Cloaks |
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Client2: Inventory multi-select and dragndrop (maybe need to work with Michael on that one to get it working) |
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5/4 - 5/10 |
Nexus revamp | |
... |
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5/11 - 5/17 |
Nexus Revamp |
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5/18 - 5/24 |
Nexus Revamp | |
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5/25 - 5/31 |
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6/1 - 6/7 |
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6/8 - 6/12 |
Lock | For | New | Universe |
Other people
Jon:
- When a player logs in who is less than level 20 and they are more than 1000 distance from the nearest object, warp them to the nearest wormhole
- Finished
- Log out confirmation box for players less than level 20 if they try to log out in space
- Finished
Matty:
- Adjust the strength of SBG's
- Add PVP flag for people's ships (You won't be able to attack a person or their combat slaves when the person is not plagged PvP, but you can still attack bases, perm drones, and trading slaves. Attacking any of those things will turn your PvP flag on, as well as attacking someone who is already PvP.)
Voomy:
- New long range knock-back weapons for snipers