Difference between revisions of "Modifications"

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(Engine Mods)
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== Weapon Mods ==
 
== Weapon Mods ==
 
*Buffered          : +10% Recoil, +10% Damage
 
*Buffered          : +10% Recoil, +10% Damage
*Composite        : Reduced Item Weight
+
*Composite        : reduced item weight
 
*Dynamic          : +4% Damage
 
*Dynamic          : +4% Damage
 
*Evil              : +1% Damage, +10% Hostility
 
*Evil              : +1% Damage, +10% Hostility
Line 10: Line 10:
 
*Forceful          : +8% Damage
 
*Forceful          : +8% Damage
 
*Intelligent      : +1% XP
 
*Intelligent      : +1% XP
*Miniturized      : Reduced Item Size
+
*Miniturized      : reduced item size
 
*Overcloacked      : -10% Recoil
 
*Overcloacked      : -10% Recoil
 
*Radioactive      : +3% Energy
 
*Radioactive      : +3% Energy
*Scoped            : +15% Tracking  
+
*Scoped            : +15% Tracking
 
*Sleek            : +2% Speed, -3% Nimbleness
 
*Sleek            : +2% Speed, -3% Nimbleness
 
*Super Intelligent : +2% XP
 
*Super Intelligent : +2% XP
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== Shield Mods ==
 
== Shield Mods ==
 
*Amplified        : +20% Max
 
*Amplified        : +20% Max
*Composite         : Reduced Item Weight
+
*Composite         : reduced item weight
 
*Extended          : +10% Max
 
*Extended          : +10% Max
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
*Miniturized      : Reduced Item Size
+
*Miniturized      : reduced item size
 +
*Overcloacked      : -10% Regeneration
 
*Rewired          : +10% Shield, -10% Energy
 
*Rewired          : +10% Shield, -10% Energy
 +
*Sleek            : +2% Speed, -3% Nimbleness
 
*Transcendental    : +2% Cargo, 10 elec cost
 
*Transcendental    : +2% Cargo, 10 elec cost
  
 
== Engine Mods ==
 
== Engine Mods ==
*Composite        : Reduced Item Weight
+
*Composite        : reduced item weight
 +
*Evil              : +1% Damage, +10% Hostility
 
*Forceful          : +20% Thrust
 
*Forceful          : +20% Thrust
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
 
*Intelligent      : +1% XP
 
*Intelligent      : +1% XP
 +
*Miniturized      : reduced item size
 
*Radioactive      : +3% Energy
 
*Radioactive      : +3% Energy
 
*Super Intelligent : +2% XP
 
*Super Intelligent : +2% XP
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== Energy Mods ==
 
== Energy Mods ==
 
*Amplified        : +20% Max
 
*Amplified        : +20% Max
 +
*Composite        : reduced item weight
 +
*Intelligent      : +1% XP
 
*Gyroscopic        : +30% Agility
 
*Gyroscopic        : +30% Agility
 +
*OverClocked      : +10% Regeneration
 
*Workhorse        : +10% Tractoring
 
*Workhorse        : +10% Tractoring
*OverClocked      : +10% Regeneration
 
  
 
== Radar Mods ==
 
== Radar Mods ==
 
*Amplified        : +20% Detection, +20% Visibility
 
*Amplified        : +20% Detection, +20% Visibility
 
*Evil              : +1% Damage, +10% Hostility
 
*Evil              : +1% Damage, +10% Hostility
*Miniturized      : Reduced Item Size
+
*Miniturized      : reduced item size
 +
*Radioactive      : +3% Energy
 
*Resonating        : +5% Shield, +5% Radar
 
*Resonating        : +5% Shield, +5% Radar
 
*Scoped            : +15% Tracking
 
*Scoped            : +15% Tracking
 +
*Shielded          : 50% visibilty from this item blocked
 
*Sleek            : +2% Speed, -3% Nimbleness
 
*Sleek            : +2% Speed, -3% Nimbleness
 
*Superconducting  : -10% electricity needed
 
*Superconducting  : -10% electricity needed

Revision as of 08:44, 27 February 2007

Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.


Weapon Mods

  • Buffered  : +10% Recoil, +10% Damage
  • Composite  : reduced item weight
  • Dynamic  : +4% Damage
  • Evil  : +1% Damage, +10% Hostility
  • Extended  : +20% Range
  • Forceful  : +8% Damage
  • Intelligent  : +1% XP
  • Miniturized  : reduced item size
  • Overcloacked  : -10% Recoil
  • Radioactive  : +3% Energy
  • Scoped  : +15% Tracking
  • Sleek  : +2% Speed, -3% Nimbleness
  • Super Intelligent : +2% XP
  • Superconducting  : -10% electricity needed


Shield Mods

  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Extended  : +10% Max
  • Gyroscopic  : +30% Agility
  • Miniturized  : reduced item size
  • Overcloacked  : -10% Regeneration
  • Rewired  : +10% Shield, -10% Energy
  • Sleek  : +2% Speed, -3% Nimbleness
  • Transcendental  : +2% Cargo, 10 elec cost

Engine Mods

  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility
  • Forceful  : +20% Thrust
  • Gyroscopic  : +30% Agility
  • Intelligent  : +1% XP
  • Miniturized  : reduced item size
  • Radioactive  : +3% Energy
  • Super Intelligent : +2% XP
  • Workhorse  : +10% Tractoring

Energy Mods

  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Intelligent  : +1% XP
  • Gyroscopic  : +30% Agility
  • OverClocked  : +10% Regeneration
  • Workhorse  : +10% Tractoring

Radar Mods

  • Amplified  : +20% Detection, +20% Visibility
  • Evil  : +1% Damage, +10% Hostility
  • Miniturized  : reduced item size
  • Radioactive  : +3% Energy
  • Resonating  : +5% Shield, +5% Radar
  • Scoped  : +15% Tracking
  • Shielded  : 50% visibilty from this item blocked
  • Sleek  : +2% Speed, -3% Nimbleness
  • Superconducting  : -10% electricity needed
  • Transcendental  : +2% Cargo, 10 elec cost