Difference between revisions of "Galaxy Ownership"

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See [[Basing]] for similiar topics.
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Players with an active subscription can stake and claim [[Wild Space]] galaxies. Unowned galaxies can have active PvP or PvE (if claiming AI empire galaxies), but once owned, only the threat of [[Termites|termites]] (which *will* eventually occur to any system) provides a real risk requiring kits to be properly geared/auged and players to be properly skilled.
  
Players with an active subscription can stake and claim [[Wild Space]] galaxies. Unowned galaxies can have active PvP or PvE (if claiming AI empire galaxies), but once owned, only the threat of termites (which *will* occur) provide a real risk requiring kits to be properly geared/auged and players to be properly skilled.
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This system is novel and different from the system of yesteryear with HQs and outposts and owned space does not have to be contiguous to a team's borders. However, it is recommended to route bots through protected (by any team) space.
  
This system is novel and different from the system of yesteryear with HQs and outposts and owned space does not have to be contingious to a team's borders.
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Unowned systems can only have attached kits and unattached CnCs. Drones are only allowed in owned galaxies.
  
Unowned system can only have attached kits, and unattached CnCs. Drones are only allowed in owned galaxies.
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To claim a system, a T16 "CnC" ownership kit must be deployed within 2,000 distance of any sun by a player on a team. This special ownership kit is the [[Command & Control Station Kit]] and is purchased at [[Building Academy Entrance]] for 4,000,000,000 credits and is 5,000 size and quite heavy. It cannot be attached.
  
To claim a system, a T16 Kit "CnC" ownership kit must be deployed within 2,000 distance of a sun by a player on a team. This special ownership kit is a [[Command and Conquer Kit]] (purchaseable at [[Building Academy Entrance]] for 4B).
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This will aggravate any AI empire station kits to be hostile to the kit and kit owner (but not to other team members).
  
This will aggravate any AI empire base kits to be hostile to the kit and kit owner (but not other team members).
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Ensuring your Command & Control Station Kit is fully healed/geared is often crucial when there are galaxy contests.
  
Ensuring your Command and Conquer kit is fully healed/geared is often crucial when there is galaxy contests.
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Deploying the kit then requires the player to successfully construct the [[Nullification Generator Build]] in the construction tab ideally as soon as possible. It requires 10,000 [[Industrial Commodities|Sentient Chatbots]] and 10,000 [[Industrial Commodities|Steel Girders]] so ensuring you have sufficient infrastructure via [[Extraction Expert]] kits is crucial.
  
Deploying the kit then requires the player to succesfully construct the "Nullification Generator Build" in the construction tab ideally as soon as possible. It requires 10,000 [[Industrial Commodities|Sentient Chatbots]] and 10,000 [[Industrial Commodities|Steel Girders]] so ensuring you have sufficent infrastrcture via ExE kits is crucial.  
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There is an additional equipable [[Nullification Generator Construction Support]] that once equipped and fed 300 [[Industrial Commodities|Fusion Cells]] every 10 minutes will speed up the ownership construction process, which spawns healing drones that heal the CnC and orbit 7,500 distance from the CnC. As long as they are not destroyed (by enemy players or enemy AI empire kits/drones) they will speedup the ownership process.
  
There is an additional equipable [[Nullification Generator Construction Support]] that once equiped and fed 300 [[Industrial Commodities|Fusion Cells]] every 10 minutes will speed up the ownership construction process, which spawns healing drones that heal the CnC and orbit 7,500 distance from the CnC.
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Although you cannot build unattached kits besides the CnC in an unowned galaxy, you can risk building attached kits to bootstrap your infrastructure that later will be protected from PvP once ownership is done and maintained. Alternatively, the resources may need to be garnered through diplomacy, the public market, or the team market.
  
Although you cannot build unattached kits besides the CnC in a unowned galaxy, you can risk building attached kits to setup your infrastructure that later will be protected from PvP once ownership is done and maintained.
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Once the [[Nullification Generator Build]] is completed, ownership might be delayed until the server's next 10 minute tick fires. Once owned, the galaxy in the galaxy map will be circled by a white circle.
  
Once the "Nullification Generator Build" is completed, ownership might be delayed until the server's 10 minute tick fires. Once owned, the galaxy in the galaxy map will be circled by a white circle.
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The quickest ownership can be done is around 100 minutes or 1 hour 40 minutes. Without the ownership booster drones, it takes 180 minutes or 3 hours. If failed to properly supply the required materials, it may never complete.
  
The quickest ownership can be done is around 100 minutes or 1 hour 40 minutes. Without the ownership booster drones, it takes 180 minutes or 3 hours.
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If there are multiple team's CnCs racing for ownership in a system, the first one past the post wins and any other non-teamed kit will be abandoned/destroyed.
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After ownership is done, 100 [[Industrial Commodities|Fusion Cells]]/10 Minutes or 14400 Fusion Cells a day to maintain ownership. This should not be done manually as a best practice, and any bot that feeds the CnC should take care to source from the same galaxy (all galaxies are guaranteed to have enough Nuclear Waste to support ownership) or another galaxy that does visit any unowned galaxy to avoid PvP. Additionally, it is recommended to lay a separate defense kit, and if the galaxy is high enough in rarity (Rare/Exotic) ensuring the kit is owned by a [[Station Mastery]] having character.
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If at any point in time, the CnCs fusion cell tick occurs and there are not enough fusion cells or if the CnC kit is destroyed by termites/starvation, galaxy ownership will be lost (warnings will propagate in team chat), with a small safety cushion of time determined by how long the galaxy had previously been owned (up to 3 days, and initially an hour of buffer time).
  
If there are multiple team's CnCs racing for ownership in a system, the first one past the post wins and any other non-teamed kit will be abandoned/destroyed.
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Special "LACS" prefixed galaxies exist and cannot be owned, but provide a source of [[Goop]] which may be used to enhance extraction output in the galaxy by 25% if fed to a CnC with the properly equipped factories/industry or fed as inputs into special Colony Commodities.
  
After ownership is done, 100 Fusion Cells/10 Minutes or 14400 [[Industrial Commodities|Fusion Cells]] a day to maintain onwership. This should not be done manually as a best practice, and any bot that feeds the the CnC should take care to source from the same galaxy (all galaxies are guaranteed to have enough Nuclear Waste to support ownership) or another galaxy that does visit any unowned galaxy to avoid PvP.
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While the End of the Universe event is active (the last 7 days of the universe) ownership within Wild Space can no longer be lost. Players at this time should pack anything they deem of value and worth keeping.
  
If at any point in time the CnCs fusion cell tick occurs and there is not enough fusion cells or if the CnC kit is destroyed by termites/starvation, galaxy ownership will be lost (warnings will propogate in team chat), with a small safety cushion of time determined by how long the galaxy had previously been owned (up to 3 days, and initially an hour of buffer time).
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The following shows the amount of [[Commodities#Nuclear Waste|Nuclear Waste]] extraction slots needed to fuel 1 CNC. For example a T16 station with Advanced Nuclear Waste Collectors and a basic factory needs 110 Nuclear Waste slots, but can have the extractor and factory both upgraded to require 44 Nuclear Waste slots instead.
  
Special "LACS" prefixed galaxies exist and cannot be owned, but provide a source of [[Goop]] which may be used to enchance extraction speed by 25% if fed to a CnC with the properly equiped factories/industry or feed as inputs into special Colony Commodities.
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{| cellspacing="0" cellpadding="4" border="5" style="max-width:1300px;"
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|- style="font-weight:bold; text-align:left;"
 +
! Tech
 +
! Name
 +
! Nuclear Waste/Day
 +
! Fusion Cells/Day
 +
! Fusion Cells/Day (upgraded IC Factory)
 +
! Extraction Slots
 +
! Extraction Slots(Upgraded IC Factory)
 +
|-
 +
| 0
 +
| style="text-align:left;" | Nuclear Waste Collector
 +
| 19,699.20
 +
| 65.66
 +
| 82.08
 +
| 219.30
 +
| 175.44
 +
|-
 +
| 9
 +
| style="text-align:left;" | Advanced Nuclear Waste Collector
 +
| 39,398.40
 +
| 131.33
 +
| 164.16
 +
| 109.65
 +
| 87.72
 +
|-
 +
| 12
 +
| style="text-align:left;" | Experimental Nuclear Fusion Collector
 +
| 49,248.00
 +
| 164.16
 +
| 205.20
 +
| 87.72
 +
| 70.18
 +
|-
 +
| 14
 +
| style="text-align:left;" | Prototype Nuclear Fusion Collector
 +
| 64,022.40
 +
| 213.41
 +
| 266.76
 +
| 67.48
 +
| 53.98
 +
|-
 +
| 15
 +
| style="text-align:left;" | Undead Nuclear Waste Miners
 +
| 78,796.80
 +
| 262.66
 +
| 328.32
 +
| 54.82
 +
| 43.86
 +
|-
 +
| 16
 +
| style="text-align:left;" | Nuclear Fusion Collector
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| 78,933.60
 +
| 263.11
 +
| 328.89
 +
| 54.73
 +
| 43.78
 +
|-
 +
| 18
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| style="text-align:left;" | Subterranean Nuclear Fusion Collector
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| 98,496.00
 +
| 328.32
 +
| 410.40
 +
| 43.86
 +
| 35.09
 +
|-
 +
| 20
 +
| style="text-align:left;" | Planetary Core Nuclear Fusion Collector
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| 118,195.20
 +
| 393.98
 +
| 492.48
 +
| 36.55
 +
| 29.24
 +
|}
  
While the End of the Universe event is active (last 7 days of universe) ownership within Wild Space can no longer be lost.
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[[Category: Station Building]]

Latest revision as of 22:55, 23 August 2024

Players with an active subscription can stake and claim Wild Space galaxies. Unowned galaxies can have active PvP or PvE (if claiming AI empire galaxies), but once owned, only the threat of termites (which *will* eventually occur to any system) provides a real risk requiring kits to be properly geared/auged and players to be properly skilled.

This system is novel and different from the system of yesteryear with HQs and outposts and owned space does not have to be contiguous to a team's borders. However, it is recommended to route bots through protected (by any team) space.

Unowned systems can only have attached kits and unattached CnCs. Drones are only allowed in owned galaxies.

To claim a system, a T16 "CnC" ownership kit must be deployed within 2,000 distance of any sun by a player on a team. This special ownership kit is the Command & Control Station Kit and is purchased at Building Academy Entrance for 4,000,000,000 credits and is 5,000 size and quite heavy. It cannot be attached.

This will aggravate any AI empire station kits to be hostile to the kit and kit owner (but not to other team members).

Ensuring your Command & Control Station Kit is fully healed/geared is often crucial when there are galaxy contests.

Deploying the kit then requires the player to successfully construct the Nullification Generator Build in the construction tab ideally as soon as possible. It requires 10,000 Sentient Chatbots and 10,000 Steel Girders so ensuring you have sufficient infrastructure via Extraction Expert kits is crucial.

There is an additional equipable Nullification Generator Construction Support that once equipped and fed 300 Fusion Cells every 10 minutes will speed up the ownership construction process, which spawns healing drones that heal the CnC and orbit 7,500 distance from the CnC. As long as they are not destroyed (by enemy players or enemy AI empire kits/drones) they will speedup the ownership process.

Although you cannot build unattached kits besides the CnC in an unowned galaxy, you can risk building attached kits to bootstrap your infrastructure that later will be protected from PvP once ownership is done and maintained. Alternatively, the resources may need to be garnered through diplomacy, the public market, or the team market.

Once the Nullification Generator Build is completed, ownership might be delayed until the server's next 10 minute tick fires. Once owned, the galaxy in the galaxy map will be circled by a white circle.

The quickest ownership can be done is around 100 minutes or 1 hour 40 minutes. Without the ownership booster drones, it takes 180 minutes or 3 hours. If failed to properly supply the required materials, it may never complete.

If there are multiple team's CnCs racing for ownership in a system, the first one past the post wins and any other non-teamed kit will be abandoned/destroyed.

After ownership is done, 100 Fusion Cells/10 Minutes or 14400 Fusion Cells a day to maintain ownership. This should not be done manually as a best practice, and any bot that feeds the CnC should take care to source from the same galaxy (all galaxies are guaranteed to have enough Nuclear Waste to support ownership) or another galaxy that does visit any unowned galaxy to avoid PvP. Additionally, it is recommended to lay a separate defense kit, and if the galaxy is high enough in rarity (Rare/Exotic) ensuring the kit is owned by a Station Mastery having character.

If at any point in time, the CnCs fusion cell tick occurs and there are not enough fusion cells or if the CnC kit is destroyed by termites/starvation, galaxy ownership will be lost (warnings will propagate in team chat), with a small safety cushion of time determined by how long the galaxy had previously been owned (up to 3 days, and initially an hour of buffer time).

Special "LACS" prefixed galaxies exist and cannot be owned, but provide a source of Goop which may be used to enhance extraction output in the galaxy by 25% if fed to a CnC with the properly equipped factories/industry or fed as inputs into special Colony Commodities.

While the End of the Universe event is active (the last 7 days of the universe) ownership within Wild Space can no longer be lost. Players at this time should pack anything they deem of value and worth keeping.

The following shows the amount of Nuclear Waste extraction slots needed to fuel 1 CNC. For example a T16 station with Advanced Nuclear Waste Collectors and a basic factory needs 110 Nuclear Waste slots, but can have the extractor and factory both upgraded to require 44 Nuclear Waste slots instead.

Tech Name Nuclear Waste/Day Fusion Cells/Day Fusion Cells/Day (upgraded IC Factory) Extraction Slots Extraction Slots(Upgraded IC Factory)
0 Nuclear Waste Collector 19,699.20 65.66 82.08 219.30 175.44
9 Advanced Nuclear Waste Collector 39,398.40 131.33 164.16 109.65 87.72
12 Experimental Nuclear Fusion Collector 49,248.00 164.16 205.20 87.72 70.18
14 Prototype Nuclear Fusion Collector 64,022.40 213.41 266.76 67.48 53.98
15 Undead Nuclear Waste Miners 78,796.80 262.66 328.32 54.82 43.86
16 Nuclear Fusion Collector 78,933.60 263.11 328.89 54.73 43.78
18 Subterranean Nuclear Fusion Collector 98,496.00 328.32 410.40 43.86 35.09
20 Planetary Core Nuclear Fusion Collector 118,195.20 393.98 492.48 36.55 29.24