Difference between revisions of "Advanced Targeting Computers"
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− | '''Deathblossoms''' are | + | '''Advanced Targeting Computers''', also known as '''Deathblossoms''', are [[Gunner]]-locked items that allow you to automatically target and fire at additional enemies within range. |
− | + | [[File:Deathblossom_Demos.png|thumb|650px|A [[Ruined Shujaa]] [[Gunner Class|Gunner]] practicing a little overkill against some Kalthi Depths DG [[Stellation]]s.]] | |
− | + | <br> | |
− | + | When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon. | |
− | + | ||
− | + | For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 50 degrees of tracking will allow you to shoot at targets within 50 degrees (or an arc of 100 degrees in front) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc. | |
− | + | ||
− | + | If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal. | |
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− | + | If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all). | |
− | + | ||
− | + | <br> | |
− | + | ||
− | + | For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used. | |
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− | + | The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets. | |
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− | + | <br> | |
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− | + | Deathblossoms, with the exception of the [[Twisted Fate of Death]]'s inbuilt '''Twisted Punch''' deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target. | |
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− | + | Bots used to have their own '''Bot Deathblossoms''' that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/ | |
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− | |align="center"| | + | ! align="center" | Name |
− | |align="center"| | + | ! align="center" | Tech |
− | | | + | ! align="center" | Size |
− | | | + | ! align="center" | Weight |
+ | ! align="center" | Extra Targets | ||
+ | ! align="center" | Cost Per Extra Target | ||
+ | ! align="center" | Damage Ratio | ||
+ | ! align="center" | Firing Arc | ||
+ | ! align="center" | Visibility | ||
+ | ! align="center" | Description | ||
+ | ! align="center" | Comments | ||
+ | ! align="center" | Source | ||
|- | |- | ||
− | | | + | | align="center" Nm | <span style="color:#40BF00">Advanced Targeting Computer: Trishot</span> |
− | | | + | | align="center" Tc | 0 |
− | |align="center"| | + | | align="center" Sz | 1 |
− | | | + | | align="center" Wgt | 10,000 |
− | |align="center"| | + | | align="center" XTg | 3 |
− | |align="center"| | + | | align="center" Cst | minimum of 33% when at 3 or more targets |
− | |align="center"| | + | | align="center" DRt | 95% |
− | | | + | | align="center" Arc | 240 deg |
− | |[[ | + | | align="center" Vis | 12,000 |
+ | | align="center" Dsc | Line em up, and knock em down. | ||
+ | | align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 2 in [[Gunner Class]], Capital Ship | ||
+ | | align="center" Src | [[Lyceum|Ordnance Testing Grounds]] -- 5,000,000 Credits | ||
|- | |- | ||
− | |align="center"|10,000 | + | | align="center" Nm | <span style="color:#40BF00">Advanced Targeting Computer: Deathblossom</span> |
− | |align="center"| | + | | align="center" Tc | 20 |
− | | | + | | align="center" Sz | 1 |
− | | | + | | align="center" Wgt | 10,000 |
+ | | align="center" XTg | 10 | ||
+ | | align="center" Cst | minimum of 25% when at 4 or more | ||
+ | | align="center" DRt | 90% | ||
+ | | align="center" Arc | 180 deg | ||
+ | | align="center" Vis | 12,000 | ||
+ | | align="center" Dsc | So many targets. So many calculations. So little time. | ||
+ | | align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship | ||
+ | | align="center" Src | [[Lyceum|Ordnance Testing Grounds]] -- 5,000,000 Credits | ||
|- | |- | ||
− | | | + | | align="center" Nm | <span style="color:#0080FF">Advanced Targeting Computer: Aveksaka Deathblossom</span> |
− | | | + | | align="center" Tc | 20 |
− | |align="center"|1 | + | | align="center" Sz | 1 |
− | | | + | | align="center" Wgt | 10,000 |
− | |align="center"| | + | | align="center" XTg | 12 |
− | |align="center"| | + | | align="center" Cst | minimum of 25% when at 6 or more targets |
− | |align="center"| | + | | align="center" DRt | 80% |
− | | | + | | align="center" Arc | 240 deg |
− | + | | align="center" Vis | 12,000 | |
− | + | | align="center" Dsc | Biogenic circuits, a powerful super computer, what more could you ask for? | |
− | |align="center"| | + | | align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship |
− | |align="center"| | + | | align="center" Src | [[Kumari]] -- Medal of Valor random reward |
− | | | ||
− | | | ||
|- | |- | ||
+ | | align="center" Nm | <span style="color:#FF6767">Advanced Targeting Computer: Twisted Punch</span> | ||
+ | | align="center" Tc | 0 | ||
+ | | align="center" Sz | 1 | ||
+ | | align="center" Wgt | 10,000 | ||
+ | | align="center" XTg | 5 | ||
+ | | align="center" Cst | minimum of 30% when at 4 or more | ||
+ | | align="center" DRt | 100% | ||
+ | | align="center" Arc | 120 deg | ||
+ | | align="center" Vis | 12,000 | ||
+ | | align="center" Dsc | They thought they could get away. Show them how wrong they are. | ||
+ | | align="center" Cmt | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in [[Gunner Class]], Capital Ship, <br> Additional Stats: Projectile Velocity +25% | ||
+ | | align="center" Src | [[Twisted Fate of Death]] inbuilt | ||
|} | |} | ||
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[[Category:Items]] | [[Category:Items]] |
Latest revision as of 01:08, 14 February 2024
Advanced Targeting Computers, also known as Deathblossoms, are Gunner-locked items that allow you to automatically target and fire at additional enemies within range.
When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon.
For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 50 degrees of tracking will allow you to shoot at targets within 50 degrees (or an arc of 100 degrees in front) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc.
If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal.
If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all).
For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used.
The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets.
Deathblossoms, with the exception of the Twisted Fate of Death's inbuilt Twisted Punch deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target.
Bots used to have their own Bot Deathblossoms that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/
Name | Tech | Size | Weight | Extra Targets | Cost Per Extra Target | Damage Ratio | Firing Arc | Visibility | Description | Comments | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Advanced Targeting Computer: Trishot | 0 | 1 | 10,000 | 3 | minimum of 33% when at 3 or more targets | 95% | 240 deg | 12,000 | Line em up, and knock em down. | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 2 in Gunner Class, Capital Ship | Ordnance Testing Grounds -- 5,000,000 Credits |
Advanced Targeting Computer: Deathblossom | 20 | 1 | 10,000 | 10 | minimum of 25% when at 4 or more | 90% | 180 deg | 12,000 | So many targets. So many calculations. So little time. | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship | Ordnance Testing Grounds -- 5,000,000 Credits |
Advanced Targeting Computer: Aveksaka Deathblossom | 20 | 1 | 10,000 | 12 | minimum of 25% when at 6 or more targets | 80% | 240 deg | 12,000 | Biogenic circuits, a powerful super computer, what more could you ask for? | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship | Kumari -- Medal of Valor random reward |
Advanced Targeting Computer: Twisted Punch | 0 | 1 | 10,000 | 5 | minimum of 30% when at 4 or more | 100% | 120 deg | 12,000 | They thought they could get away. Show them how wrong they are. | Main weapon disabled when equipped, Aquire (sic) target within 10000 dist. Does not ignore weapon tracking, Requires 3 in Gunner Class, Capital Ship, Additional Stats: Projectile Velocity +25% |
Twisted Fate of Death inbuilt |