Difference between revisions of "Capturing"

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The forcible taking of ships as bots is called '''capturing'''.
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'''Capturing''' is a mechanic in which an AI [[Ships|ship]] is taken over and converted into a [[Wild Bots|Wild Bot]]. This is done with the use of any weapon with the '''Injects Prism Control''' attribute, such as a [[Prismatic Conversion]].
  
Before you can capture a ship you need to have [[Remote Control]] skill equal or exceeding the tech level of the ship.  You also need to be able to use all of the gear equipped on the ship, for example if the ship has a tech 6 cloak equipped, you must have [[Cloaking]] 6.
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[[File:Irradiation.png|thumb|300|A [[Ruined Haraka]] [[Speed Demon Class|Speed Demon]] literally blasting the life out of a [[Tear]] in a [[DG]].]]
  
To capture a ship, attack it as normal, but use a [[Radiation Damage|Radiation]] [[Weapons#Radiation_Weapons|weapon]] for the final shot that reduces its shield to zero. A circular explosion of small lines indicates that the ship is now disabled and ready to be captured. Shoot the disabled ship with a [[Prismatic Conversion]] or a [[Weapons#Energy Weapons|Corsair's Converter]] to turn the ship into a bot.
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<br>
  
If the above method does not work, there are several possible reasons for failure.
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Successful capture of a ship has several requirements:
* If the ship is immune to radiation weapons, the shields will never be reduced below zero.
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*The ship is capturable (see the list of [[Capturable Only|capturable ships]])
* You might not have sufficient bot slots for the new bot (see [[Remote Control]]).
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*Skills at a level equal or higher than the requirements of all the gear on the ship (and the ship itself) to be captured
* The ship may not be "capturable" (see the list of [[Capturable Only|capturable ships]]).
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**For example, an AI  [[Space Blue Alpha Scout]] is a tech 3 ship, so [[Piloting]] 3 is needed.
* The ship may not have sufficient free space for the ''Prismatic Controlbot'' (size 3) fired from the [[Prismatic Conversion]]. Some AI ships have no extra hull space with their regular gear, so they can only be captured with a capacity augmenter equipped or with [[Modifications|miniaturized]] gear.
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**For example, an AI [[Space Blue Alpha Scout]] has a [[Blue Energy]] -- a tech 5 energy -- so [[Electric Engineering]] 5 is needed.
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**Certain non-core skills may be required: for example, an AI [[Inferno]] has an [[Infernal Energy]] which requires [[Piracy]] 1 to be equipped.
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*Sufficient wild bot slots (determined by [[Remote Control]] level and the [[Fleet Commander Class|Wild Man]] advanced subskill)
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*Sufficient free hull space on the ship to be captured for the [[Prismatic Controlbot]] (size 1)
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**Some AI ships have no extra hull space with their regular gear, so they can only be captured with a capacity augmenter equipped or with [[Modifications|Miniaturized]] gear.
  
[[Fleet Commander Class|Radiation Experts]] can capture ships that are not capturable and capture above their RC level up to their skill in Radiation Expert, but cannot dock these "wild" bots.
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<br>
  
"Capturable" is a slang term used to tell whether or not a certain ship can be possessed forcibly.
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To capture a ship, it must be killed by ''irradiation'', where the final blow is dealt with [[Radiation Damage]]. A spray of orange sparks and a temporary invulnerability indicates that the ship is irradiated and ready to be captured. The disabled ship can then be attacked with a capture weapon such as a [[Prismatic Conversion]] to turn the ship into a '''wild bot'''. If the ship is destroyed regardless of the final blow's damage type, this means the ship is '''uncapturable'''. Certain ships like [[Pax Astralogica]]s are immune to radiation damage, meaning they are practically uncapturable.
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Ships as wild bots have certain attributes unique from combat or trade bots:
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*Owners cannot remotely interact with their inventories
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*Wild bots occupy '''wild bot slots''', separate from conventional combat bot slots or trade bot slots
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*Wild bots do not enter [[Stasis]] when killed, being susceptible to '''PERMANENT DESTRUCTION''' (or re-irradiated, if the final blow is from radiation damage)
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To ensure a ship is not permanently destroyed in combat, a wild bot must be docked into a [[Station]], where it can either be flown by a player, or re-activated as a combat or trade bot.
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For the purposes of combat, it may be advisable to keep wild bots wild to field a larger bot fleet. Wild bots can be ordered by RTS-selection in the same manner as combat bots, and have combat bot management options like Fight Enemies & Attack My Target.
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[[Fleet Commander Class|Fleet Commander]]s with the Radiation Expert subskill can capture certain uncapturable ships, but cannot dock these wild bots. As such, radex wilds are captured almost entirely for combat.
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Wild bots with this Radiation Expert eligibility are known as '''Radx''', '''Radex''', '''Radex-able''' or '''Radexable''' bots. (See [[Wild Bots]])
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Radiation Expert's three stages enables the capture of increasing ranges of radexable bots:
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*Radiation Expert 1: Techs 7 and below
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*Radiation Expert 2: Techs 14 and below
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*Radiation Expert 3: Techs 20 and below
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To see an example of capturing ships: [https://youtu.be/dw-PF_4ZuKk]
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''Historically, [[Slave Stasis Generators|Statis Generators]] were required for all bots to avoid permanent destruction on death, but they have been depreciated after allowing combat and trade bots to automatically enter stasis without stasis gens.''
  
List of ship types and a DG where they can be found in the current universes. [[Capping Location Map]]
 
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]
 
[[Category: Bots]]
 
[[Category: Bots]]

Latest revision as of 05:22, 13 February 2024

Capturing is a mechanic in which an AI ship is taken over and converted into a Wild Bot. This is done with the use of any weapon with the Injects Prism Control attribute, such as a Prismatic Conversion.

A Ruined Haraka Speed Demon literally blasting the life out of a Tear in a DG.


Successful capture of a ship has several requirements:


To capture a ship, it must be killed by irradiation, where the final blow is dealt with Radiation Damage. A spray of orange sparks and a temporary invulnerability indicates that the ship is irradiated and ready to be captured. The disabled ship can then be attacked with a capture weapon such as a Prismatic Conversion to turn the ship into a wild bot. If the ship is destroyed regardless of the final blow's damage type, this means the ship is uncapturable. Certain ships like Pax Astralogicas are immune to radiation damage, meaning they are practically uncapturable.


Ships as wild bots have certain attributes unique from combat or trade bots:

  • Owners cannot remotely interact with their inventories
  • Wild bots occupy wild bot slots, separate from conventional combat bot slots or trade bot slots
  • Wild bots do not enter Stasis when killed, being susceptible to PERMANENT DESTRUCTION (or re-irradiated, if the final blow is from radiation damage)

To ensure a ship is not permanently destroyed in combat, a wild bot must be docked into a Station, where it can either be flown by a player, or re-activated as a combat or trade bot.

For the purposes of combat, it may be advisable to keep wild bots wild to field a larger bot fleet. Wild bots can be ordered by RTS-selection in the same manner as combat bots, and have combat bot management options like Fight Enemies & Attack My Target.


Fleet Commanders with the Radiation Expert subskill can capture certain uncapturable ships, but cannot dock these wild bots. As such, radex wilds are captured almost entirely for combat.

Wild bots with this Radiation Expert eligibility are known as Radx, Radex, Radex-able or Radexable bots. (See Wild Bots)

Radiation Expert's three stages enables the capture of increasing ranges of radexable bots:

  • Radiation Expert 1: Techs 7 and below
  • Radiation Expert 2: Techs 14 and below
  • Radiation Expert 3: Techs 20 and below


To see an example of capturing ships: [1]





Historically, Statis Generators were required for all bots to avoid permanent destruction on death, but they have been depreciated after allowing combat and trade bots to automatically enter stasis without stasis gens.