|
|
(18 intermediate revisions by 12 users not shown) |
Line 1: |
Line 1: |
− | Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in [[Lyceum]]
| + | {{delete}} |
− | | |
− | Each subskill costs 1 Advanced Skill Point.
| |
− | | |
− | === General Subskills<br/> ===
| |
− | | |
− | There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.
| |
− | | |
− | *'''Shake it Off''': +500 energy charge and +500 shield charge while in stasis
| |
− | *'''Strategic Deployment'''; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
| |
− | *'''Centered''': +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
| |
− | *'''Slave Ph.D.''': +4 combat slave slots
| |
− | *'''Resilient''': 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
| |
− | *'''Droney''': +1 temporary drone deployment slot
| |
− | | |
− | === Focus Subskills<br/> ===
| |
− | | |
− | Some advanced subskills are focus locked. These subskills are called '''Focus Subskills'''.
| |
− | | |
− | *[[Combat Focus|''<u>(Combat Focus)</u>'']]
| |
− | *[[Recon Focus|''<u>(Recon Focus)</u>'']]
| |
− | *[[Support Focus|''<u>(Support Focus)</u>'']]
| |
− | *[[Fleet Focus|''<u>(Fleet Focus)</u>'']] '''Extra Tweaked''': Up to +20% augmenter tweaking (+40% for slaves). Bonus tweaking is scaled by the number of equipped augmenters.
| |
− | | |
− | Each class has 4 advanced subskills which they can only train. These are called '''Class Subskills'''.
| |
− | | |
− | === [[Berserker Class|Berserker]]<br/> ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Sniper]]<br/> ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Speed Demon Class|Speed Demon]]<br/> ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Seer Class|Seer]] ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Shield Monkey Class|Shield Monkey]]<br/> ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Engineer Class|Engineer]]<br/> ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Fleet Commander Class|Fleet Commander]]<br/> ===
| |
− | | |
− | *
| |
− | *
| |
− | *
| |
− | *
| |
− | | |
− | === [[Gunner Class|Gunner]]<br/> ===
| |
− | | |
− | *''' Advanced Targeting Computers''': +1 deathblossom target. +100 energy per second for deathblossom
| |
− | * '''Automated Reloading''': +20% missile bay charge rate, +2 missile bay queue slots
| |
− | *''' Mass Destruction''': +100% splash range to weapon effects
| |
− | *''' Gunboat Diplomat''': Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot
| |