Difference between revisions of "BvB"
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− | '''BvB''' is the abbreviation of "Base vs. Base". It often refers to when [[base|bases]] are built within the same galaxy by opposing [[team|teams]]. In order to destroy enemy bases, players may use their own team's bases to aid them in the destruction of the opposing base. | + | *This system is no longer used and this information is now out of date. |
+ | |||
+ | '''BvB''' is the abbreviation of "Base vs. Base". It often refers to when [[base|bases]] are built within the same galaxy by opposing [[team|teams]]. In order to destroy enemy bases, players may use their own team's bases to aid them in the destruction of the opposing base. This type of warefare is restricted to the [[Wild Space]] layer. | ||
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**Must have sufficient Warmongering team skill | **Must have sufficient Warmongering team skill | ||
*An owned adjacent galaxy to the target. | *An owned adjacent galaxy to the target. | ||
− | *A team score of at least | + | *A team score of at least 50. |
Note: These conditions also determine when you may deploy a Small Warp Beacon in a galaxy owned by a different team and fleet-transwarp to that beacon. | Note: These conditions also determine when you may deploy a Small Warp Beacon in a galaxy owned by a different team and fleet-transwarp to that beacon. | ||
+ | ==Number of Kits Allowed== | ||
+ | The number of slots available to your team for BvB kits is determined as follows. These terms are only applicable when the conditions for BvB are met. | ||
− | + | *A baseline of one slot per every adjacent galaxy you own. | |
− | + | *An extra four slots (total of five) per adjacent galaxy you have owned continuously for the past 24 hours. | |
− | * | + | *An extra five slots for every active Base Amplifier in any galaxy adjacent to the target, provided you have owned that galaxy continuously for the past 72 hours. |
− | *An extra five | + | *Each team is limited to 100 unattached kits per galaxy, including the defending team. |
+ | *There is a galaxy-wide limit of 200 unattached kits per galaxy, across all teams. | ||
+ | |||
+ | ==A Galaxy becomes unowned when== | ||
+ | either of the following conditions is satisfied. | ||
− | |||
*The server periodically checks the galaxy and finds that the owning team does not hold any living bases in the galaxy, | *The server periodically checks the galaxy and finds that the owning team does not hold any living bases in the galaxy, | ||
− | * | + | *For the past 24 hours, the galaxy has not contained a living teamed outpost and has not been connected to the owning team’s HQ via a chain of owned galaxies. The owning team receives notifications in team chat about this timer. |
− | |||
==A station becomes abandoned when== | ==A station becomes abandoned when== | ||
*It has received lethal damage of radiation type (also enters destroyed state). | *It has received lethal damage of radiation type (also enters destroyed state). | ||
− | *It has been destroyed for 5 days. | + | *It has been destroyed for a certain amount of time based on its tech level. The formula is 5 days multiplied by (Tech/20 + 0.5), which results in 2.5 days for a Tech 0 base and 8 days for a Tech 20 base. |
*It has been out of rations for 3 days. | *It has been out of rations for 3 days. | ||
− | *It is a BvB kit that has been alive for 12 hours and cannot be converted to a standard kit. | + | *It is a BvB kit that has been alive for 12 hours and cannot be converted to a standard kit. This can either happen if the owner lacks standard base slots or the galaxy is owned by a different team. |
− | *Its position is more than 30k the nearest solar body or wormhole -- but only after a timer has elapsed. You also cannot deploy a base in the first place if it would be more than 30k from the nearest solar body or wormhole. | + | *Its position is more than 30k the nearest solar body or wormhole -- but only after a 10-minute timer has elapsed. You also cannot deploy a base in the first place if it would be more than 30k from the nearest solar body or wormhole. Note: this timer only resets upon server restarts. Note also: attacking kits are affected by the placement restriction but are not currently affected by the abandonment timer, so they can be freely moved beyond 30k distance after deployment. |
==Lockdown== | ==Lockdown== | ||
− | * | + | *A galaxy lockdown occurs whenever the defender has a base enter destroyed state while an active BvB kit is present in the galaxy. |
− | *The defenders cannot repair or commandeer abandoned bases | + | *The galaxy lockdown lasts 2 hrs and is renewed during that time if the defender has another base enter destroyed or abandoned state. |
− | *The defenders also cannot unown | + | *During lockdown, the defender is not permitted to deploy any bases or permanent drones in the target galaxy. |
+ | *Lockdown prevents the intentional abandoning of kits by either side. NOTE: this prevention is currently bugged out--the defender can abandon kits but will trigger a lockdown by doing this. | ||
+ | *The defenders cannot repair or commandeer abandoned bases in a galaxy that is under lockdown. | ||
+ | *The defenders also cannot unown a galaxy that is under lockdown. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Bases]] | [[Category:Bases]] |
Latest revision as of 13:40, 12 May 2022
- This system is no longer used and this information is now out of date.
BvB is the abbreviation of "Base vs. Base". It often refers to when bases are built within the same galaxy by opposing teams. In order to destroy enemy bases, players may use their own team's bases to aid them in the destruction of the opposing base. This type of warefare is restricted to the Wild Space layer.
Contents
Required to BvB
- Active war against target team.
- 1 hour wait after declaration
- Must have sufficient Warmongering team skill
- An owned adjacent galaxy to the target.
- A team score of at least 50.
Note: These conditions also determine when you may deploy a Small Warp Beacon in a galaxy owned by a different team and fleet-transwarp to that beacon.
Number of Kits Allowed
The number of slots available to your team for BvB kits is determined as follows. These terms are only applicable when the conditions for BvB are met.
- A baseline of one slot per every adjacent galaxy you own.
- An extra four slots (total of five) per adjacent galaxy you have owned continuously for the past 24 hours.
- An extra five slots for every active Base Amplifier in any galaxy adjacent to the target, provided you have owned that galaxy continuously for the past 72 hours.
- Each team is limited to 100 unattached kits per galaxy, including the defending team.
- There is a galaxy-wide limit of 200 unattached kits per galaxy, across all teams.
A Galaxy becomes unowned when
either of the following conditions is satisfied.
- The server periodically checks the galaxy and finds that the owning team does not hold any living bases in the galaxy,
- For the past 24 hours, the galaxy has not contained a living teamed outpost and has not been connected to the owning team’s HQ via a chain of owned galaxies. The owning team receives notifications in team chat about this timer.
A station becomes abandoned when
- It has received lethal damage of radiation type (also enters destroyed state).
- It has been destroyed for a certain amount of time based on its tech level. The formula is 5 days multiplied by (Tech/20 + 0.5), which results in 2.5 days for a Tech 0 base and 8 days for a Tech 20 base.
- It has been out of rations for 3 days.
- It is a BvB kit that has been alive for 12 hours and cannot be converted to a standard kit. This can either happen if the owner lacks standard base slots or the galaxy is owned by a different team.
- Its position is more than 30k the nearest solar body or wormhole -- but only after a 10-minute timer has elapsed. You also cannot deploy a base in the first place if it would be more than 30k from the nearest solar body or wormhole. Note: this timer only resets upon server restarts. Note also: attacking kits are affected by the placement restriction but are not currently affected by the abandonment timer, so they can be freely moved beyond 30k distance after deployment.
Lockdown
- A galaxy lockdown occurs whenever the defender has a base enter destroyed state while an active BvB kit is present in the galaxy.
- The galaxy lockdown lasts 2 hrs and is renewed during that time if the defender has another base enter destroyed or abandoned state.
- During lockdown, the defender is not permitted to deploy any bases or permanent drones in the target galaxy.
- Lockdown prevents the intentional abandoning of kits by either side. NOTE: this prevention is currently bugged out--the defender can abandon kits but will trigger a lockdown by doing this.
- The defenders cannot repair or commandeer abandoned bases in a galaxy that is under lockdown.
- The defenders also cannot unown a galaxy that is under lockdown.