Difference between revisions of "Resistance"
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− | + | ''For the ship, see: [[Resistance (ship)|Resistance]].'' | |
− | A negative resist value indicates the ship having a [[weakness]] to that type of damage; any weapons of that damage type will do ''increased'' damage by that percentage value. Resistances can be increased by equipping [[Diffusers]]. | + | Some [[ships]], [[Station Kits|station kits]], and [[drones]] have '''resistance''' to certain types of damage. If a ship has [[energy_(damage)|energy]] resistance, any energy shots that hit will have their damage reduced by the percentage value of the resist. This affects recoil damage too; if an [[weapons|immolation]] is used on a ship with 15% fire resistance, that ship will take 15% less damage from using it. As such, resistances are an important factor in selecting the right ship. |
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+ | A negative resist value indicates the ship having a [[weakness]] to that type of damage; any weapons of that damage type will do ''increased'' damage by that percentage value. Resistances can be increased or decreased by equipping [[Diffusers]]. | ||
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+ | ==Formula== | ||
+ | 100/(100+Resistanceaugmod) | ||
[[Category:Ships]] | [[Category:Ships]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 23:24, 28 October 2021
For the ship, see: Resistance.
Some ships, station kits, and drones have resistance to certain types of damage. If a ship has energy resistance, any energy shots that hit will have their damage reduced by the percentage value of the resist. This affects recoil damage too; if an immolation is used on a ship with 15% fire resistance, that ship will take 15% less damage from using it. As such, resistances are an important factor in selecting the right ship.
A negative resist value indicates the ship having a weakness to that type of damage; any weapons of that damage type will do increased damage by that percentage value. Resistances can be increased or decreased by equipping Diffusers.
Formula
100/(100+Resistanceaugmod)