Difference between revisions of "Rebalance Feedback"

From Starsonata Wiki
Jump to: navigation, search
(Capital Ship)
(Outdated and irrelevant)
 
(117 intermediate revisions by 26 users not shown)
Line 1: Line 1:
=Intro=
+
[[Category:Delete]]
===Explanation (READ THIS)===
 
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.
 
 
 
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.
 
 
 
===Example===
 
* Item Name
 
** Signature using 4 ~
 
*** How you think the item should change.
 
*** Why you think the item should change.
 
 
 
Syntax:
 
 
 
* Item Name
 
** <nowiki>~~~~</nowiki>
 
*** How you think the item should change.
 
*** Why you think the item should change.
 
 
 
=Weapons=
 
 
 
* Sniper Weaps
 
** [[User:Churlish|Churlish]]
 
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))
 
 
 
===Laser===
 
===Energy===
 
===Heat===
 
 
 
NO COMMENTS HERE YET.
 
 
 
===Mining===
 
*Abstructor
 
**[[Demiser_of_D]]
 
***Restore Close to old stats.
 
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.
 
 
 
* Capital Armageddon Mining weps (T13 & T16 for sure, probably the rest too)
 
** [[User:Dorin Nube]] 
 
*** Decrease size
 
*** These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable.  (Based on T16 weps in a T17 ship).
 
 
 
===Surgical===
 
===Transference===
 
*Armada/Emp/Apprentice Wands
 
**[[User:Trevor50|Trevor50]]
 
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.
 
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.
 
 
 
 
 
* Armada Chain Transference
 
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)
 
*** needs 360 degrees tracking
 
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)
 
 
 
===Radiation===
 
===Physical===
 
* Rhino Cannon
 
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh
 
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)
 
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.
 
=Shields=
 
===Tech 0-5===
 
NO COMMENTS HERE YET.
 
===Tech 6-10===
 
NO COMMENTS HERE YET.
 
===Tech 11-15===
 
NO COMMENTS HERE YET.
 
===Tech 16-19===
 
NO COMMENTS HERE YET.
 
===Tech 20===
 
NO COMMENTS HERE YET.
 
 
 
=Hulls=
 
===Light Fighter===
 
* Death Striker
 
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk
 
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.
 
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture
 
 
 
===Heavy Fighter===
 
* Lion
 
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC)
 
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well.
 
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.
 
 
 
===Freighter (Combat)===
 
===Freighter (Storage)===
 
*Singularity Sphere
 
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk
 
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...
 
**** Double the current base hull on ssphere to bring it back in line with it's build cost
 
 
 
===Capital Ship===
 
* EF Battlecruiser (and probably other EF ships although not confirmed)
 
** [[User:Dorin Nube]] 
 
*** Increase capacity and/or aug slots 
 
*** The mining lasers specialized for this ship got a size increase of T13=73% &T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.
 
 
 
=Energies=
 
===Tech 0-5===
 
*Mzungu Beteri
 
**[[demiser of d]]
 
***Make it size 1.
 
***its now over 200 size. Which is stupid, considering its INBUILT.
 
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)
 
***Keep the weight at 25,000
 
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.
 
 
 
===Tech 6-10===
 
===Tech 11-15===
 
*Vazaha Sparkle Cluster
 
**[[Demiser of D]]
 
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.
 
***As comparison, the faranji Energy, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.
 
 
 
===Tech 16-19===
 
* Fire of the Gods
 
** [[User:Tregish|Tregish]]
 
*** Regen should be beefed (at least slightly)
 
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones
 
 
 
===Tech 20===
 
*Crystaline Reserve
 
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk
 
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.
 
***Reduce the size by about 50% to bring it in line with the Myriad CR
 
 
 
=Overloaders=
 
===Tech 0-10===
 
===Tech 11-20===
 
* Astronomica's Mod
 
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh
 
*** Either remove entirely or make it comparable to the OS5/ZWO.
 
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.
 
 
 
=Base=
 
===Weapons===
 
NO COMMENTS HERE YET.
 
===Shields===
 
NO COMMENTS HERE YET.
 
===Energies===
 
NO COMMENTS HERE YET.
 
===Other===
 
NO COMMENTS HERE YET.
 

Latest revision as of 12:44, 22 June 2021