Difference between revisions of "Markoz"

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(Prototype Capital Ships Table)
 
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Now I've left Immortal Silver with Muka and Joel for Traders (2014-11-20)~, the change is quiet big from doing anything you want to follow a lot of team rules. Specially the building area for me but looking from it, looks like I can deal with it to cover 1 galaxy. Yes I'm a terrible person I've betray my past but I see no other team that does anything properly anymore currently or know another team that would function as a team sharing resources and performing team runs efficiently anymore. After the first Universe with Traders, the team decided to blacklist Muka and Joel from building as they didn't meet the rules of the team and they had a whole universe to re-correct it. This lead them to leave Traders and I reminded behind cause of the benefits the team provides compared to any-other team I've encountered this yet far.
 
Now I've left Immortal Silver with Muka and Joel for Traders (2014-11-20)~, the change is quiet big from doing anything you want to follow a lot of team rules. Specially the building area for me but looking from it, looks like I can deal with it to cover 1 galaxy. Yes I'm a terrible person I've betray my past but I see no other team that does anything properly anymore currently or know another team that would function as a team sharing resources and performing team runs efficiently anymore. After the first Universe with Traders, the team decided to blacklist Muka and Joel from building as they didn't meet the rules of the team and they had a whole universe to re-correct it. This lead them to leave Traders and I reminded behind cause of the benefits the team provides compared to any-other team I've encountered this yet far.
  
 +
2016 became a developer known as Pixel and did all sorts of wonderfully good and bad things! Added Twisted, new ships, gear,mainly visual effects like different tile nebula backgrounds and redid all the stars. Added different types of player stations, missions, fixes to places like ruby steppes and steppes now individual galaxies instead of one gigantic galaxy. Many many other things at mostly player request :) .
  
==== Prototype Capital Ships Table ====
+
2018 Left being a developer due to conflicts of content views and decisions. Ended up in Logica call centre, then security across the UK for festivals (travelled a lot), then at a factory between 2019-20 (ordering machine parts, making website services/tools, help with lots of additional tasks moving machines, assembling things and much more).
<span style="font-size:200%">NOTE this table is a prototype and does not contain all capital ships, it will soon replace the old tables once complete.</span>
+
 
{| border="2" width="99%" cellspacing="0" cellpadding="4"
+
2020 - Came back to SS to help out with Steam release finally, additionally left factory work due to Covid-19 and other real life issues. Will make some content outside the circle of the development crew, while attempting (me not complain) to keep the peace. Additionally started up Royal Corporation as my own team with a few other players (NRadd, Horaf), just for fun. Left Traders team at this point too :( .
|-
+
 
|colspan="5"|
+
Working on http://scan2.markoz.net/, which is a planet scanning website that takes raw text scan data a player collects via chat and converts it into more useful and manageable information.
|align="center" colspan="4"|[[Resistance|Resistances]]
+
 
|colspan="7"|
+
Joined EF November time~ many of olde members I know are on here. Happy times \o/
|-
 
|align="center" width="193px" rowspan="2"|'''Ship Name'''
 
|align="center" width="34px" rowspan="2"|[[Tech level|TL]]
 
|align="center" width="94px"|[[Hull Space]]
 
|align="center" width="30px"|[[Weapons|Weaps]]
 
|align="center" width="54px"|[[Size]]
 
|align="center" width="36px"|[[Laser Resist|L]]
 
|align="center" width="36px"|[[Energy Resist|E]]
 
|align="center" width="36px"|[[Heat Resist|H]]
 
|align="center" width="36px"|[[Physical Resist|P]]
 
|align="center" width="35px"|[[Visibility|Vis]]
 
|align="center" width="120px"|[[Docking Speed]]
 
|colspan="5"|'''Source'''
 
|-
 
|align="center"|[[Speed|Max Speed]]
 
|align="center"|[[Augmenters|Augs]]
 
|align="center"|[[Inbuilt Elec|Elec]]
 
|align="center"|[[Radiation Resist|R]]
 
|align="center"|[[Surgical Resist|S]]
 
|align="center"|[[Mining Resist|M]]
 
|align="center"|[[Transference Resist|T]]
 
|align="center"|[[Reflectivity|Reflect]]
 
|align="center"|[[Weight]]
 
|colspan="5"|'''Built-In Items'''
 
|-
 
|align="center"|[[Skills|Skill Required]]
 
|colspan="11"|'''Built-In Bonuses'''
 
|-
 
|colspan="12"|<div style="width: 100%; height:50em; overflow:auto; border: 0px solid #088 margin:0; padding:0;">
 
{| border="0" width="105%" cellspacing="0" cellpadding="4" class="wikitable sortable" style="border:0; margin-left:-10px; text-align:center;"
 
|-
 
!width="184px"|Ship Name
 
!width="19px"|TL
 
!width="28px"|HS
 
!width="28px"|MS
 
!width="30px"|WS
 
!width="40px"|AS
 
!width="22px"|[[Laser Resist|LR]]
 
!width="22px"|[[Energy Resist|ER]]
 
!width="22px"|[[Heat Resist|HR]]
 
!width="22px"|[[Physical Resist|PR]]
 
!width="35px"|Vis
 
!width="106px"|Reflect
 
!width="22"|[[Radiation Resist|RR]]
 
!width="22"|[[Surgical Resist|SR]]
 
!width="22"|[[Mining Resist|MR]]
 
!width="22"|[[Transference Resist|TR]]
 
!Weight
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
|rowspan="2"|[[Flamlite]]
 
|rowspan="2"|3
 
|colspan="2"|200
 
|3
 
|160
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''30%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Vulcan]]
 
|- class="expand-child"
 
|colspan="2"|70
 
|2
 
|0
 
|<span style="color:white">0%</span>
 
|<span style="color:white">0%</span>
 
|<span style="color:red">-10%</span>
 
|<span style="color:white">0%</span>
 
|504%
 
|1,016,000
 
|colspan="6" align="left"|
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +20%, Energy +20%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
|rowspan="2"|[[Pax Lyrae]]
 
|rowspan="2"|5
 
|colspan="2"|310
 
|3
 
|160
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''40%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Paxius]] / [[Mira]] / [[Lyceum]] (Locus of Fleet)
 
|- class="expand-child"
 
| colspan="2"|70
 
|2
 
|0
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:red">-20%</span>
 
|<span style="color:white">0%</span>
 
|504%
 
|1,024,000
 
|colspan="6" align="left"|
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +25%, Energy +25%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Pax Vega]]
 
| rowspan="2"|9
 
| colspan="2"|425
 
|4
 
|200
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''40%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Mira]]
 
|- class="expand-child"
 
| colspan="2"|80
 
|2
 
|0
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:red">-20%</span>
 
|<span style="color:white">0%</span>
 
|631%
 
|1,040,000
 
|colspan="6" align="left"|[[Missile Launchers|Vega Missile Tubes]], [[Fighter Bays|Vega Fighter Bay]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +40%, Energy +40%, Thrust +15%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Earthforce Frigate]]
 
| rowspan="2"|10
 
| colspan="2"|450
 
|3
 
|168
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''40%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Beta Antares]]
 
|- class="expand-child"
 
| colspan="2"|90
 
|2
 
|0
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:red">-20%</span>
 
|<span style="color:white">0%</span>
 
|500%
 
|2,100,000
 
|colspan="6" align="left"|[[Engines|Capital Engine]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +100%, Energy +100%, Range +50%, Radar +50%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Hybridized Frigate]]
 
| rowspan="2"|11
 
| colspan="2"|450
 
|3
 
|178
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''40%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Frigate Hybridization Blueprint|Hybridization]]
 
|- class="expand-child"
 
| colspan="2"|99
 
|2
 
|0
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:red">-20%</span>
 
|<span style="color:white">0%</span>
 
|500%
 
|2,115,000
 
|colspan="6" align="left"|[[Engines|Capital Engine]], [[Aveksaka Munitions Device|Aveksaka Munitions Device I]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +100%, Energy +100%, Shield Recharge +15%, Radar +50%, Range +50%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Interdiction Frigate]]
 
| rowspan="2"|11
 
| colspan="2"|450
 
|3
 
|168
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''40%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|No longer obtainable
 
|- class="expand-child"
 
| colspan="2"|90
 
|2
 
|0
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:green">'''10%'''</span>
 
|<span style="color:red">-20%</span>
 
|<span style="color:white">0%</span>
 
|600%
 
|2,200,000
 
|colspan="6" align="left"|[[Engines|Capital Engine]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +150%, Energy +150%, Range +75%, Radar +100%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Bear]]
 
| rowspan="2"|12
 
| colspan="2"|600
 
|3
 
|250
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''50%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Bear Blueprint|Blueprint]]
 
|- class="expand-child"
 
| colspan="2"|70
 
|2
 
|25
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:red">-10%</span>
 
|<span style="color:white">0%</span>
 
|789%
 
|3,600,000
 
|colspan="6" align="left"|
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Earthforce Destroyer]]
 
| rowspan="2"|13
 
| colspan="2"|550
 
|3
 
|168
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''50%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Earthforce Destroyer Blueprint|Blueprint]]
 
|- class="expand-child"
 
| colspan="2"|75
 
|2
 
|0
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''5%'''</span>
 
|<span style="color:white">0%</span>
 
|700%
 
|3,800,000
 
|colspan="6" align="left"|[[Engines|Capital Engine]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Hybridized Destroyer]]
 
| rowspan="2"|14
 
| colspan="2"|550
 
|3
 
|178
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''50%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Destroyer Hybridization Blueprint|Hybridization]]
 
|- class="expand-child"
 
| colspan="2"|83
 
|2
 
|0
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''20%'''</span>
 
|<span style="color:green">'''5%'''</span>
 
|<span style="color:white">0%</span>
 
|700%
 
|3,810,000
 
|colspan="6" align="left"|[[Engines|Capital Engine]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shield +200%, Energy +200%, Shield Recharge +15%, Radar +40%, Range +40%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Primal Bear]]
 
| rowspan="2"|14
 
| colspan="2"|660
 
|3
 
|250
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''50%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|[[Primal Bear Upgrade]]
 
|- class="expand-child"
 
| colspan="2"|70
 
|2
 
|35
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:green">'''25%'''</span>
 
|<span style="color:red">-10%</span>
 
|<span style="color:white">0%</span>
 
|789%
 
|3,600,000
 
|colspan="6" align="left"|
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shields +215%, Energy +215%, Range +40%, Radar +40%, Critical Hit Resistance +30%
 
|-
 
|colspan="20" class="bg_heat"|
 
|-
 
| rowspan="2"|[[Slimeberg]]
 
| rowspan="2"|14
 
| colspan="2"|1500
 
|2
 
|60
 
|<span style="color:white">0%</span>
 
|<span style="color:white">0%</span>
 
|<span style="color:red">-50%</span>
 
|<span style="color:green">'''60%'''</span>
 
|102
 
|10
 
|colspan="5" align="left"|Captured
 
|- class="expand-child"
 
| colspan="2"|35
 
|4
 
|0
 
|<span style="color:white">0%</span>
 
|<span style="color:red">-25%</span>
 
|<span style="color:white">0%</span>
 
|<span style="color:white">0%</span>
 
|700%
 
|3,810,000
 
|colspan="6" align="left"|[[Weapons#Surgical|Slimeberg Laser]], [[Shields|Slimeberg Debouncer]], [[Engines|Slimeberg Slimer]], [[Energy|Slimeberg Slime Producer]]
 
|- class="expand-child"
 
|
 
|colspan="16" align="left"|Shield +200%, Energy +200%, Shield Recharge +15%, Radar +40%, Range +40%, Critical Hit Resistance +30%
 
|-
 
|}
 
</div>
 
|}
 

Latest revision as of 15:35, 3 February 2021

right‎ Started Star Sonata in 2004-12-31. Ended 2010-10-01 1 I started this game when I was in school about 14~. Found this game to be great the idea of base building and owning a system, always wanted to make a self-efficient set of bases deep in a system about 40k away from any wormhole. As things progressed I started my first team with Yurble being the councillor owning a 1 planet system in the warp 0 sector. Things were going great, had lots of minions trying to build bases for the very first time and me having amazing Adonis base gear healing away using basic augs as such. Then LC came along and Mrs Alright invited me on LC because of what I done. I became friends with some of those members on the team then left knowing full well that wasp commod was supposed to be returned.

I've forgotten what happened between this time as much as school took over most of this time with studying etc.

I then met sw03391 aka Simon, he was helping me though the loops of the game supporting my essential needs and general banter talk. One day I mistook Simon for Lord Nibbler for some unknown reason and never got in contact with Simon much, we started a team called Imperial Domination we owned multiple systems this time with a fully-fledged set of players who can actually build decent bases with Adonis and Argo sets! Two universe resets down the road we were in full war with Traders being trapped in 3 systems for the whole universe, which gave us enough time to build our very first Andaman sets that Lord Nibbler intended to kill Traders off with. The next universe reset came around we stayed low for a while and retaliated any Trader attacks. I believe again school took more importance over SS it probably why I don't remember much between these times as it was 6 years~ ago.

I joined Pants for 5 seconds then got booted when it was first created. Pff! I then joined DoM with ZWI, unaware he was spawning tweaks for UZ and completely annihilating the place using his DS sniper with a MD weapon.

Then joined Capitalists being a greedy bugger like usual nothing special, once that team fell apart from boredom we joined Toxic and Lord Nibbler had his summer break with no sign of his return. Being me Markoz I ranked SoD on toxic to Director state due to the whole team believing he was the best person for the job, about 1-2 weeks later i find I'm booted, my bases and Lord Nibblers bases are battling each other out due to the argo from being booted, Of course mine died. Sometime later Lord Nibbler returned and I was very happy as it felt like years.

We got back together and started Death Mental with some of the most evil PvP people in game, killing people randomly, was good times. Then lord had a spat with someone, don't know?? And the team somehow "Extremely" slowly dying and me still waiting for his return again thinking it’s one of his summer breaks from SS. He never returned.

Leonard was chosen to be director and he did an excellent job being a replacement for Lord Nibbler Director position, very different people but he was good he kept us out of trouble and always put the team first and turned the team into a non PvP team which suited me as I wasn't insane on the PvP myself. The team still had this vision that it was falling apart and the thought its self was turning the team into drama queen state. Leonard basically had enough and left for SP our most hated enemy and so did Wolfie and Threaten.

After the team got disbanded we accomplished a miracle and created a new team under 5mins and converted all the bases over to the new team ownership. Yes this is the same time I just created a forum for DM.... So annoyingly I had to alter that. Primal Decus was the new team. I still have no clue what it means but Uth Matar thinks it’s a good name so I followed through and help support it and create it.

Lord Nibbler’s minion signing out...

Here's some screen-shots:

Imperial Domination - Before Base Destruction - 27/05/2006

Imperial Domination - After Base Destruction - 27/05/2006


I have officially left the game due to the launch of version 2 (3D version) and the major changes to the game mechanics. I will be continuing my work on www.markoz.net[1] and will pop in over time to see how the game has progressed.


I've started back (2014-08-24)~ and I've joined Immortal Silver. I blame MisterMister/Spongebob for bringing me back to full form. The main reason why I'm back is boredom as I've had 3 months off (yes should of got a job) between university courses. I was also glad to see the mechanics of the game are less worse than they where when version 2 launched, still unhappy about the base slot limitation though.

Now I've left Immortal Silver with Muka and Joel for Traders (2014-11-20)~, the change is quiet big from doing anything you want to follow a lot of team rules. Specially the building area for me but looking from it, looks like I can deal with it to cover 1 galaxy. Yes I'm a terrible person I've betray my past but I see no other team that does anything properly anymore currently or know another team that would function as a team sharing resources and performing team runs efficiently anymore. After the first Universe with Traders, the team decided to blacklist Muka and Joel from building as they didn't meet the rules of the team and they had a whole universe to re-correct it. This lead them to leave Traders and I reminded behind cause of the benefits the team provides compared to any-other team I've encountered this yet far.

2016 became a developer known as Pixel and did all sorts of wonderfully good and bad things! Added Twisted, new ships, gear,mainly visual effects like different tile nebula backgrounds and redid all the stars. Added different types of player stations, missions, fixes to places like ruby steppes and steppes now individual galaxies instead of one gigantic galaxy. Many many other things at mostly player request :) .

2018 Left being a developer due to conflicts of content views and decisions. Ended up in Logica call centre, then security across the UK for festivals (travelled a lot), then at a factory between 2019-20 (ordering machine parts, making website services/tools, help with lots of additional tasks moving machines, assembling things and much more).

2020 - Came back to SS to help out with Steam release finally, additionally left factory work due to Covid-19 and other real life issues. Will make some content outside the circle of the development crew, while attempting (me not complain) to keep the peace. Additionally started up Royal Corporation as my own team with a few other players (NRadd, Horaf), just for fun. Left Traders team at this point too :( .

Working on http://scan2.markoz.net/, which is a planet scanning website that takes raw text scan data a player collects via chat and converts it into more useful and manageable information.

Joined EF November time~ many of olde members I know are on here. Happy times \o/