Difference between revisions of "Credits"

From Starsonata Wiki
Jump to: navigation, search
(Earning Credits)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Image:Credit.jpg|right]]
+
[[Image:Credit.jpg|left]]
'''Credits''' are a pivotal part of Star Sonata. Almost everything is based around them and many people spend countless hours trying to get them. In simple terms, ''Credits are Money''. And without credits you can't go very far.
+
In [[Star Sonata]], the primary form of currency is [[Credits]]. Credits can be [[scoop|scooped]] when they are dropped by players, [[bases]], or [[AI]], earned when items are sold to [[stations]], or traded directly between players. They can be spent on [[skills]] and [[items]]. They are the staple of the game's economy and as such their value can change drastically over time.  
  
There are many ways to lose and gain credits. The main way of gaining credits for lower levels is to "[[capping|Cap]]", which is a name used to describe capturing AI ships and selling them at AI stations. Depending on what you capture, the income from this can substantial but the means to obtain it is repetitive. As an additional bonus, when you capture a ship, you are given all the credits it has on it. AI spawn with 800 times their level in credits and continue to scoop up more if they have a scoop.
+
== Earning Credits ==
  
As for higher level players, many prefer to use [[Bases]] to gain credits. Most own a Base on a planet with a "[[Colony]]" which can be "Pumped" to get money. This usually requires some investment but the returns are huge. The other way of using a Base is to set it up as a shop. This again requires investment, but if done right can create a good income as long as you can supply it with items.
+
There are a number of ways to earn credits, some of them are listed here:
 +
*Killing AI. Most AI drop credits when they die.
 +
*[[Mining]] Resources. You can sell these at stations for a profit.
 +
*[[Trading]]. Trading, either yourself or by using [[slaves]], is a way to make money.
 +
*Selling Items. You can sell the items you collect throughout the game to stations or to other players.
 +
*Completing [[DG|Dungeons]]. Most Dungeon "bosses" drop a large sum of money when they die. Dungeon AI also drop valuable items, [[augmenters]], and [[blueprints]] as well as rare [[commodities]] and gear. All of these can be sold for profit.
 +
*Accepting and Completing [[Missions]]. Many AI bases throughout the game will have various missions you can complete for a reward. These rewards can be cash, [[experience]], items, skills, and sometimes nothing. Be sure to read the mission dialogue before starting so you know what you're in for.
 +
*[[capping|Capturing]] AI. Using a [[radiation]] type [[weapon]] and a [[Prismatic Conversion]], players can capture and sell AI for a profit.
 +
*Opening a Shop. Some players open shops - bases with [[Trading bay|Trading Bays]] on them - to sell the items they find, produce, or mine.
 +
*Running a [[Colony]]. For some players, colonies can make large sums of money if run properly.
 +
*Selling [[Industrial Commodities]] to AI Stations in the [[Wild Space]] layer. This is done by acquiring factories from [[Capella]] and equip them on your station kit. Example to convert [[Metals]] to [[Steel Girders]] using a [[Steel Foundry]].
  
Losing credits is self explanatory. When you buy an item from an [[Bases#AI_Stations|AI station]] you lose credits. However you can also lose credits by being [[killed]]. Recently a new charging system for [[skills]] has been introduced, and non-core skills cost money to obtain. The charge increases according to the level of the skill which you are trying to get.
+
*'''Note''' that this list is not all inclusive and some things may have been left out.
  
In general, credits are something you need in Star Sonata. Without them, progressing through the game will be hard.
+
== Losing Credits ==
  
See also:
+
Naturally, buying anything from a base, purchasing a skill, or trading cash for an item from a player causes you to lose credits. You can also lose credits by [[death|dying]]. There are other ways to lose credits as well, such as being [[scammer|scammed]] by another player, or running an unprofitable trade route.
*[[Essay:A few tips on making money]]
+
 
*[[NPG#Easy_Ways_To_Make_Money:_By_TG|Easy Ways to Make Money: By TG]]
+
 
 +
== See Also ==
 +
 
 +
*[[Guides to making credits]]
  
{{cleanup}}
 
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 01:54, 12 November 2020

Credit.jpg

In Star Sonata, the primary form of currency is Credits. Credits can be scooped when they are dropped by players, bases, or AI, earned when items are sold to stations, or traded directly between players. They can be spent on skills and items. They are the staple of the game's economy and as such their value can change drastically over time.

Earning Credits

There are a number of ways to earn credits, some of them are listed here:

  • Killing AI. Most AI drop credits when they die.
  • Mining Resources. You can sell these at stations for a profit.
  • Trading. Trading, either yourself or by using slaves, is a way to make money.
  • Selling Items. You can sell the items you collect throughout the game to stations or to other players.
  • Completing Dungeons. Most Dungeon "bosses" drop a large sum of money when they die. Dungeon AI also drop valuable items, augmenters, and blueprints as well as rare commodities and gear. All of these can be sold for profit.
  • Accepting and Completing Missions. Many AI bases throughout the game will have various missions you can complete for a reward. These rewards can be cash, experience, items, skills, and sometimes nothing. Be sure to read the mission dialogue before starting so you know what you're in for.
  • Capturing AI. Using a radiation type weapon and a Prismatic Conversion, players can capture and sell AI for a profit.
  • Opening a Shop. Some players open shops - bases with Trading Bays on them - to sell the items they find, produce, or mine.
  • Running a Colony. For some players, colonies can make large sums of money if run properly.
  • Selling Industrial Commodities to AI Stations in the Wild Space layer. This is done by acquiring factories from Capella and equip them on your station kit. Example to convert Metals to Steel Girders using a Steel Foundry.
  • Note that this list is not all inclusive and some things may have been left out.

Losing Credits

Naturally, buying anything from a base, purchasing a skill, or trading cash for an item from a player causes you to lose credits. You can also lose credits by dying. There are other ways to lose credits as well, such as being scammed by another player, or running an unprofitable trade route.


See Also