Difference between revisions of "Drone Controllers"
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'''Drone Controllers''' are not to be confused with [[Overloaders|Engineer Drone Controller]] overloader or the [[Weapons|The Emperor's Drone Controller]]. | '''Drone Controllers''' are not to be confused with [[Overloaders|Engineer Drone Controller]] overloader or the [[Weapons|The Emperor's Drone Controller]]. | ||
− | Controllers can be purchased with 30 of the appropriate Augmenter from Perpetual Motion. You can also condense your weaker controllers into higher techs via | + | Controllers can be purchased with 30 of the appropriate Augmenter from Perpetual Motion. You can also condense your weaker controllers into higher techs via [[Perpetual Motion]] AI base. |
== Drone Controllers == | == Drone Controllers == |
Revision as of 08:35, 24 October 2020
Drone Controllers are Neurobound items that, when equipped, will improve certain stats of your temporary drones. A drone controller can only be equipped on a ship that is equal in or higher tech than the drone controller's tech, and only one may be equipped at a time. Drone Controllers require Astral Injection to use.
Drone Controllers are not to be confused with Engineer Drone Controller overloader or the The Emperor's Drone Controller.
Controllers can be purchased with 30 of the appropriate Augmenter from Perpetual Motion. You can also condense your weaker controllers into higher techs via Perpetual Motion AI base.
Drone Controllers
Type | Effect | Minor (t0) (AI 1) |
Basic (t5) (AI 3) |
Std (t10) (AI 4) |
Good (t13) (AI 5) |
Exc (t16) (AI 7) |
Sup (t19) (AI 10) |
Ult (t22) (AI 10) |
Size | of controller | 5 | 10 | 15 | 18 | 21 | 24 | 27 |
Electricity | of controller | 5 | 15 | 16 | 20 | 35 | 41 | 41 |
Weight | of controller | 10,000 | 20,000 | 30,000 | 36,000 | 42,000 | 48,000 | 54,000 |
Damage | Damage | +10% | +15% | +20% | +23% | +26% | +29% | +36% |
Electric | Energy Recharge | +20% | +30% | +37% | +40% | +45% | +50% | +60% |
Firing | Rate of Fire | +20% | +25% | +29% | +32% | +34% | +35% | +40% |
Damage | +0% | +3% | +6% | +8% | +10% | +12% | +14% | |
Tracking | +10% | +10% | +10% | +10% | +10% | +10% | +10% | |
Radar | +10% | +10% | +10% | +10% | +10% | +10% | +10% | |
Electric Tempering | -1% | |||||||
Radar | Radar | +100% | +150% | +200% | +250% | +300% | +350% | |
Damage | +1% | +2% | +3% | +4% | +5% | +6% | ||
Tracking | +10% | +9% | +8% | +7% | +6% | +5% | ||
Range | Range | +20% | +30% | +37% | +40% | +45% | +50% | +60% |
Damage | +1% | +2% | +3% | +4% | +5% | +6% | +7% | |
Hostility | -5% | -5% | -5% | -5% | -5% | -5% | -5% | |
Recovery | Shield Recharge | +20% | +30% | +37% | +40% | +45% | +50% | +60% |
Energy Recharge | +1% | +2% | +3% | +4% | +5% | +6% | +7% | |
Resistance | Resistance to Damage | +10% | +15% | +20% | +23% | +26% | +29% | +34% |
Shield | Shield | +30% | +45% | +55% | +65% | +75% | +85% | |
Shield Recharge | +2% | +4% | +6% | +8% | +10% | +12% | ||
Stealth | Visibility | -50% | -67% | -73% | -75% | -78% | -80% | |
Shield | +5% | +10% | +15% | +20% | +25% | +30% | ||
Targeting | Tracking | +30% | +45% | +55% | +60% | +67% | +75% | |
Damage | +3% | +5% | +7% | +9% | +11% | +13% | ||
Radar | +10% | +15% | +20% | +25% | +30% | +35% |