Difference between revisions of "Parasite"
(→Parasites and Fires) |
(Added explanation of parasite math) |
||
Line 1: | Line 1: | ||
[[Image:Parasite.jpg|right]] | [[Image:Parasite.jpg|right]] | ||
− | Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any [[Weapons#Energy_Weapons|other weapon that adds damage over time]]. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an [[Exterminators|Exterminator]] which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on | + | Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any [[Weapons#Energy_Weapons|other weapon that adds damage over time]]. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an [[Exterminators|Exterminator]] which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumulating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0. |
+ | == Parasite Mechanics == | ||
+ | |||
+ | === Decay === | ||
+ | Approximately every 1 second, the stack of parasites will take damage equal to = the number equipped * SingleParasiteHP / lifetime (where lifetime = 2 * halflife.) | ||
+ | |||
+ | So if you have 1 parasite with a lifetime of 12 seconds and 12 hp, then every second it will take 1 * 12 / 12 = 1 damage, so after 12 seconds, it will go away. If you have 2 such parasites, then for 6 seconds, the stack will take 2 * 12 / 12 = 2 damage per tick until 1 dies after 6 seconds, and then the second one will die 12 seconds after that, or 18 seconds from when you started. If you had 3 such parasites, then one will die after 4 seconds, the second one 6 seconds after that, and the last one 12 seconds after that, etc. When damage "is applied to the stack" it's always applied to one parasite at a time until it's dead, potentially killing multiple parasites per tick. There's no individual HP of parasites in the stack, just the current HP of the "top" parasite. | ||
+ | |||
+ | === Inflicting Damage to the Host === | ||
+ | Every damageInterval, as defined in the parasite, the parasite stack will damage the ship equal to parasiteDamage * multiplierFromAugsAndWeapon * numberOfParasitesCurrentlyInTheStack. If these hypothetical parasites do 1 damage per second to the ship, then a stack of 2 will do 2 damage per second for 6 seconds, and then 1 damage per second for 12 seconds, or 24 damage total. Without exterminators, each parasite is going to do all of its damage eventually, but the more parasites in the stack, the more the timeline is pushed out. Each additional parasite added to the stack pushes out the time when the existing parasites get to do their damage. | ||
+ | |||
+ | === Exterminators === | ||
+ | Exterminators or Fire Extinguishers do a constant DPS to every parasite in the stack, but that damage is all applied to the top of the stack, taking away the same parasite HP's as the natural decay. Exterminators are extremely effective against large stacks of parasites. | ||
+ | |||
== Parasites and Fires == | == Parasites and Fires == | ||
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable" | {|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable" |
Revision as of 16:25, 16 March 2020
Parasites feed off of the resources in your ship. They board your ship by your ship being on the receiving end of a parasitic weapon, such as Sleet Sludger or Parasitic Flare Gun, or any other weapon that adds damage over time. To get rid of a parasite, either dock at a station and they will pop out of your ship, or equip an Exterminator which will eat parasites at a specified rate. Some Parasites have a defined size, and can take up hull space. Others are 0 size and can keep on accumulating, making your ship unbearable, and more useful to buy an exterminator. All Parasites are tech 0.
Contents
Parasite Mechanics
Decay
Approximately every 1 second, the stack of parasites will take damage equal to = the number equipped * SingleParasiteHP / lifetime (where lifetime = 2 * halflife.)
So if you have 1 parasite with a lifetime of 12 seconds and 12 hp, then every second it will take 1 * 12 / 12 = 1 damage, so after 12 seconds, it will go away. If you have 2 such parasites, then for 6 seconds, the stack will take 2 * 12 / 12 = 2 damage per tick until 1 dies after 6 seconds, and then the second one will die 12 seconds after that, or 18 seconds from when you started. If you had 3 such parasites, then one will die after 4 seconds, the second one 6 seconds after that, and the last one 12 seconds after that, etc. When damage "is applied to the stack" it's always applied to one parasite at a time until it's dead, potentially killing multiple parasites per tick. There's no individual HP of parasites in the stack, just the current HP of the "top" parasite.
Inflicting Damage to the Host
Every damageInterval, as defined in the parasite, the parasite stack will damage the ship equal to parasiteDamage * multiplierFromAugsAndWeapon * numberOfParasitesCurrentlyInTheStack. If these hypothetical parasites do 1 damage per second to the ship, then a stack of 2 will do 2 damage per second for 6 seconds, and then 1 damage per second for 12 seconds, or 24 damage total. Without exterminators, each parasite is going to do all of its damage eventually, but the more parasites in the stack, the more the timeline is pushed out. Each additional parasite added to the stack pushes out the time when the existing parasites get to do their damage.
Exterminators
Exterminators or Fire Extinguishers do a constant DPS to every parasite in the stack, but that damage is all applied to the top of the stack, taking away the same parasite HP's as the natural decay. Exterminators are extremely effective against large stacks of parasites.
Parasites and Fires
Name | Weapon | Type | Damage | Health | Size | Weight | Description | Half-Life | Comments |
Basil Bacteria | Basil Bacteria Blaster | Organic | 4 every 1 second | 800 | 0 | 1 | A groovy bug | 15 seconds | |
Black Coal | Santa's Coal Shooter | Fire | 1 every 1 second | 1000 | 0 | 100,000 | Ho, Ho, TAKE THAT! | 60 seconds | Improves: Speed -1% |
Blowworm | Blowworm Syringe | Organic | 29 every 2.5 seconds | 250 | 1 | 1 | ugh | 30 seconds | Duplicates every 20 seconds |
Boogie Bacteria | Goblin Boogie Device | organic | 3 every 1 second | 500 | 0 | 2,000 | gross | 20 seconds | Speed -50%, Radar -50%, Range -25%, visibility: 150 |
Burger Sludge | N/A | Organic | 2 every 1 second | 40 | 0 | 1,000,000 | ugh | 15 seconds | Possible green debris in The Serengeti |
Critical Fire | Various | Fire | 5 every 0.5 seconds | 400 | 0 | 1 | its burning | 3 seconds | Visibility: 30 |
Dark Fire | Infernal Darkness weapons | Fire | 6 every 1 second | 600 | 0 | 1 | it's burning | 30 seconds | Visibility: 120 |
Drenched! | Poseidon Wave Special | Nanite | 1 every 1 second | 800 | 0 | 0 | Better than front row seats at Sealand | 5 seconds | Improves: Rate of fire -10%, Energy Recharge -10% |
Duplicator | Strontium Miner | Organic | 4 every 1 second | 525 | 0 | 1 | Cute little beetle of destruction. | 20 seconds | |
Elephant Symbiote | Organic | -50 every 1 second | 1,000 | 0 | 1 | Clean your tusks. | 5 seconds | Unique | |
Face Hugger Webbing Spray | Face Hugger Acid Spit | Organic | 10 every 1 second | 250 | 0 | 1000 | Stick stuff, really stick stuff. | 30 seconds | Improves: Speed -2%, Radar -5% |
Flare | Parasitic Flare Gun | Nanite | 1 every 1 second | 100 | 0 | 1 | ugh | 120 seconds | Visibility: 3500, 4 elec |
Holy Fire | High Prophet | Fire | 1,000 every 1 second | 1,000 | 0 | 1 | The power of adum compels you! | 30 seconds | Tracking -90% |
Huge Fire | Various | Fire | 10 every 1 second | 1,200 | 0 | 1 | it's burning | 40 seconds | Visibility: 120 |
Ice Sludge | Ice Sludger | Organic | 5 every 5 seconds | 80 | 0 | 15,000 | slooow me down | 50 seconds | Duplicates every 20 seconds |
Jelly Spit | Jelly Spitter | Organic | 1 every 1 second | 10 | 1 | 5,000 | Sticky stuff, seem to eat power cables and grow off it somehow. | 300 seconds | Duplicates every 60 seconds |
Large Fire | Various | Fire | 3 every 1 second | 600 | 0 | 1 | it's burning | 30 seconds | Visibility: 90 |
Maimed! | Ares War Chariot Special | Nanite | 50 every 1 second | 800 | 0 | 0 | Owwwwwwww | 10 seconds | Improves: Speed -20%, Turning -25%, Tracking -25% |
Medium Fire | Various | Fire | 2 every 1 second | 400 | 0 | 1 | it's burning | 7.5 seconds | Visibility: 30 |
Seer's Blindy Sauce | Seer's Blinder | Nanite | 1 every 0.7 seconds | 100 | 0 | 1 | Who turned out the lights? | 30 seconds | Improves: Radar -50% |
Sleet Sludge | Sleet Sludger | Organic | 60 every 1 second | 475 | 0 | 15,000 | slooow me down | 60 seconds | Weapon is built in on the Snowflake |
Sludge | Sludge Spewer | Organic | 2 every 1.5 seconds | 80 | 0 | 10,000 | ugh | 15 seconds | |
Small Fire | Various | Fire | 1 every 1 second | 200 | 0 | 1 | it's burning | 15 seconds | Visibility: 14 |
Stemworm | Stemworm Syringe | Organic | 7 every 1 second | 200 | 0 | 1 | ugh | 30 seconds | |
Sticky Glue | Glue Gun | Nanite | 1 every 1 second | 1,200 | 0 | 2,000,000 | sticky | 40 seconds | Improves: Speed -20%, Radar -50%, 4 elec/s |
Hot Sticky Glue | Hot Glue Sprayer | Nanite | 200 every 1 second | 1,200 | 0 | 1,000,000 | sticky | 40 seconds | Improves: Speed -5%, Radar -50%, 4 elec/s |
Stingray Poison | Stingray Laser | Nanite | 10 every 0.7 seconds | 2000 | 0 | 10,000 | Nanites be eating my cables! | 60 seconds | Speed -40%, Shield Recharge -20%, Energy Recharge -20%, Range -20% Removed, instead the laser now gives -25% range and speed |
Super Ice Sludge | Super Ice Sludger | Organic | 10 every 5 seconds | 300 | 0 | 30,000 | slooow me down | 50 seconds | Fertile! |
Super Duper Ice Sludge | Super Duper Ice Sludger | Organic | 15 every 5 seconds | 4500 | 0 | 45,000 | slooow me down | 25 seconds | Duplicates every 2 seconds |
Undead Narwhal Parasite | ? | Organic | 75 every 0.5 seconds | 400 | 0 | 300,000 | Disgusting and hmm, undead?!? | 40 seconds | |
Small Napalm Fire | Small Incendiary Missile | Fire | 20? every 1 second | 400 | 0 | 1 | This one really burns. | 15 seconds | ?? visibility |
Medium Napalm Fire | Medium Incendiary Missile | Fire | 80 every 1 second | 800 | 0 | 1 | This one really burns. | 15 seconds | Visibility: 60 |
Large Napalm Fire | Large Incendiary Missile | Fire | 140 every 1 second | 1200 | 0 | 1 | This one really burns. | 15 seconds | Visibility: 120 |
Huge Napalm Fire | Red Photon Plasma Missile | Fire | 2500 every 1 second | 1600 | 0 | 1 | This one really burns. | 10 seconds | Visibility: 120 |
Ksaravisa Ekam | Antu Zakti | Organic | 5 every 0.5 seconds | 300 | 0 | 25,000 | A slightly caustic Aveksaka biogenic acid. | 30 seconds |
Base Parasites
All of these parasites below are Base-Only, and therefore will not appear on Player Ships.
Name | Weapon Tech | Weapon | Type | Damage | Health | Size | Weight | Elec | Description | Half-Life | Comments |
Core Drain Device Prototype | 10 | Unidyne Core Drain Prototype | Nanite | 80 every 2 seconds | 1,000 | 0 | 1,000 | 8/s | Attaches to large hulls and sucks the energy right out. | 3,600 seconds | Improves: Shield Recharge -20%, Damage -10% |
Class I Core Drain Device | 14 | Unidyne Core Drain | Nanite | 112 every 2 seconds | 1,400 | 0 | 1,000 | 10/s | Attaches to large hulls and leaches the energy from all systems | 3,600 Seconds | Improves: Shield Recharge -30%, Damage -15% |
Class II Core Drain Device | 17 | Unidyne Core Leach | Nanite | 136 every 2 seconds | 1,700 | 0 | 1,000 | 14/s | Attaches to large hulls and leaches the energy from all systems | 3,600 seconds | Improves: Shield Recharge -40%, Damage -20% |
Core Dump Device | 20 | Unidyne Core Dump | Nanite | 160 every 2 seconds | 2,000 | 0 | 1,000 | 16/s | Attaches to large hulls and dumps the energy from all systems | 3,600 seconds | Improves: Shield Recharge -50%, Damage -25% |
Rubicite Waste | N/A | Rubicite Injection Morphology | Nanite | 160 every 2 seconds | 700,000 | 2 | 100 | 0 | Large industrial processes often have unforseen environmentally damaging byproducts. | 3,600 seconds | Improves: Shield -70%, Damage -70%, Shield Recharge -70% |
Aveksaka Parasites
Weapon Parasites
Name | Source | Type | Damage | Health | Size | Weight | Description |
---|---|---|---|---|---|---|---|
Half-Life | Comments | ||||||
Artisaluna Katur | Parasitic Shield Transference IV Inflicted onto user, while target is inflicted with a Bhisajsaluna Katur |
Nanite | 10 every 2s | 400 | 0 | 1 | A shield sapping Aveksaka parasite. |
6 sec | |||||||
Bhisajsaluna Katur | Parasitic Shield Transference IV Inflicted onto target, while user is inflicted with a Artisaluna Katur |
Nanite | -20 every 2s | 400 | 0 | 1 | A shield restoring Aveksaka parasite. |
6 sec | |||||||
Artisaluna Sas | Vaidaya Bhisajamzu Inflicted onto user, while target is inflicted with a Bhisajsaluna Sas |
Nanite | 12 every 2s | 400 | 0 | 1 | A shield sapping Aveksaka parasite. |
12 sec | |||||||
Bhisajsaluna Sas | Vaidaya Bhisajamzu Inflicted onto target, while user is inflicted with a Artisaluna Sas |
Nanite | -25 every 2s | 400 | 0 | 1 | A shield restoring Aveksaka parasite. |
12 sec | |||||||
Bhisajsaluna Sahistha | Dhatri Bhisaj Inflicted onto target |
Nanite | -30 every 2s | 400 | 0 | 1 | A shield restoring Aveksaka parasite. |
20 sec | Shield Recharge +10%, Energy Recharge +10% |
Missile Parasites
Name | Source | Type | Damage | Health | Size | Weight | Description |
---|---|---|---|---|---|---|---|
Half-Life | Comments | ||||||
Ksaravisa | Ksaravis'ayu and Visphotakapad Ksaravis'ayu missile Anything damaged by these missiles is inflicted with a Ksaravisa |
Organic | 200 every 1s | 2,000 | 0 | 1 | Caustic Poison |
10 sec | Resistance -10% |
Environmental Parasites
Name | Source | Type | Damage | Health | Size | Weight | Description |
---|---|---|---|---|---|---|---|
Half-Life | Comments | ||||||
Abhyagatasahistha | Inflicted by area of effect damage while fighting the Janayitri Sahsitha Rotten Eggs and when the inner / outer area is flooded with toxins |
Organic | 200 every 0.5s | 2,500 | 0 | 100,000 | A self-replicating alien parasite. |
30 sec | Fertile |
Beneficial Nanites
Prospected Nanites
All of these are nanites and are unaffected by exterminators. They can be prospected in Perilous Space. Like any parasite, fire or nanite, they will disappear upon docking, if you want to keep the bonuses they give, you may want to avoid docking in the meantime.
Name | Size | Weight | Bonuses | Elec | Lifespan | Health | Comments | Description |
---|---|---|---|---|---|---|---|---|
Bule Nanite | 0 | 1 | Visibility -40%, Tracking +20%, Range +15% | 20/s | 1 hour | 100 | Unique, Can't unequip | An ancient nanite that amazingly still works! |
Mzungu Nanite | 0 | 1 | Hull Space +10%, Resistance +7% | 20/s | 1 hour | 100 | Unique, Can't unequip | An ancient nanite that amazingly still works! |
Vazaha Nanite | 0 | 1 | Shield +30%, Shield Recharge +20% | 20/s | 1 hour | 100 | Unique, Can't unequip | An ancient nanite that amazingly still works! |
Seer Nanites
All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.2 seconds.
Name | Weapon Tech | Weapon | Description | Bonuses |
Transference Config Virus | 14 | Transference Config Laser | This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. | Transference Power +20%, Transference Efficiency -10% |
Critical Transformer Virus | 13 | Critical Transformer Laser | This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. | Speed -15%, Critical Hit Strength +30% |
Firing Systems Virus | 13 | Firing Systems Laser | This virus effects your ships systems to decrease the recoil of your weapons buy making them require more energy. | Rate of Fire +35%, Electric Tempering +10% |
Damage Re-distributor Virus | 15 | Damage Re-Distributor Laser | This virus affects your ships system to put out more damage a the cost of weakening defences. | Damage +35%, Resistance to Damage -10% |
Projection Passivator Virus | 14 | Projection Passivator Laser | This virus affects your ships system to increase resistances at the cost of weapon range. | Range -20%, Resistance to Damage +25% |
Shield Power Transfer Virus | 14 | Shield Power Transfer Virus Laser | This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. | Shield -15%, Shield Recharge +25% |
All of the parasites below are Seer-only, Beneficial, and Nanites. Their Size is 0, and Weight is 1. They all have a Health of 100, a Visibility of 100, and a Half-life of 0.5 seconds.
Name | Weapon Tech | Weapon | Description | Bonuses |
Transference Configuration Virus | 19 | Transference Configuration Laser | This virus affects your ships systems to increase the power of transference weapons at the cost of efficiency. | Transference Power +35%, Transference Efficiency -10% |
Critical Re-router Virus | 16 | Critical Re-router Laser | This virus affects your ships system to increase the severalty of a critical hit, but slows your ship. | Speed -15%, Critical Hit Strength +45% |
Advanced Firing Systems Virus | 20 | Advanced Firing Systems Laser | This virus effects your ships system to decrease the recoil of your weapons buy making them require more energy. | Rate of Fire +45%, Electric Tempering +15% |
Damage Re-distribution Virus | 20 | Damage Re-Distribution Laser | This virus affects your ships system to put out more damage a the cost of weakening defences. | Damage +40%, Resistance to Damage -13% |
Improved Projection Passivator Virus | 18 | Improved Projection Passivator Laser | This virus affects your ships system to increase resistances at the cost of weapon range. | Range -25%, Resistance to Damage +30% |
Shield Matrix Power Transfer Virus | 17 | Shield Matrix Power Transfer Virus Laser | This virus affects your ships system to increase shield regeneration by sacrificing durability of the shield. | Shield -15%, Shield Recharge +35% |