Difference between revisions of "Sniper Analysis"
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'''Sniper Analysis''' allows a [[Sniper Class|Sniper]] to target an object and "analyze" its weakness over time. | '''Sniper Analysis''' allows a [[Sniper Class|Sniper]] to target an object and "analyze" its weakness over time. | ||
− | + | To use this bonus you will need to buy a [[Overloaders|Sniper Analyzer]]. When equipped and when you start shooting (and hitting) the target you will begin to charge your analysis and it takes 2 minutes to fully charge it. If you don't want to lose the analysis built up on a target you can unequip the analyzer before you change targets, then when your done with that target you can target the previous AI and re-equip the analyzer to keep the analysis built on it. | |
− | + | When at 100% analysis these bonuses apply: | |
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− | Bonuses are scaled with the | + | *+75% Damage |
+ | *+200% Critical Hit Strength | ||
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+ | Bonuses are scaled with the current analysis percent. | ||
[[Category: Gameplay]] | [[Category: Gameplay]] |
Latest revision as of 19:07, 11 December 2018
Sniper Analysis allows a Sniper to target an object and "analyze" its weakness over time.
To use this bonus you will need to buy a Sniper Analyzer. When equipped and when you start shooting (and hitting) the target you will begin to charge your analysis and it takes 2 minutes to fully charge it. If you don't want to lose the analysis built up on a target you can unequip the analyzer before you change targets, then when your done with that target you can target the previous AI and re-equip the analyzer to keep the analysis built on it.
When at 100% analysis these bonuses apply:
- +75% Damage
- +200% Critical Hit Strength
Bonuses are scaled with the current analysis percent.