Difference between revisions of "Sniper Analysis"

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'''Sniper Analysis''' allows a Sniper to target an object and "analyze" it's weakness over time.  
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'''Sniper Analysis''' allows a [[Sniper Class|Sniper]] to target an object and "analyze" its weakness over time.  
  
As long as you maintain your speed below 40, can detect your target, and do not change targets, the analysis will gradually build up to 100% over the course of 10 minutes. Being unable to detect your target, increasing your speed to above 40, docking, or being in a pod/spirit will prevent Sniper Analysis from charging. Switching targets resets the analysis back to 0%.
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To use this bonus you will need to buy a [[Overloaders|Sniper Analyzer]]. When equipped and when you start shooting (and hitting) the target you will begin to charge your analysis and it takes 2 minutes to fully charge it. If you don't want to lose the analysis built up on a target you can unequip the analyzer before you change targets, then when your done with that target you can target the previous AI and re-equip the analyzer to keep the analysis built on it.
  
  
A level 20 Sniper will get the following Sniper Analysis bonuses when at 100% analysis...
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When at 100% analysis these bonuses apply:
* +50% Damage
 
* +100% Firing Rate
 
* +100% Critical Hit Strength
 
  
Bonuses are scaled with the level of Sniper Analysis and current analysis percent.
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*+75% Damage
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*+200% Critical Hit Strength
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Bonuses are scaled with the current analysis percent.
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[[Category: Gameplay]]

Latest revision as of 19:07, 11 December 2018

Sniper Analysis allows a Sniper to target an object and "analyze" its weakness over time.

To use this bonus you will need to buy a Sniper Analyzer. When equipped and when you start shooting (and hitting) the target you will begin to charge your analysis and it takes 2 minutes to fully charge it. If you don't want to lose the analysis built up on a target you can unequip the analyzer before you change targets, then when your done with that target you can target the previous AI and re-equip the analyzer to keep the analysis built on it.


When at 100% analysis these bonuses apply:

  • +75% Damage
  • +200% Critical Hit Strength


Bonuses are scaled with the current analysis percent.