Difference between revisions of "Gunner Class"
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=== Zen Skills === | === Zen Skills === | ||
− | Zen skills cost 1 * Level per level. | + | Zen skills cost 1 * Level per level up to a max of level 50. |
'''Zen of Capital Ships:''' Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship | '''Zen of Capital Ships:''' Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship |
Revision as of 14:10, 17 July 2017
Gunner is the skill where 'You bring the big punch for the big targets.'
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.
Skills
Zen Skills
Zen skills cost 1 * Level per level up to a max of level 50.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Gunner: Mastering Gunner. 1% Damage, 1% Weapon Hold
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Gunner Class 1 40% Weapon Hold, 100% Multifiring |
Gunner Class 2 20% Mining Damage in Capital Ship |
Gunner Class 3 20% Damage in Capital Ship |
Big Guns The Gunner has some big guns - and they are not called 'left' and 'right'. 10% Damage, 15% Energy Max |
Destruction The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 15% Energy Charge |
Missile Mastery Sometimes death comes in more mobile packages. +17% damage for missiles, 15% Range, 15% Tracking |