Difference between revisions of "Gunner Class"
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− | + | [[Category: Class Skills]][[Category: Skills]] | |
− | + | <p>'''Gunner''' is the skill where 'You bring the big punch for the big targets.'<br/> | |
+ | Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.</p> | ||
− | + | = Skills = | |
− | + | === Zen Skills === | |
+ | Zen skills cost 1 * Level per level. | ||
− | + | '''Zen of Capital Ships:''' Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship | |
− | + | '''Zen of Gunner:''' Mastering Gunner. 1% Damage, 1% Weapon Hold | |
− | + | == Class Skills == | |
− | [[ | + | <table class="skill-table"> |
− | [[ | + | <tr> |
+ | <td class="skill-cell"> | ||
+ | {{ClassRightConnector}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{Class1Rank}} | ||
+ | [[File:Skill-fleet-focus-1.png|75px|center]] | ||
+ | <span class="header">Fleet Focus 1</span> | ||
+ | <span>Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power</span> | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassRightConnector}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{ClassGlyphLeft}} | ||
+ | {{Class1Rank}} | ||
+ | [[File:Skill-fleet-focus-2.png|75px|center]] | ||
+ | <span class="header">Fleet Focus 2</span> | ||
+ | <span>Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power</span> | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassDownConnector}} | ||
+ | {{ClassGlyphLeft}} | ||
+ | {{Class1Rank}} | ||
+ | [[File:Skill-fleet-focus-3.png|75px|center]] | ||
+ | <span class="header">Fleet Focus 3</span> | ||
+ | <span>Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power</span> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassRightConnector}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{ClassGlyphUp}} | ||
+ | {{Class1Rank}} | ||
+ | [[File:Skill-gunner-class-1.png|75px|center]] | ||
+ | <span class="header">Gunner Class 1</span> | ||
+ | <span>40% Weapon Hold, 100% Multifiring</span> | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassRightConnector}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{ClassGlyphLeft}} | ||
+ | {{ClassGlyphUp}} | ||
+ | {{Class1Rank}} | ||
+ | [[File:Skill-gunner-class-2.png|75px|center]] | ||
+ | <span class="header">Gunner Class 2</span> | ||
+ | <span>20% Mining Damage in Capital Ship</span> | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassDownConnector}} | ||
+ | {{ClassGlyphUp}} | ||
+ | {{ClassGlyphLeft}} | ||
+ | {{Class1Rank}} | ||
+ | [[File:Skill-gunner-class-3.png|75px|center]] | ||
+ | <span class="header">Gunner Class 3</span> | ||
+ | <span>20% Damage in Capital Ship</span> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassGlyphUp}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{Class3Rank}} | ||
+ | [[File:Skill-big-guns.png|75px|center]] | ||
+ | <span class="header">Big Guns</span> | ||
+ | <span>The Gunner has some big guns - and they are not called 'left' and 'right'. 10% Damage, 15% Energy Max</span> | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassGlyphUp}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{Class3Rank}} | ||
+ | [[File:Skill-destruction.png|75px|center]] | ||
+ | <span class="header">Destruction</span> | ||
+ | <span>The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 15% Energy Charge</span> | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassGlyphUp}} | ||
+ | {{ClassDownConnector}} | ||
+ | {{Class3Rank}} | ||
+ | [[File:Skill-missile-mastery.png|75px|center]] | ||
+ | <span class="header">Missile Mastery</span> | ||
+ | <span>Sometimes death comes in more mobile packages. +17% damage for missiles, 15% Range, 15% Tracking</span> | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassGlyphUp}} | ||
+ | [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]] | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassGlyphUp}} | ||
+ | [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]] | ||
+ | </td> | ||
+ | <td class="skill-cell"> | ||
+ | {{ClassGlyphUp}} | ||
+ | [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> |
Revision as of 16:19, 14 July 2017
Gunner is the skill where 'You bring the big punch for the big targets.'
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad.
Skills
Zen Skills
Zen skills cost 1 * Level per level.
Zen of Capital Ships: Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
Zen of Gunner: Mastering Gunner. 1% Damage, 1% Weapon Hold
Class Skills
Fleet Focus 1 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 2 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Fleet Focus 3 Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power |
Gunner Class 1 40% Weapon Hold, 100% Multifiring |
Gunner Class 2 20% Mining Damage in Capital Ship |
Gunner Class 3 20% Damage in Capital Ship |
Big Guns The Gunner has some big guns - and they are not called 'left' and 'right'. 10% Damage, 15% Energy Max |
Destruction The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 15% Energy Charge |
Missile Mastery Sometimes death comes in more mobile packages. +17% damage for missiles, 15% Range, 15% Tracking |