Difference between revisions of "Missile Factories"

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(Ordinance Command Factories)
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|align = "right"|100
 
|align = "right"|100
 
|align = "right"|18000
 
|align = "right"|18000
| 
+
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet
|[[Small AP Production Mk III Blueprint]]
+
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips
|Birds pre-prepped and set to launch in a lunch box nano-factory
+
|[[Hyperion]] Ordinance Command - 10,000 credits
 +
 
 +
|-
 +
|Small Surgical Production Mk III
 +
|align = "right"|14
 +
|align = "right"|10
 +
|[[Ammo Crate - Small Surgical Type III]]
 +
|1 [[Ammo Crate - Small Surgical Type III]] per 10 minutes
 +
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits
 +
|align = "right"|100
 +
|align = "right"|18000
 +
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet
 +
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips
 +
|[[Hyperion]] Ordinance Command - 10,000 credits
 +
 
 +
|-
 +
|Small Incendiary Production Mk III
 +
|align = "right"|14
 +
|align = "right"|10
 +
|[[Ammo Crate - Small Incendiary Type III]]
 +
|1 [[Ammo Crate - Small Incendiary Type III]] per 10 minutes
 +
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits
 +
|align = "right"|100
 +
|align = "right"|18000
 +
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet
 +
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips
 +
|[[Hyperion]] Ordinance Command - 10,000 credits
  
 
|-
 
|-
 
|Medium Kinetic Production Mk III
 
|Medium Kinetic Production Mk III
|align = "right"|16
+
|align = "right"|14
 
|align = "right"|10
 
|align = "right"|10
 
|[[Ammo Crate - Medium Kinetic Type III]]
 
|[[Ammo Crate - Medium Kinetic Type III]]
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|align = "right"|100
 
|align = "right"|100
 
|align = "right"|18000
 
|align = "right"|18000
| 
+
|75,000,000 credits, 500,000 metals, 60 Titanium Sheets
|[[Medium Kinetic Production Mk III Blueprint]]
+
|75,000,000 credits, 500,000 metals, 10 Quickened Microchips
|Birds pre-prepped and set to launch in a lunch box nano-factory
+
|[[Hyperion]] Ordinance Command - 10,000 credits
  
 
|-
 
|-
 
|Medium AP Production Mk III
 
|Medium AP Production Mk III
|align = "right"|18
+
|align = "right"|16
 
|align = "right"|10
 
|align = "right"|10
 
|[[Ammo Crate - Medium AP Type III]]
 
|[[Ammo Crate - Medium AP Type III]]
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|align = "right"|100
 
|align = "right"|100
 
|align = "right"|18000
 
|align = "right"|18000
| 
+
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets
|[[Medium AP Production Mk III Blueprint]]
+
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips
|Birds pre-prepped and set to launch in a lunch box nano-factory
+
|[[Hyperion]] Ordinance Command - 10,000 credits
 +
 
 +
|-
 +
|Medium Surgical Production Mk III
 +
|align = "right"|16
 +
|align = "right"|10
 +
|[[Ammo Crate - Medium Surgical Type III]]
 +
|1 [[Ammo Crate - Medium Surgical Type III]] per 10 minutes
 +
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits
 +
|align = "right"|100
 +
|align = "right"|18000
 +
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets
 +
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips
 +
|[[Hyperion]] Ordinance Command - 10,000 credits
 +
 
 +
|-
 +
|Medium Incendiary Production Mk III
 +
|align = "right"|16
 +
|align = "right"|10
 +
|[[Ammo Crate - Medium Incendiary Type III]]
 +
|1 [[Ammo Crate - Medium Incendiary Type III]] per 10 minutes
 +
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits
 +
|align = "right"|100
 +
|align = "right"|18000
 +
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets
 +
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips
 +
|[[Hyperion]] Ordinance Command - 10,000 credits
  
 
|-
 
|-
 
|Large Kinetic Production Mk III
 
|Large Kinetic Production Mk III
 
|align = "right"|16
 
|align = "right"|16
|align = "right"|18
+
|align = "right"|10
 
|[[Ammo Crate - Large Kinetic Type III]]
 
|[[Ammo Crate - Large Kinetic Type III]]
 
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes
 
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes
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|align = "right"|100
 
|align = "right"|100
 
|align = "right"|18000
 
|align = "right"|18000
| 
+
|500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets
|[[Large Kinetic Production Mk III Blueprint]]
+
|500,000,000 credits, 2,500,000 metal, 10 Energised Microchips
|Birds pre-prepped and set to launch in a lunch box nano-factory
+
|[[Hyperion]] Ordinance Command - 10,000 credits
  
 
|-
 
|-
 
|Large AP Production Mk III
 
|Large AP Production Mk III
|align = "right"|20
+
|align = "right"|18
 
|align = "right"|10
 
|align = "right"|10
 
|[[Ammo Crate - Large AP Type III]]
 
|[[Ammo Crate - Large AP Type III]]
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|align = "right"|100
 
|align = "right"|100
 
|align = "right"|18000
 
|align = "right"|18000
| 
+
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets
|[[Large AP Production Mk III Blueprint]]
+
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips
|Birds pre-prepped and set to launch in a lunch box nano-factory
+
|[[Hyperion]] Ordinance Command - 10,000 credits
 +
 
 +
|-
 +
|Large Surgical Production Mk III
 +
|align = "right"|18
 +
|align = "right"|10
 +
|[[Ammo Crate - Large Surgical Type III]]
 +
|1 [[Ammo Crate - Large Surgical Type III]] per 10 minutes
 +
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits
 +
|align = "right"|100
 +
|align = "right"|18000
 +
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets
 +
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips
 +
|[[Hyperion]] Ordinance Command - 10,000 credits
 +
 
 +
|-
 +
|Large Incendiary Production Mk III
 +
|align = "right"|18
 +
|align = "right"|10
 +
|[[Ammo Crate - Large Incendiary Type III]]
 +
|1 [[Ammo Crate - Large Incendiary Type III]] per 10 minutes
 +
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits
 +
|align = "right"|100
 +
|align = "right"|18000
 +
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets
 +
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips
 +
|[[Hyperion]] Ordinance Command - 10,000 credits
  
 
|}
 
|}

Revision as of 23:44, 15 September 2016

Ship Missile Factories

Ordinance Command Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Kinetic Production Mk III 12 10 Ammo Crate - Small Kinetic Type III 1 Ammo Crate - Small Kinetic Type III per 10 minutes 2500 Nuclear Waste, 1250 Metals, 750000 Credits 100 18000 5,000,000 credits, 100,000 metals, 30 Titanium Sheets 5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small AP Production Mk III 16 10 Ammo Crate - Small AP Type III 1 Ammo Crate - Small AP Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Surgical Production Mk III 14 10 Ammo Crate - Small Surgical Type III 1 Ammo Crate - Small Surgical Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Small Incendiary Production Mk III 14 10 Ammo Crate - Small Incendiary Type III 1 Ammo Crate - Small Incendiary Type III per 10 minutes 2750 Nuclear Waste, 1375 Metals, 750000 Credits 100 18000 25,000,000 credits, 250,000 metals, 60 Titanium Sheet 25,000,000 credits, 250,000 metals, 30 Vitalized Microchips Hyperion Ordinance Command - 10,000 credits
Medium Kinetic Production Mk III 14 10 Ammo Crate - Medium Kinetic Type III 1 Ammo Crate - Medium Kinetic Type III per 10 minutes 4875 Nuclear Waste, 2438 Metals, 1000000 Credits 100 18000 75,000,000 credits, 500,000 metals, 60 Titanium Sheets 75,000,000 credits, 500,000 metals, 10 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium AP Production Mk III 16 10 Ammo Crate - Medium AP Type III 1 Ammo Crate - Medium AP Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Surgical Production Mk III 16 10 Ammo Crate - Medium Surgical Type III 1 Ammo Crate - Medium Surgical Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Medium Incendiary Production Mk III 16 10 Ammo Crate - Medium Incendiary Type III 1 Ammo Crate - Medium Incendiary Type III per 10 minutes 5250 Nuclear Waste, 2625 Metals, 1000000 Credits 100 18000 60,000,000 credits, 750,000 metals, 30 Laconia Sheets 60,000,000 credits, 750,000 metals, 30 Quickened Microchips Hyperion Ordinance Command - 10,000 credits
Large Kinetic Production Mk III 16 10 Ammo Crate - Large Kinetic Type III 1 Ammo Crate - Large Kinetic Type III per 10 minutes 8000 Nuclear Waste, 4000 Metals, 1250000 Credits 100 18000 500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets 500,000,000 credits, 2,500,000 metal, 10 Energised Microchips Hyperion Ordinance Command - 10,000 credits
Large AP Production Mk III 18 10 Ammo Crate - Large AP Type III 1 Ammo Crate - Large AP Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Surgical Production Mk III 18 10 Ammo Crate - Large Surgical Type III 1 Ammo Crate - Large Surgical Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits
Large Incendiary Production Mk III 18 10 Ammo Crate - Large Incendiary Type III 1 Ammo Crate - Large Incendiary Type III per 10 minutes 8500 Nuclear Waste, 4250 Metals, 1250000 Credits 100 18000 120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets 120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips Hyperion Ordinance Command - 10,000 credits

Research Base Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Initial BP Cost Periodic BP Cost Location BP Acquired
Small Flare Missile Production 6 10 Ammo Crate - Small Flare Missile 1 Ammo Crate - Small Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Entanglement Missile Production 7 10 Ammo Crate - Small Entanglement Missile 1 Ammo Crate - Small Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 25,000,000 credits
Small Disintigrator Missile Production 12 10 Ammo Crate - Small Disintigrator Missile 1 Ammo Crate - Small Disintigrator Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small Bunkerbuster Torpedo Production 10 10 Ammo Crate - Small Bunkerbuster Torpedo 1 Ammo Crate - Small Bunkerbuster Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 150,000,000 credits, 100,000 metals 30 Titanium sheets. 150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Medium Flare Missile Production 11 10 Ammo Crate - Medium Flare Missile 1 Ammo Crate - Medium Flare Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Medium Entanglement Missile Production 12 10 Ammo Crate - Medium Entanglement Missile 1 Ammo Crate - Medium Entanglement Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 300,000,000 credits, 500,000 metals 15 Laconia sheets. 300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000
Small Vortex Torpedo Production 12 10 Ammo Crate - Small Vortex Torpedo 1 Ammo Crate - Small Vortex Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 350,000,000 credits, 100,000 metals 30 Titanium sheets. 350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 50,000,000 credits
Small MIRV Torpedo Production 12 10 Ammo Crate - Small MIRV Torpedo 1 Ammo Crate - Small MIRV Torpedo per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 500,000,000 credits, 100,000 metals 30 Titanium sheets. 500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits
Small MIRV Rocket Upgrade Factory 12 10 Ammo Crate - Small MIRV Rocket 1 Ammo Crate - Small MIRV Rocket Every 1 minute 1 Ammo Crate - Small MIRV Torpedo ? 18,000     Hyperion Destroyed Research Base - 1,000,000 Credits
Small Lancer Missile Production 12 10 Ammo Crate - Small Lancer Missile 1 Ammo Crate - Small Lancer Missile per 10 minutes ? Nuclear Waste, ? Metals, ? Credits 100 18000 550,000,000 credits, 100,000 metals 30 Titanium sheets. 550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts Hyperion Destroyed Research Base - 75,000,000 credits


Large Kinetic Production Mk I 14 10 Ammo Crate - Large Kinetic Type I 1 Ammo Crate - Large Kinetic Type I per 10 minutes 1600 Nuclear Waste, 800 Metals, 750000 Credits 100 18000   Large Kinetic Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium AP Production Mk I 14 10 Ammo Crate - Medium AP Type I 1 Ammo Crate - Medium AP Type I per 10 minutes 1050 Nuclear Waste, 525 Metals, 500000 Credits 100 18000   Medium AP Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium Kinetic Production Mk II 14 10 Ammo Crate - Medium Kinetic Type II 1 Ammo Crate - Medium Kinetic Type II per 10 minutes 2438 Nuclear Waste, 1219 Metals, 750000 Credits 100 18000   Medium Kinetic Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Small AP Production Mk II 14 10 Ammo Crate - Small AP Type II 1 Ammo Crate - Small AP Type II per 10 minutes 1375 Nuclear Waste, 688 Metals, 500000 Credits 100 18000   Small AP Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large AP Production Mk I 16 10 Ammo Crate - Large AP Type I 1 Ammo Crate - Large AP Type I per 10 minutes 1700 Nuclear Waste, 850 Metals, 750000 Credits 100 18000   Large AP Production Mk I Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Large Kinetic Production Mk II 16 10 Ammo Crate - Large Kinetic Type II 1 Ammo Crate - Large Kinetic Type II per 10 minutes 4000 Nuclear Waste, 2000 Metals, 1000000 Credits 100 18000   Large Kinetic Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium AP Production Mk II 16 10 Ammo Crate - Medium AP Type II 1 Ammo Crate - Medium AP Type II per 10 minutes 2625 Nuclear Waste, 1313 Metals, 750000 Credits 100 18000   Medium AP Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Medium MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Medium MIRV Rocket 1 Ammo Crate - Medium MIRV Rocket every 1 minute 1 Ammo Crate - Medium MIRV Torpedo ? 18,000   Ordnance Testing Grounds 1,000,000 Credits Upgrade obsolete missiles, courtesy of Blue Photon.
Large AP Production Mk II 18 10 Ammo Crate - Large AP Type II 1 Ammo Crate - Large AP Type II per 10 minutes 4250 Nuclear Waste, 2125 Metals, 1000000 Credits 100 18000   Large AP Production Mk II Blueprint Birds pre-prepped and set to launch in a lunch box nano-factory
Armada Fighter Factory 20 10 Panther Kitten Fighter 1 Panther Kitten Fighter per 1 hour, 23 minutes, 20 seconds 50000 Metals, 2 Silver Bar, 1 Zebra Armada Crest, 25000000 Credits 100 24000   Armada Fighter Factory Plans The factory whirrs and buzzes with activity producing a complete Panther Fighter every few hours.
Armada WMD Factory 20 10 Ammo Crate - Zaphragi Cheetah Missile 1 Ammo Crate - Zaphragi Cheetah Missile per 10 minutes 500 Enriched Nuclear Material, 1 Vis, 1 Copper, 5000000 Credits 100 18000   Armada WMD Factory Plans Destruction cut, evened and distributed into neat packages with frightening speed and efficiency.
Large MIRV Rocket Upgrade Factory 20 10 Ammo Crate - Large MIRV Rocket 1 Ammo Crate - Large MIRV Rocket every 1 minute 1 Ammo Crate - Large MIRV Torpedo ? 18,000   Ordnance Testing Grounds 1,000,000 Credits Upgrade obsolete missiles, courtesy of Blue Photon.
Red Photon Plasma Missile Factory 20 10 Ammo Crate - Red Photon Plasma Missile 1 Ammo Crate - Red Photon Plasma Missile per 10 minutes 20000 Nuclear Waste, 2 Plasma Crystals, 2500000 Credits 100 18000   Red Photon Warship Prototype Drop Stuff in, Missiles out. No questions asked

Base Missile Factories

Name Tech Size Item Produced Rate of Production Items/Credits Required Workers to equip Weight Skill Needed Source Description
Ares WMD Production Facility 6 10 Ares Nuclear Missile 1 Ares Nuclear Missile per 10 minutes 120 Nuclear Waste, 60 Metals, 75000 Credits 20 18000   Ares WMD Production Blueprint Sterilisation of your workers an added bonus!
Adonis WMD Production Facility 9 10 Adonis Nuclear Missile 1 Adonis Nuclear Missile per 10 minutes 180 Nuclear Waste, 90 Metals, 100000 Credits 40 18000   Adonis WMD Production Blueprint Sterilisation of your workers an added bonus!
Argonaut WMD Production Facility 12 10 Argonaut Nuclear Missile 1 Argonaut Nuclear Missile per 10 minutes 240 Nuclear Waste, 120 Metals, 150000 Credits 60 18000   Argonaut WMD Production Blueprint Sterilisation of your workers an added bonus!
Ambrosia WMD Production Facility 14 10 Ambrosia Nuclear Missile 1 Ambrosia Nuclear Missile per 10 minutes 280 Nuclear Waste, 140 Metals, 180000 Credits 80 18000   Ambrosia WMD Production Blueprint Sterilisation of your workers an added bonus!
Andaman WMD Production Facility 16 10 Andaman Nuclear Missile 1 Andaman Nuclear Missile per 10 minutes 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits 100 18000   Andaman WMD Production Blueprint Sterilisation of your workers an added bonus!
Achilles WMD Production Facility 18 10 Achilles Nuclear Missile 1 Achilles Nuclear Missile per 10 minutes 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits 120 18000   Achilles WMD Production Blueprint Sterilisation of your workers an added bonus!
Annihilator WMD Production Facility 20 10 Annhilator Nuclear Missile 1 Annhilator Nuclear Missile per 10 minutes 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits 140 18000   Annihilator WMD Production Blueprint Sterilisation of your workers an added bonus!