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− | Looking for something to do? '''Missions''' can be profitable ways to kill some time. In general missions are a set of tasks that must be accomplished to gain a reward. Sometimes missions can take quite a bit of effort and/or [[credits|money]]. In general missions that take more effort or money give better rewards.
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− | Missions can be divided in to four categories based on what is needed to be done to get the reward.
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− | == Storyline missions ==
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− | Sometimes called "missions chains", storyline missions are usually a series of short to long missions that lead up to a large reward. For example, in [[Sol]] there is a chain of missions that result in the very valuable [[Ships|Waren]] as the prize. A number of other mission chains like
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− | == Merchant missions ==
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− | Scattered randomly throughout the universe are merchant missions. These require 10 of either plus-gear (from [[Free Market]]) or Gigantic gear (from [[Gargan]]). The reward is cost of the purchase plus between 5% and 50% and one of the Trader's marks. The [[danger factor]] of the system is tied to the size of the investment and the reward for completion.
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− | :''Note: The [[merchant]] secondary skill is not required for these missions...'' | |
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− | == "Help us" missions ==
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− | Randomly distributed throughout the universe is a series of station-gear supply missions. The managers of these poor stations are in desperate need of a [[Adonis]] [[Radar]] or [[Ambro]] [[Shield]] and would be willing to pay well with credits and a special hard-to-find peace of equipment.
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− | == Trade missions ==
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− | A few special systems have trade missions. These missions are basically a way to trade one item for another with the AI and are repeatable as many time as you want. The Enforcer Rank missions in [[Sol]] are a classic example of a series of trade missions. [[Gargan]] is another system with a large number of these missions.
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− | The mission system was used due to a limitation in how the game was programmed.
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− | [[Category:Miscellaneous]]
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