Difference between revisions of "Modifications"

From Starsonata Wiki
Jump to: navigation, search
(Removed specific from Shield Overclocked)
(Added: - Angelic mod for shields - Amorphous mod on engines)
Line 220: Line 220:
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Strength
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
 
| <nowiki>+</nowiki>5 %  and 0,5 % per tech level Tractor Range
 +
|
 +
|-
 +
| Engine
 +
| Amorphous
 +
| <nowiki>+</nowiki>3 %  and 0,3 % per tech level Weight
 +
|
 
|  
 
|  
 
|-  
 
|-  
Line 520: Line 526:
 
| style="color:red;" |<nowiki>+</nowiki>20 % Shield
 
| style="color:red;" |<nowiki>+</nowiki>20 % Shield
 
|  
 
|  
 +
|
 +
|-
 +
| Shield
 +
| Angelic
 +
| <nowiki>-</nowiki>5 %  and -0,5 % per tech level Hostility
 +
| <nowiki>-</nowiki>2,5 %  and -0,25 % per tech level Visibility
 
|  
 
|  
 
|-  
 
|-  

Revision as of 05:31, 5 November 2015

Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affet the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.

Item specific modifications in Red, ones that it doesn't matter or are global are left uncolored. The size of an item can't be smaller than 1 and are always rounded down.

Item Modification name Mod Effect 1 Mod Effect 2 Mod Effect 3
Capacitor Composite -20 % and -1 % per tech level Weight
Capacitor Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Capacitor Gyroscopic +15 % and 1,5 % per tech level Turning
Capacitor Intelligent +1 % and 0,1 % per tech level XP
Capacitor Miniaturized -20 % Equipped Item Size
Capacitor Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Capacitor Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Capacitor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Capacitor Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Cloak Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Cloak Composite -20 % and -1 % per tech level Weight
Cloak Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Cloak Gyroscopic +15 % and 1,5 % per tech level Turning
Cloak Intelligent +1 % and 0,1 % per tech level XP
Cloak Miniaturized -20 % Equipped Item Size
Cloak Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Cloak Reinforced -3,75 % and -0,375 % per tech level Inertial Dampening
Cloak Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Cloak Superconducting -10 % Electricity
Cloak Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Cloak Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Energy Amplified +20 % Energy
Energy Composite -20 % and -1 % per tech level Weight
Energy Docktastic +25 % and 2,5 % per tech level Docking Speed
Energy Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Energy Extended +10 % Energy
Energy Gyroscopic +15 % and 1,5 % per tech level Turning
Energy Intelligent +1 % and 0,1 % per tech level XP
Energy Miniaturized -20 % Equipped Item Size
Energy Overclocked +10 % Electricity
Energy Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Energy Rewired +5 % and 0,5 % per tech level Energy -5 % and -0,5 % per tech level Shield
Energy Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Energy Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Energy Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Engine Amorphous +3 % and 0,3 % per tech level Weight
Engine Composite -20 % and -1 % per tech level Weight
Engine Docktastic +25 % and 2,5 % per tech level Docking Speed
Engine Dynamic +10 % Thrust +8 % Equipped Item Size
Engine Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Engine Forceful +20 % Thrust +32 % Equipped Item Size
Engine Gyroscopic +15 % and 1,5 % per tech level Turning
Engine Intelligent +1 % and 0,1 % per tech level XP
Engine Miniaturized -20 % Equipped Item Size
Engine Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Engine Shielded -50 % Visibility
Engine Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Engine Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Engine Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Engine Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Hull Expander Amorphous +3 % and 0,3 % per tech level Weight
Hull Expander Composite -20 % and -1 % per tech level Weight
Hull Expander Docktastic +25 % and 2,5 % per tech level Docking Speed
Hull Expander Extended +10 % Capacity
Hull Expander Gyroscopic +15 % and 1,5 % per tech level Turning
Hull Expander Miniaturized -20 % Equipped Item Size
Hull Expander Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Hull Expander Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Radar Amplified +20 % Radar
Radar Composite -20 % and -1 % per tech level Weight
Radar Docktastic +25 % and 2,5 % per tech level Docking Speed
Radar Dynamic +20 % Ping Strength +8 % Equipped Item Size
Radar Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Radar Extended +10 % Radar
Radar Forceful +30 % Ping Strength +32 % Equipped Item Size
Radar Intelligent +1 % and 0,1 % per tech level XP
Radar Miniaturized -20 % Equipped Item Size
Radar Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Radar Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Radar Scoped +7,5 % and 0,75 % per tech level Tracking
Radar Shielded -50 % Visibility
Radar Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Radar Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Radar Superconducting -10 % Electricity
Radar Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Scoop Composite -20 % and -1 % per tech level Weight
Scoop Docktastic +25 % and 2,5 % per tech level Docking Speed
Scoop Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Scoop Intelligent +1 % and 0,1 % per tech level XP
Scoop Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Scoop Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Scoop Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Scoop Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Scoop Workhorse +5 % and 0,5 % per tech level Tractor Strength +5 % and 0,5 % per tech level Tractor Range
Shield Amorphous +3 % and 0,3 % per tech level Weight
Shield Amplified +20 % Shield
Shield Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Composite -20 % and -1 % per tech level Weight
Shield Docktastic +25 % and 2,5 % per tech level Docking Speed
Shield Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Extended +10 % Shield
Shield Gyroscopic +15 % and ,5 % per tech level Turning
Shield Intelligent +1 % and 0,1 % per tech level XP
Shield Miniaturized -20 % Equipped Item Size
Shield Overclocked +10 % Recovery
Shield Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Shield Resonating +2,5 % and 0,25 % per tech level Shield +2,5 % and 0,25 % per tech level Radar
Shield Rewired +5 % and 0,5 % per tech level Shield -5 % and -0,5 % per tech level Energy
Shield Shielded -50 % Visibility
Shield Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Shield Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Superconducting -10 % Electricity
Shield Transcendental +1 % and 0,1 % per tech level Capacity +5 Electricity
Shield Charger Angelic -5 % and -0,5 % per tech level Hostility -2,5 % and -0,25 % per tech level Visibility
Shield Charger Composite -20 % and -1 % per tech level Weight
Shield Charger Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Shield Charger Intelligent +1 % and 0,1 % per tech level XP
Shield Charger Miniaturized -20 % Equipped Item Size
Shield Charger Overclocked +10 % Recovery
Shield Charger Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Shield Charger Superconducting -10 % Electricity
Tractor Amplified +20 % Tractor Range
Tractor Buffered -20 % Tractor Electric Tempering
Tractor Composite -20 % and -1 % per tech level Weight
Tractor Dynamic +10 % Tractor Strength +8 % Equipped Item Size
Tractor Forceful +20 % Tractor Strength +32 % Equipped Item Size
Tractor Intelligent +1 % and 0,1 % per tech level XP
Tractor Miniaturized -20 % Equipped Item Size
Tractor Reinforced -3,75 % and -0,375 % per tech level Inertial Dampening
Tractor Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Buffered +10 % Recoil +10 % Damage
Weapon Composite -20 % and -1 % per tech level Weight
Weapon Dynamic +4 % Damage +8 % Equipped Item Size
Weapon Evil +0,5 % and 0,05 % per tech level Damage +5 % and 0,5 % per tech level Hostility
Weapon Extended +20 % Range
Weapon Forceful +8 % Damage +32 % Equipped Item Size
Weapon Intelligent +1 % and 0,1 % per tech level XP
Weapon Miniaturized -20 % Equipped Item Size
Weapon Overclocked -10 % Recoil
Weapon Radioactive +1,5 % and 0,15 % per tech level Electricity +20 Visibility
Weapon Scoped +7,5 % and 0,75 % per tech level Tracking
Weapon Sleek +1 % and 0,1 % per tech level Speed +1,5 % and 0,15 % per tech level Weight
Weapon Super Intelligent +1 % and 0,1 % per tech level XP +1 % and 0,1 % per tech level Critical Hit Chance
Weapon Superconducting -10 % Electricity