Difference between revisions of "Imperial Seal Skills"

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(New page: === Bloodthirst === ---- '''Bloodthirst''' adds +3% Rate of Fire to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are receiv...)
 
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=== Bloodthirst ===
 
=== Bloodthirst ===
 
----
 
----
'''Bloodthirst''' adds +3% [[Rate of Fire]] to [[weapons]] per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Bloodthirst}}
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
 
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 
  
  
 
=== Ion Conduit ===
 
=== Ion Conduit ===
 
----
 
----
'''Ion Conduit''' adds +2% Energy Recharge per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Ion Conduit}}
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
 
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 
  
  
 
=== Lasting Will ===
 
=== Lasting Will ===
 
----
 
----
'''Lasting Will''' adds +2% Shield Recharge per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Lasting Will}}
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
 
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 
  
  
 
=== Might of Atlas ===
 
=== Might of Atlas ===
 
----
 
----
'''Might of Atlas''' adds +2% Damage to weapons per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Might of Atlas}}
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
 
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 
  
  
 
=== Quantum Reach ===
 
=== Quantum Reach ===
 
----
 
----
''This refers to the [[skill]]; for the [[team]] of the same name see [[Quantum Reach (team)|Quantum Reach]].''
+
{{:Quantum Reach}}
 
 
'''Quantum Reach''' adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires [[Imperial seals]] to train.
 
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
 
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 

Revision as of 07:57, 25 August 2015

Bloodthirst


Bloodthirst adds +3% Rate of Fire to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.


Ion Conduit


Ion Conduit adds +2% Energy Recharge per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.


Lasting Will


Lasting Will adds +2% Shield Recharge per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.


Might of Atlas


Might of Atlas adds +2% Damage to weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.


Quantum Reach


Quantum Reach adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Secret Base 5 Imperial Seal x 6  
Emperor's Club 5 Imperial Seal x 5 Emperors only!