Difference between revisions of "Neurobound class superitems"
From Starsonata Wiki
(added gunner super items t5-17) |
(Added in Gunner-class superitems. Will work more on it.) |
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|Matter / Anti-Matter Beam Device | |Matter / Anti-Matter Beam Device | ||
|5 | |5 | ||
− | | | + | |15 |
− | | | + | |Matter Laser, Anti-Matter Laser |
− | | | + | |500 |
− | | | + | |50.0/s |
− | | | + | |10 seconds |
− | | | + | |Yes? |
− | | | + | |1,500 |
− | | | + | |Aniihilation warning |
− | | | + | |Damage: 1,240, Range: 435, charges up and fires a laser in front of you. |
|- | |- | ||
|Ion Missile Device | |Ion Missile Device | ||
|9 | |9 | ||
− | | | + | |39 |
− | | | + | |Super Ion Missile |
− | | | + | |2,500 |
− | | | + | |41.6/s |
− | | | + | |60 seconds |
− | | | + | |? |
− | | | + | |3,900 |
− | | | + | |An EMP can sap their energy. |
− | | | + | |Launches a quick and powerful missile, |
|- | |- | ||
|Super Nuke | |Super Nuke | ||
|13 | |13 | ||
− | | | + | |39 |
− | | | + | |Super Nuclear Missile |
− | | | + | |3,000 |
− | | | + | |200.0/s |
− | | | + | |15 seconds |
− | | | + | |? |
− | | | + | |3,900 |
− | | | + | |Stop worrying and learn to love the bomb. |
| | | | ||
|- | |- | ||
|Supreme Matter / Anti-Matter Beam Device | |Supreme Matter / Anti-Matter Beam Device | ||
|17 | |17 | ||
− | | | + | |51 |
− | | | + | |Matter Laser, Anti-Matter Laser |
− | | | + | |3,000 |
− | | | + | |300.0/s |
− | | | + | |10 seconds |
− | | | + | |Yes? |
− | | | + | |5,100 |
− | | | + | |Aniihilation warning |
− | | | + | |Damage: 11,100, Range: 435, charges up and fires a beam in front of you. |
|- | |- | ||
− | | | + | |Supreme Ion Missile Device |
|20 | |20 | ||
− | | | + | |66 |
− | | | + | |Supreme Ion Missile |
− | | | + | |5,000 |
− | | | + | |83.0/s |
− | | | + | |60 seconds |
− | | | + | |? |
− | | | + | |6,600 |
− | | | + | |An EMP can sap their energy. |
− | | | + | |Damage: 10,000, launches a quick and powerful missile, |
|- | |- | ||
− | | | + | |Supreme Super Nuke |
|22 | |22 | ||
| | | | ||
Line 378: | Line 378: | ||
|5,000 | |5,000 | ||
|Get in there and grab 'em! | |Get in there and grab 'em! | ||
− | |Damage: 250, Range: 500, | + | |Damage: 250, Range: 500, turn yourself into a ram and pill-drive through them. |
|- | |- | ||
|Shield Redistribution Device | |Shield Redistribution Device |
Revision as of 12:59, 9 July 2014
The Crucible super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.
Contents
Engineer
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Super Thunder Drone Device | 5 | 50 | Super Thunder Drone | 2,000 | 67/s | Roughly 30 Seconds | No | 5,000 | Deploys a drone of electric excitement. | Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura. |
Super Capacitor Device | 9 | 90 | Super Capacitor | 9,000 | 20.0/s | 450 seconds | Yes, if energy is below 10% | 9,000 | Use spare energy to charge this super capacitor, then instaneously release it to your advantage. | Takes part of your energy regen and when activated gives it all back. |
Repair Rejigger Drone Device | 13 | 130 | Repair Rejigger Deployment Drone | 2,000 | 33.3/s | Roughly 60 seconds | No | 13,000 | Repair Rejigger Drone Deployment to repair damages. | Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds. |
Heavy Thunder Drone Device | 17 | 170 | Heavy Thunder Drone | 6,800 | 226/s | Roughly 30 seconds | No | 17,000 | Deploys a drone of electric excitement. | Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura that is better than the Adv. C&C Drone. |
Heavy Capacitor Device | 20 | 200 | Super Capacitor Mk II | 14,000 | 31.1/s | Rougly 450 seconds | Yes, if energy is below 10% | 20,000 | Use spare energy to charge this super capacitor, then instaneously release it to your advantage. | Takes part of your energy regen and when activated gives it all back. |
Heavy Repair Rejigger Drone Device | 22 | 220 | Heavy Repair Rejigger Deployment Drone | 8,000 | 133/s | Roughly 30 seconds | No | 22,000 | Repair Rejigger Drone Deployment to repair damages. | Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds. |
Shield Monkey
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Field Hospital | 5 | 25 | Field Hospital Drone, Large Group Blocker | 2,250 | 25.0/s | 90 seconds | No | 2,500 | Large Emergency Shield Regen | Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving. |
Shield Inversion Device | 9 | 45 | Shield Inversion Beam | 400 | 44.4/s | Roughly 9 seconds | Yes | 45,000 | reverse shield polarity | Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen. |
Shield Battery | 13 | 65 | Shield Battery Discharge, Shield Battery Group Charge | 600 | 10.0/s | 60 seconds | Yes, once slave's shields are below 10% | 65,000 | An extra store of shields for when needed | Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen. |
Large Field Hospital | 17 | 170 | Large Field Hospital Drone, Large Group Blocker | 9,000 | 100/s | 90 seconds | No | 17,000 | Large Emergency Shield Regen | Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets ~300% shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving. |
Large Shield Inversion Device | 20 | 200 | Large Shield Inversion Beam | 1,000 | 100/s | 10 seconds | Yes | 200,000 | reverse shield polarity | Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen. |
Large Shield Battery | 22 | 220 | Large Shield Battery Discharge, Large Shield Batter Group Charge | 1,000 | 10 /s | 100s (1m40s) | Yes, when slave's shields go below 10% | 220,000 | An extra store of shields for when needed | Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen. |
Fleet Commander
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Field Amplification Device | 5 | 15 | Field Projector Amplification | 60,000 | 2000/s | 30 seconds | No | 1,500 | Amplies field generators by 350% and decreasing range to a maximum of 750. | Beefs your aura at the cost of it's range for a while. |
Dirty Bomb Device | 9 | 15 | Dirty Bomb | 4,181 | 13.9/s | Roughly 300 seconds | No? | 1,500 | Set them up the bomb. | Damage:1,650, Range: 50, does radiation damage to any enemy under you. |
Fighter Recall | 13 | 39 | Fleet Commander Fighter Recall | 3,000 | 25.0/s | 120 seconds | No, but if used on main ship, slave's fighters are recalled. | 3,900 | Using the miracle of microwarp technology, this device will bring back all deployed fighters. | Recalls fighters that have been deployed. |
17 | ||||||||||
Amplified Dirty Bomb Device | 20 | 51 | Amplified Dirty Bomb | 13,500 | 45.0/s | 300 seconds | No? | 5,100 | Really set them up the bomb. | Damage:7,425, Range: 50, does radiation damage to any enemy under you. |
22 |
Gunner
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Matter / Anti-Matter Beam Device | 5 | 15 | Matter Laser, Anti-Matter Laser | 500 | 50.0/s | 10 seconds | Yes? | 1,500 | Aniihilation warning | Damage: 1,240, Range: 435, charges up and fires a laser in front of you. |
Ion Missile Device | 9 | 39 | Super Ion Missile | 2,500 | 41.6/s | 60 seconds | ? | 3,900 | An EMP can sap their energy. | Launches a quick and powerful missile, |
Super Nuke | 13 | 39 | Super Nuclear Missile | 3,000 | 200.0/s | 15 seconds | ? | 3,900 | Stop worrying and learn to love the bomb. | |
Supreme Matter / Anti-Matter Beam Device | 17 | 51 | Matter Laser, Anti-Matter Laser | 3,000 | 300.0/s | 10 seconds | Yes? | 5,100 | Aniihilation warning | Damage: 11,100, Range: 435, charges up and fires a beam in front of you. |
Supreme Ion Missile Device | 20 | 66 | Supreme Ion Missile | 5,000 | 83.0/s | 60 seconds | ? | 6,600 | An EMP can sap their energy. | Damage: 10,000, launches a quick and powerful missile, |
Supreme Super Nuke | 22 |
Berzerker
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Berserker Engagement Device | 5 | 15 | Berserker Engager, Engagement Warhead | 2,000 | 67/s | Roughly 30 seconds | No? | 5,000 | Get in there and grab 'em! | Damage: 250, Range: 500, turn yourself into a ram and pill-drive through them. |
Shield Redistribution Device | 9 | 15 | Berserker Shield Redistribution | 1,500 | 50.0/s | 30 seconds | No | 9,000 | From each according to his abilities, to each according to his needs... | Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. Only works when the tweak is activated, if you use a thorax weapon and then activate it before it hits it will heal you. |
Reactive Hull Explosion | 13 | 15 | Berserker Enrage, Berserker Flak Cannon x12, Berserker Gravometric Disturbance | 3,000 | 100/s | 30 seconds | Yes | 1,500 | Blow up in their faces. | Damage: 9,956, Range: 200, does a spray attack around your ship. |
Enraged Engagement Device | 17 | 30 | Enraged Engager, Enraged Engagement Warhead | 6,800 | 226/s | Roughly 30 Seconds | No? | 17,000 | Get in there and grab 'em! | Damage: 350, Range: 500, Turn yourself into a ram and pill-drive through them. |
Enraged Shield Redistribution Device | 20 | 30 | Enraged Shield Redistribution | 3,500 | 116/s | Roughly 30 seconds | No | 20,000 | From each according to his abilities, to each according to his needs... | Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead.Only works when the tweak is activated, if you use a thorax weapon and then activate it before it hits it will heal you. |
Enraged Reactive Hull Explosion | 22 | 30 | Berserker Enrage, Berserker Flak Cannon x12, Enraged Berserker Gravometric Disturbance | 6,500 | 216/s | 30 seconds | Yes | 5,100 | Blow up in their faces. | Damage: 27,675, Range: 200, does a spray attack around your ship. |
Sniper
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Flak Device | 5 | 15 | Sniper Flak Cannon x6 | 2,400 | 80/s | 30 Seconds | Yes? | 1,500 | Fill space with shrapnel. | 1,850 damage, 500 range.Shoots out in 2 vollies and burst around hit. |
Ricochet Device | 9 | 15 | Sniper Mass Driver | 1,760 | 117/s | ~15 Seconds | Yes? | 1,500 | It just keeps bouncing! | 1,700 damage, 750 range. Low tracking but does ricochets back to original target. |
Sniper Blind Device | 13 | 15 | Sniper's Blind | 7,000 | 23.3/s | ~300 Seconds | No? | 3,900 | Use this to ambush your enemies, strike only when ready! | |
17 | ||||||||||
Sniper's Blind | 20 | |||||||||
22 |
Seer
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Super Bug Device | 5 | 8 | Does a Seer Super Bug Beam | 650 | 10.8/s | 60s | ? | 1,500 | Super bug your enemies, yk2? | Applies a long lasting parasite dealing moderate damage over time. |
Plague Device | 9 | 13 | Does a Plague Cloud | 2,000 | 100/s | 20s | ? | 2,700 | Spread it like the bouncing plague | Fires a plague cloud that chains to enemies dealing rad damage and applying a short lived parasite. |
Cloakpedo Mine | 13 | 20 | Does a Cloakpedo Platform | 6,000 | 200/s | 30s | ? | 3,900 | Stealthy Combo Attack | Deploys a mine that cloaks itself and launches three torpedoes that cloak themselves after being fired. |
Hidden Super Bug Device | 17 | 15 | Does a Hidden Seer Super Bug Beam | 2,100 | 35/s | 60s | ? | 5,100 | Super bug your enemies, yk2? | Applies a long lasting parasite that deals massive damage over time. |
Hidden Plague Device | 20 | 30 | Does a Plague Cloud x2 | 5,000 | 200/s | 25s | ? | 5,000 | Spread it like the bouncing plague | Fires two plague clouds that chain from enemies dealing rad damage and applying a strong but short lived parasite. |
22 |
Speed Demon
Name | Tech | Size | Does | Charge required | Charging Rate | Time to Fill | If Slaves will use | Weight | Description | Comments |
Demon Tracking Device | 5 | 8 | Speed Demon Target Tracker | 12,000 | 200/s | 60 seconds | ? | 1,500 | Lock onto your target, give em hell like a demon. -20 speed to target, +100% damage to target for 5 seconds. | Doubled dps for a short time. |
Overdrive Device | 9 | 8 | Overdrive Untangler, Overdrive Microwarper x3 | 7,000 | 116/s | ? seconds | ? | 2,700 | Untangle yourself, rid yourself of gemlins and get away. | Cancels annoying effects for short amount of time. |
13 | ||||||||||
17 | ||||||||||
20 | ||||||||||
22 |