Difference between revisions of "Missile Factories"
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Urzaserra256 (talk | contribs) (→Base Missile Factories) |
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|[[Small Kinetic Production Mk II Blueprint]] | |[[Small Kinetic Production Mk II Blueprint]] | ||
|Birds pre-prepped and set to launch in a lunch box nano-factory | |Birds pre-prepped and set to launch in a lunch box nano-factory | ||
+ | |||
+ | |- | ||
+ | |Small MIRV Rocket Upgrade Factory | ||
+ | |align = "right"|12 | ||
+ | |align = "right"|10 | ||
+ | |[[Ammo Crate - Small MIRV Rocket]] | ||
+ | |1 [[Ammo Crate - Small MIRV Rocket]] Every 1 minute | ||
+ | |1 [[Ammo Crate - Small MIRV Torpedo]] | ||
+ | |align = "right"|? | ||
+ | |align = "right"|18,000 | ||
+ | | | ||
+ | |[[Lyceum|Ordnance Testing Grounds]] 1,000,000 Credits | ||
+ | |Upgrade obsolete missiles, courtesy of Blue Photon. | ||
|- | |- | ||
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|[[Medium Kinetic Production Mk III Blueprint]] | |[[Medium Kinetic Production Mk III Blueprint]] | ||
|Birds pre-prepped and set to launch in a lunch box nano-factory | |Birds pre-prepped and set to launch in a lunch box nano-factory | ||
+ | |||
+ | |- | ||
+ | |Medium MIRV Rocket Upgrade Factory | ||
+ | |align = "right"|20 | ||
+ | |align = "right"|10 | ||
+ | |[[Ammo Crate - Medium MIRV Rocket]] | ||
+ | |1 [[Ammo Crate - Medium MIRV Rocket]] every 1 minute | ||
+ | |1 [[Ammo Crate - Medium MIRV Torpedo]] | ||
+ | |align = "right"|? | ||
+ | |align = "right"|18,000 | ||
+ | | | ||
+ | |[[Lyceum|Ordnance Testing Grounds]] 1,000,000 Credits | ||
+ | |Upgrade obsolete missiles, courtesy of Blue Photon. | ||
|- | |- | ||
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|[[Large AP Production Mk III Blueprint]] | |[[Large AP Production Mk III Blueprint]] | ||
|Birds pre-prepped and set to launch in a lunch box nano-factory | |Birds pre-prepped and set to launch in a lunch box nano-factory | ||
+ | |||
+ | |- | ||
+ | |Large MIRV Rocket Upgrade Factory | ||
+ | |align = "right"|20 | ||
+ | |align = "right"|10 | ||
+ | |[[Ammo Crate - Large MIRV Rocket]] | ||
+ | |1 [[Ammo Crate - Large MIRV Rocket]] every 1 minute | ||
+ | |1 [[Ammo Crate - Large MIRV Torpedo]] | ||
+ | |align = "right"|? | ||
+ | |align = "right"|18,000 | ||
+ | | | ||
+ | |[[Lyceum|Ordnance Testing Grounds]] 1,000,000 Credits | ||
+ | |Upgrade obsolete missiles, courtesy of Blue Photon. | ||
|- | |- |
Revision as of 01:23, 9 June 2014
Ship Missile Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Skill Needed | Source | Description |
Small Kinetic Production Mk I | 9 | 10 | Ammo Crate - Small Kinetic Type I | 1 Ammo Crate - Small Kinetic Type I per 10 minutes | 500 Nuclear Waste, 250 Metals, 250000 Credits | 100 | 18000 | Small Kinetic Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large Kinetic Production Mk III | 10 | 18 | Ammo Crate - Large Kinetic Type III | 1 Ammo Crate - Large Kinetic Type III per 10 minutes | 8000 Nuclear Waste, 4000 Metals, 1250000 Credits | 100 | 18000 | Large Kinetic Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium Kinetic Production Mk I | 12 | 10 | Ammo Crate - Medium Kinetic Type I | 1 Ammo Crate - Medium Kinetic Type I per 10 minutes | 975 Nuclear Waste, 488 Metals, 500000 Credits | 100 | 18000 | Medium Kinetic Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small AP Production Mk I | 12 | 12 | Ammo Crate - Small AP Type I | 1 Ammo Crate - Small AP Type I per 10 minutes | 550 Nuclear Waste, 275 Metals, 250000 Credits | 100 | 18000 | Small AP Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small Kinetic Production Mk II | 12 | 10 | Ammo Crate - Small Kinetic Type II | 1 Ammo Crate - Small Kinetic Type II per 10 minutes | 1250 Nuclear Waste, 625 Metals, 500000 Credits | 100 | 18000 | Small Kinetic Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small MIRV Rocket Upgrade Factory | 12 | 10 | Ammo Crate - Small MIRV Rocket | 1 Ammo Crate - Small MIRV Rocket Every 1 minute | 1 Ammo Crate - Small MIRV Torpedo | ? | 18,000 | Ordnance Testing Grounds 1,000,000 Credits | Upgrade obsolete missiles, courtesy of Blue Photon. | |
Large Kinetic Production Mk I | 14 | 10 | Ammo Crate - Large Kinetic Type I | 1 Ammo Crate - Large Kinetic Type I per 10 minutes | 1600 Nuclear Waste, 800 Metals, 750000 Credits | 100 | 18000 | Large Kinetic Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium AP Production Mk I | 14 | 10 | Ammo Crate - Medium AP Type I | 1 Ammo Crate - Medium AP Type I per 10 minutes | 1050 Nuclear Waste, 525 Metals, 500000 Credits | 100 | 18000 | Medium AP Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium Kinetic Production Mk II | 14 | 10 | Ammo Crate - Medium Kinetic Type II | 1 Ammo Crate - Medium Kinetic Type II per 10 minutes | 2438 Nuclear Waste, 1219 Metals, 750000 Credits | 100 | 18000 | Medium Kinetic Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small AP Production Mk II | 14 | 10 | Ammo Crate - Small AP Type II | 1 Ammo Crate - Small AP Type II per 10 minutes | 1375 Nuclear Waste, 688 Metals, 500000 Credits | 100 | 18000 | Small AP Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small Kinetic Production Mk III | 14 | 10 | Ammo Crate - Small Kinetic Type III | 1 Ammo Crate - Small Kinetic Type III per 10 minutes | 2500 Nuclear Waste, 1250 Metals, 750000 Credits | 100 | 18000 | Small Kinetic Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large AP Production Mk I | 16 | 10 | Ammo Crate - Large AP Type I | 1 Ammo Crate - Large AP Type I per 10 minutes | 1700 Nuclear Waste, 850 Metals, 750000 Credits | 100 | 18000 | Large AP Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large Kinetic Production Mk II | 16 | 10 | Ammo Crate - Large Kinetic Type II | 1 Ammo Crate - Large Kinetic Type II per 10 minutes | 4000 Nuclear Waste, 2000 Metals, 1000000 Credits | 100 | 18000 | Large Kinetic Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium AP Production Mk II | 16 | 10 | Ammo Crate - Medium AP Type II | 1 Ammo Crate - Medium AP Type II per 10 minutes | 2625 Nuclear Waste, 1313 Metals, 750000 Credits | 100 | 18000 | Medium AP Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium Kinetic Production Mk III | 16 | 10 | Ammo Crate - Medium Kinetic Type III | 1 Ammo Crate - Medium Kinetic Type III per 10 minutes | 4875 Nuclear Waste, 2438 Metals, 1000000 Credits | 100 | 18000 | Medium Kinetic Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium MIRV Rocket Upgrade Factory | 20 | 10 | Ammo Crate - Medium MIRV Rocket | 1 Ammo Crate - Medium MIRV Rocket every 1 minute | 1 Ammo Crate - Medium MIRV Torpedo | ? | 18,000 | Ordnance Testing Grounds 1,000,000 Credits | Upgrade obsolete missiles, courtesy of Blue Photon. | |
Small AP Production Mk III | 16 | 10 | Ammo Crate - Small AP Type III | 1 Ammo Crate - Small AP Type III per 10 minutes | 2750 Nuclear Waste, 1375 Metals, 750000 Credits | 100 | 18000 | Small AP Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large AP Production Mk II | 18 | 10 | Ammo Crate - Large AP Type II | 1 Ammo Crate - Large AP Type II per 10 minutes | 4250 Nuclear Waste, 2125 Metals, 1000000 Credits | 100 | 18000 | Large AP Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium AP Production Mk III | 18 | 10 | Ammo Crate - Medium AP Type III | 1 Ammo Crate - Medium AP Type III per 10 minutes | 5250 Nuclear Waste, 2625 Metals, 1000000 Credits | 100 | 18000 | Medium AP Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Armada Fighter Factory | 20 | 10 | Panther Kitten Fighter | 1 Panther Kitten Fighter per 1 hour, 23 minutes, 20 seconds | 50000 Metals, 2 Silver Bar, 1 Zebra Armada Crest, 25000000 Credits | 100 | 24000 | Armada Fighter Factory Blueprint | The factory whirrs and buzzes with activity producing a complete Panther Fighter every few hours. | |
Armada WMD Factory | 20 | 10 | Ammo Crate - Zaphragi Cheetah Missile | 1 Ammo Crate - Zaphragi Cheetah Missile per 10 minutes | 500 Enriched Nuclear Material, 1 Vis, 1 Copper, 5000000 Credits | 100 | 18000 | Armada WMD Factory Blueprint | Destruction cut, evened and distributed into neat packages with frightening speed and efficiency. | |
Large AP Production Mk III | 20 | 10 | Ammo Crate - Large AP Type III | 1 Ammo Crate - Large AP Type III per 10 minutes | 8500 Nuclear Waste, 4250 Metals, 1250000 Credits | 100 | 18000 | Large AP Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large MIRV Rocket Upgrade Factory | 20 | 10 | Ammo Crate - Large MIRV Rocket | 1 Ammo Crate - Large MIRV Rocket every 1 minute | 1 Ammo Crate - Large MIRV Torpedo | ? | 18,000 | Ordnance Testing Grounds 1,000,000 Credits | Upgrade obsolete missiles, courtesy of Blue Photon. | |
Red Photon Plasma Missile Factory | 20 | 10 | Ammo Crate - Red Photon Plasma Missile | 1 Ammo Crate - Red Photon Plasma Missile per 10 minutes | 20000 Nuclear Waste, 2 Plasma Crystals, 2500000 Credits | 100 | 18000 | Red Photon Warship Prototype Drop | Stuff in, Missiles out. No questions asked |
Base Missile Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Skill Needed | Source | Description |
Ares WMD Production Facility | 6 | 10 | Ares Nuclear Missile | 1 Ares Nuclear Missile per 10 minutes | 120 Nuclear Waste, 60 Metals, 75000 Credits | 20 | 18000 | Ares WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Adonis WMD Production Facility | 9 | 10 | Adonis Nuclear Missile | 1 Adonis Nuclear Missile per 10 minutes | 180 Nuclear Waste, 90 Metals, 100000 Credits | 40 | 18000 | Adonis WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Argonaut WMD Production Facility | 12 | 10 | Argonaut Nuclear Missile | 1 Argonaut Nuclear Missile per 10 minutes | 240 Nuclear Waste, 120 Metals, 150000 Credits | 60 | 18000 | Argonaut WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Ambrosia WMD Production Facility | 14 | 10 | Ambrosia Nuclear Missile | 1 Ambrosia Nuclear Missile per 10 minutes | 280 Nuclear Waste, 140 Metals, 180000 Credits | 80 | 18000 | Ambrosia WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Andaman WMD Production Facility | 16 | 10 | Andaman Nuclear Missile | 1 Andaman Nuclear Missile per 10 minutes | 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits | 100 | 18000 | Andaman WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Achilles WMD Production Facility | 18 | 10 | Achilles Nuclear Missile | 1 Achilles Nuclear Missile per 10 minutes | 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits | 120 | 18000 | Achilles WMD Production Blueprint | Sterilisation of your workers an added bonus! | |
Annihilator WMD Production Facility | 20 | 10 | Annhilator Nuclear Missile | 1 Annhilator Nuclear Missile per 10 minutes | 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits | 140 | 18000 | Annihilator WMD Production Blueprint | Sterilisation of your workers an added bonus! |