Difference between revisions of "Freighter Defense"

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Freighter Defense is a weapon/envelopment device that is inbuilt on the [[Bulk Trader]] and [[Bulk Trader+]].[[Image:freighter defense.jpg]] [[Image:freighter defense env.jpg]]
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[[Image:Freighter Defense Weaponryc2.png|right|thumb|Freighter Defense Weaponry]]
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[[Image:Freighter Defense Envelopmentc2.png|right|thumb|Freighter Defense Envelopment]]
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' ''Special built in defense for freighters'' '
  
It requires 100 energy and charges at 5.0 energy/second, it creates 3 burst fire [[Weapons#Laser_Weapons|Really Big Laser]] shots that deal 515 laser damage (1545 all together). After the last shot an [[Envelopments|Envelopment II]] barrier is created and blocks shots that aren't ethereal over 120 distance. How long the barrier last determines on how much damage it can take, it will disappear after 30 seconds.
 
  
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Freighter Defense is a weapon/envelopment device that is inbuilt on the [[Bulk Trader]], [[Bulk Trader+]] and two on the [[Bulk Trader II]].
  
[[Category: Inbuilt Devices]]
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It requires 100 energy and charges at 5.0 energy/second, it creates 3 burst fire [[Weapons#Laser_Weapons|Really Big Laser]] shots that deal 515 laser damage (1,545 all together) at 450 range (DPE: 15.45). After the last shot an [[Envelopments|Envelopment II]] barrier is created and blocks shots that aren't ethereal over 120 distance. How long the barrier last determines on how much damage it can take, it will disappear after 30 seconds.
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Tech: 1
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Weight:8,000
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[[Category:Special Devices]]
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[[Category:Weapon Devices]]
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[[Category:Shield Devices]]

Latest revision as of 04:43, 25 May 2014

Freighter Defense Weaponry
Freighter Defense Envelopment

' Special built in defense for freighters '


Freighter Defense is a weapon/envelopment device that is inbuilt on the Bulk Trader, Bulk Trader+ and two on the Bulk Trader II.

It requires 100 energy and charges at 5.0 energy/second, it creates 3 burst fire Really Big Laser shots that deal 515 laser damage (1,545 all together) at 450 range (DPE: 15.45). After the last shot an Envelopment II barrier is created and blocks shots that aren't ethereal over 120 distance. How long the barrier last determines on how much damage it can take, it will disappear after 30 seconds.


Tech: 1

Weight:8,000