Difference between revisions of "Category:Drops"

From Starsonata Wiki
Jump to: navigation, search
m (1 revision)
(most of the info written here previously, can be found elsewhere on the Wiki; so I cleaned it up and removed the redundant bits. Did I do the right thing? Dunno. Did I do it? Yes I did.)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
'''Drops''' are items or [[credits|money]] that [[AI]] enemies may leave behind when they are destroyed. Some [[:Category: AI Ships|AI ship]]s have [[Self-destructor|self destruct]] mechanisms that prevent anything (other than money) from being left behind when they're destroyed.
+
In the strictest sense, '''Drops''' are anything left behind when a ship is destroyed. The more commonly accepted usage of the term applies only to items of particular interest or value. Occasionally, [[Credits]] are considered to be Drops as well.
  
You need a [[scoop]] of some sort in order to pick up any dropped items.
+
For the purposes of this category, only Drops of interest are counted and regular items, such as but not limited to those found at [[Stations|AI Stations]], are not included.
  
= Other Drops=
+
== Additional Information ==
  
"DG" drops are very poor. Most are not that valuable and getting to the boss and killing it is even harder. Many say that it is not worth it but I '''hear that [[Jeff_L]] (the Star Sonata administrator) is going to change the drop rates and tables for dungeon galaxies''', so that may be a new change.
+
*Some [[AI]] have a [[Self-destructor|self destruct]] mechanism. These AI, when killed, will drop nothing but Credits.
 
+
*[[DG|Dungeons]] are seen as a primary source for Drops. Particularly, the last level of the Dungeon has a boss that will generally drop at least one rare item when killed in addition to a number of Credits. The rarity, usefulness, value, and [[Tech Level]] of the item dropped depends upon that Dungeon's [[Danger Factor]].
"High end" bosses, like [[Marco Columbus]], [[Sputty Nutty]], Copper Queen, and the like, have the chance of dropping a '''very''' good item (or ''items'') (from a [[DF]] 400 DG, as heard) and other random things, like demented augmenter [[blueprint]]s, rare [[augmenters]], [[Shields|Demented Give and Take]] shields, and other such equipment.
+
*Some Dungeons are considered to be unique due to the items generally dropped inside of them. Dungeons with bosses like, but not limited to, [[Marco Columbus]], [[Sputty Nutty]], and Copper Queen are believed to have a higher drop rate for rare items. Some items may include the [[Blueprints]] for various Demented [[Augmenters]], rare [[Augmenters]], and so forth.  
 
+
*The area known as the [[The Serengeti|Uber Zone]] is considered to have good drop rates for some rare or useful items.
The AI in the [[The Serengeti|Uber Zone]] (or "UZ") always drops good loot there, and the bosses in the other UZ areas. There are only UZ-based content drops, so do not expect a [[DF]] 400 [[DG]] drop but rather a ''Zebra Charger'' (a ''Cowboy Charger+'' in short).
+
*In addition to regular items, [[:Category:Modifications|modified]] items are more often than not obtained through Drops. [[Commodities|Bindomite]] allows players to modify their items in a similar fashion, but doing so Neurobinds the item to the player. Modified items dropped from AI do not have this limitation.
 
 
Now there are more than just "regular" items. There are all sorts of [[:Category:Modifications|modified]], "Demented", "Oversized", "Gigantic", and "Fine Tuned" equipment. Recently, the Star Sonata administrators have added AI to drop [[:Category:Modifications|modded]] gear (for example, an "Ion Peashooter*"). These items have a little bonus (such as 2% speed, or 5% damage added on after other calculations, including skills and augmenters). Demented items are 5% better in every way (with a 1.05 speed mod to boot). Fine tuned gear gives 5% (this must be confirmed) and a little bonus relating to the item (as an example, a fine tuned fission thrust is 5% better and gives 51% docking speed). Fine tuned items can only be made from blueprints ([[DG]] drops). AI also have "common" drops. Blue gamma ships will drop "blue dust" (a [[Commodities|commodity]]) while monochrome tints drop "kromelite". The AI don't always drop these "common [[Commodities|commodities]]", but it is possible to expect it from them. These items cannot be made; they must be farmed off of the AI.
 
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 22:47, 18 March 2014

In the strictest sense, Drops are anything left behind when a ship is destroyed. The more commonly accepted usage of the term applies only to items of particular interest or value. Occasionally, Credits are considered to be Drops as well.

For the purposes of this category, only Drops of interest are counted and regular items, such as but not limited to those found at AI Stations, are not included.

Additional Information

  • Some AI have a self destruct mechanism. These AI, when killed, will drop nothing but Credits.
  • Dungeons are seen as a primary source for Drops. Particularly, the last level of the Dungeon has a boss that will generally drop at least one rare item when killed in addition to a number of Credits. The rarity, usefulness, value, and Tech Level of the item dropped depends upon that Dungeon's Danger Factor.
  • Some Dungeons are considered to be unique due to the items generally dropped inside of them. Dungeons with bosses like, but not limited to, Marco Columbus, Sputty Nutty, and Copper Queen are believed to have a higher drop rate for rare items. Some items may include the Blueprints for various Demented Augmenters, rare Augmenters, and so forth.
  • The area known as the Uber Zone is considered to have good drop rates for some rare or useful items.
  • In addition to regular items, modified items are more often than not obtained through Drops. Bindomite allows players to modify their items in a similar fashion, but doing so Neurobinds the item to the player. Modified items dropped from AI do not have this limitation.

Subcategories

This category has only the following subcategory.

Pages in category "Drops"

The following 3 pages are in this category, out of 3 total.