Difference between revisions of "Super items"

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(Created page with "Super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time. =Engineer= {|border="2" cellspacing...")
 
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|'''Charging Rate'''
 
|'''Charging Rate'''
 
|'''Time to Fill'''
 
|'''Time to Fill'''
 +
|'''If Slaves will use'''
 
|'''Weight'''
 
|'''Weight'''
 
|'''Description'''
 
|'''Description'''
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|67/s
 
|67/s
 
|Roughly 30 Seconds
 
|Roughly 30 Seconds
 +
|No
 
|5,000
 
|5,000
 
|Deploys a drone of electric excitement.
 
|Deploys a drone of electric excitement.
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|20.0/s
 
|20.0/s
 
|450 seconds
 
|450 seconds
 +
|Yes, if energy is below 10%
 
|9,000
 
|9,000
 
|Use spare energy to charge this super capacitor, then instaneously release it to your advantage.
 
|Use spare energy to charge this super capacitor, then instaneously release it to your advantage.
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|33.3/s
 
|33.3/s
 
|Roughly 60 seconds
 
|Roughly 60 seconds
 +
|No
 
|13,000
 
|13,000
 
|Repair Rejigger Drone Deployment to repair damages.
 
|Repair Rejigger Drone Deployment to repair damages.
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|226/s
 
|226/s
 
|Roughly 30 seconds
 
|Roughly 30 seconds
 +
|No
 
|17,000
 
|17,000
 
|Deploys a drone of electric excitement.
 
|Deploys a drone of electric excitement.
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|31.1/s
 
|31.1/s
 
|Rougly 450 seconds
 
|Rougly 450 seconds
 +
|Yes, if energy is below 10%
 
|20,000
 
|20,000
 
|Use spare energy to charge this super capacitor, then instaneously release it to your advantage.
 
|Use spare energy to charge this super capacitor, then instaneously release it to your advantage.
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|133/s
 
|133/s
 
|Roughly 30 seconds
 
|Roughly 30 seconds
 +
|No
 
|22,000
 
|22,000
 
|Repair Rejigger Drone Deployment to repair damages.
 
|Repair Rejigger Drone Deployment to repair damages.
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|'''Charging Rate'''
 
|'''Charging Rate'''
 
|'''Time to Fill'''
 
|'''Time to Fill'''
 +
|'''If Slaves will use'''
 
|'''Weight'''
 
|'''Weight'''
 
|'''Description'''
 
|'''Description'''
 
|'''Comments'''
 
|'''Comments'''
 
|-
 
|-
 +
|Field Hospital
 +
|5
 +
|25
 +
|Field Hospital Drone, Large Group Blocker
 +
|2,250
 +
|25.0/s
 +
|90 seconds
 +
|No
 +
|2,500
 +
|Large Emergency Shield Regen
 +
|Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
 +
|-
 +
|Shield Inversion Device
 +
|9
 +
|45
 +
|Shield Inversion Beam
 +
|400
 +
|44.4/s
 +
|Roughly 9 seconds
 +
|Yes
 +
|45,000
 +
|reverse shield polarity
 +
|Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen.
 +
|-
 +
|Shield Battery
 +
|13
 +
|65
 +
|Shield Battery Discharge, Shield Battery Group Charge
 +
|600
 +
|10.0/s
 +
|60 seconds
 +
|Yes, once slave's shields are below 10%
 +
|65,000
 +
|An extra store of shields for when needed
 +
|Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.
 +
|-
 +
|Large Field Hospital
 +
|17
 +
|170
 +
|Large Field Hospital Drone, Large Group Blocker
 +
|9,000
 +
|100/s
 +
|90 seconds
 +
|No
 +
|17,000
 +
|Large Emergency Shield Regen
 +
|Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets ~300% shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
 +
|-
 +
|Large Shield Inversion Device
 +
|20
 +
|200
 +
|Large Shield Inversion Beam
 +
|1,000
 +
|100/s
 +
|10 seconds
 +
|Yes
 +
|200,000
 +
|reverse shield polarity
 +
|Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen.
 +
|-
 +
|Large Shield Battery
 +
|22
 
|
 
|
 +
|Large Shield Battery Discharge, Large Shield Batter Group Charge
 
|
 
|
 
|
 
|
 
|
 
|
 +
|Yes, when slave's shields go below 10%
 
|
 
|
|
+
|An extra store of shields for when needed
|
+
|Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.
|
 
|
 
|
 
 
|}
 
|}
  
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|'''Charging Rate'''
 
|'''Charging Rate'''
 
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|'''If Slaves will use'''
 
|'''Weight'''
 
|'''Weight'''
 
|'''Description'''
 
|'''Description'''
 
|'''Comments'''
 
|'''Comments'''
 
|-
 
|-
 +
|
 
|
 
|
 
|
 
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|'''Description'''
 
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|'''Comments'''
 
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 +
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|'''Comments'''
 
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|'''Time to Fill'''
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|'''If Slaves will use'''
 
|'''Weight'''
 
|'''Weight'''
 
|'''Description'''
 
|'''Description'''
 
|'''Comments'''
 
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Revision as of 07:03, 14 March 2014

Super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time.

Engineer

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Super Thunder Drone Device 5 50 Super Thunder Drone 2,000 67/s Roughly 30 Seconds No 5,000 Deploys a drone of electric excitement. Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura.
Super Capacitor Device 9 90 Super Capacitor 9,000 20.0/s 450 seconds Yes, if energy is below 10% 9,000 Use spare energy to charge this super capacitor, then instaneously release it to your advantage. Takes part of your energy regen and when activated gives it all back.
Repair Rejigger Drone Device 13 130 Repair Rejigger Deployment Drone 2,000 33.3/s Roughly 60 seconds No 13,000 Repair Rejigger Drone Deployment to repair damages. Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.
Heavy Thunder Drone Device 17 170 Heavy Thunder Drone 6,800 226/s Roughly 30 seconds No 17,000 Deploys a drone of electric excitement. Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura that is better than the Adv. C&C Drone.
Heavy Capacitor Device 20 200 Super Capacitor Mk II 14,000 31.1/s Rougly 450 seconds Yes, if energy is below 10% 20,000 Use spare energy to charge this super capacitor, then instaneously release it to your advantage. Takes part of your energy regen and when activated gives it all back.
Heavy Repair Rejigger Drone Device 22 220 Heavy Repair Rejigger Deployment Drone 8,000 133/s Roughly 30 seconds No 22,000 Repair Rejigger Drone Deployment to repair damages. Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.

Shield Monkey

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments
Field Hospital 5 25 Field Hospital Drone, Large Group Blocker 2,250 25.0/s 90 seconds No 2,500 Large Emergency Shield Regen Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
Shield Inversion Device 9 45 Shield Inversion Beam 400 44.4/s Roughly 9 seconds Yes 45,000 reverse shield polarity Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen.
Shield Battery 13 65 Shield Battery Discharge, Shield Battery Group Charge 600 10.0/s 60 seconds Yes, once slave's shields are below 10% 65,000 An extra store of shields for when needed Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.
Large Field Hospital 17 170 Large Field Hospital Drone, Large Group Blocker 9,000 100/s 90 seconds No 17,000 Large Emergency Shield Regen Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets ~300% shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.
Large Shield Inversion Device 20 200 Large Shield Inversion Beam 1,000 100/s 10 seconds Yes 200,000 reverse shield polarity Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen.
Large Shield Battery 22 Large Shield Battery Discharge, Large Shield Batter Group Charge Yes, when slave's shields go below 10% An extra store of shields for when needed Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.

Fleet Commander

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Gunner

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Berzerker

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Sniper

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Seer

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments

Speed Demon

Name Tech Size Does Charge required Charging Rate Time to Fill If Slaves will use Weight Description Comments