Difference between revisions of "Talk:Rate of Fire"

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(-- 65.100.80.183 02:48, 3 May 2008 (PDT))
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(Current RoF) x (100x(100+mod)/100) = New Rate of Fire (mod including aug tweek/other tweeks)
 
(Current RoF) x (100x(100+mod)/100) = New Rate of Fire (mod including aug tweek/other tweeks)
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===Re: -- [[User:208.126.145.250|208.126.145.250]] 18:14, 23 September 2008 (PDT)===
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I thought it was more like this
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1/current recoil=Rof(shots per sec)
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ROF*(mod)=new rof.
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so, for example, firing rate 1 sec
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1/1=1
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1*1.5(mod)=1.5 shots per sec.
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1/1.5=0.66(new recoil)

Latest revision as of 17:26, 17 November 2008

-- 65.100.80.183 02:48, 3 May 2008 (PDT)

The info in this article is incorrect....for one, the recoil on the fgat is .2, not .1, also, i think that the formula for figuring your ROF should be more axplicitly stated, dont you think?


Rof:

If Rof Mod = Faster (eg. Os 6)

(Current RoF) x (100/(100+mod)x100) = New Rate of Fire (mod including aug tweek/other tweeks)

If Rof Mod = Slower Rate of Fire (eg. Os 5)

(Current RoF) x (100x(100+mod)/100) = New Rate of Fire (mod including aug tweek/other tweeks)

Re: -- 208.126.145.250 18:14, 23 September 2008 (PDT)

I thought it was more like this

1/current recoil=Rof(shots per sec)

ROF*(mod)=new rof.


so, for example, firing rate 1 sec

1/1=1

1*1.5(mod)=1.5 shots per sec.

1/1.5=0.66(new recoil)