Difference between revisions of "Missiles"

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Line 15: Line 15:
 
| '''Speed'''  
 
| '''Speed'''  
 
| '''Lifespan'''  
 
| '''Lifespan'''  
 +
| '''Min/Max Launch Distance'''
 
| '''            Source              '''  
 
| '''            Source              '''  
 
| '''Skill Needed'''  
 
| '''Skill Needed'''  
Line 29: Line 30:
 
| 150  
 
| 150  
 
| 2 minutes  
 
| 2 minutes  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Small Kinetic Type I/II/III ]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Small Kinetic Type I/II/III ]]  
 
| none  
 
| none  
Line 43: Line 45:
 
| 75  
 
| 75  
 
| 2 minutes  
 
| 2 minutes  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Small AP Type I/II/III ]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Small AP Type I/II/III ]]  
 
| none  
 
| none  
Line 57: Line 60:
 
| 200  
 
| 200  
 
| 2 minutes  
 
| 2 minutes  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Medium Kinetic Type I/II/III ]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Medium Kinetic Type I/II/III ]]  
 
| none  
 
| none  
Line 71: Line 75:
 
| 75  
 
| 75  
 
| 2 minutes  
 
| 2 minutes  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Medium AP Type I/II/III ]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Medium AP Type I/II/III ]]  
 
| none  
 
| none  
Line 85: Line 90:
 
| 250  
 
| 250  
 
| 2 minutes  
 
| 2 minutes  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Large Kinetic Type I/II/III ]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Large Kinetic Type I/II/III ]]  
 
| none  
 
| none  
Line 99: Line 105:
 
| 80~?  
 
| 80~?  
 
| 30s or 1min  
 
| 30s or 1min  
 +
| 50/2000
 
| [[Eggbox Crate]] from [[Easter]] Drop  
 
| [[Eggbox Crate]] from [[Easter]] Drop  
 
| none  
 
| none  
Line 113: Line 120:
 
| 100  
 
| 100  
 
| 7 seconds  
 
| 7 seconds  
 +
| 50/2000
 
| [[Missile Generators|Carcass Missile Generator]]  
 
| [[Missile Generators|Carcass Missile Generator]]  
 
| none  
 
| none  
Line 127: Line 135:
 
| 75  
 
| 75  
 
| 2 minutes  
 
| 2 minutes  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Large AP Type I/II/III ]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Large AP Type I/II/III ]]  
 
| none  
 
| none  
Line 141: Line 150:
 
|  ?  
 
|  ?  
 
| 10 seconds  
 
| 10 seconds  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Armada WMD Factory]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Armada WMD Factory]]  
 
| none  
 
| none  
Line 155: Line 165:
 
|  ?  
 
|  ?  
 
|  ?  
 
|  ?  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Halloween|Halloween]] drop  
 
| [[:Category:Crates|Ammo Crate]] from [[Halloween|Halloween]] drop  
 
| none  
 
| none  
Line 169: Line 180:
 
|  ?  
 
|  ?  
 
|  ?  
 
|  ?  
 +
| 50/2000
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Red Photon Missile Factory]]  
 
| [[:Category:Crates|Ammo Crate]] from [[Missile Factories|Red Photon Missile Factory]]  
 
| none  
 
| none  
Line 183: Line 195:
 
| fast?  
 
| fast?  
 
| ?  
 
| ?  
 +
| 1200/5000
 
| Built from Large Lancer Missile Production  
 
| Built from Large Lancer Missile Production  
 
| none  
 
| none  
Line 188: Line 201:
 
| Thunderbolts and lightning, very, very frightening.  
 
| Thunderbolts and lightning, very, very frightening.  
 
|  
 
|  
Shoots heat laser ~299 base damage. Laser does add destruction equivalent to a slave firing one weapon. Min. Launch of 1200 max. of 5000
+
Shoots heat laser ~299 base damage. Laser does add destruction equivalent to a slave firing one weapon.  
  
 
|}
 
|}
  
 
[[Category:Missile_Bays]] [[Category:Items]]
 
[[Category:Missile_Bays]] [[Category:Items]]

Revision as of 08:27, 30 March 2012

Most missiles have 75% resist to Mining, 100% resist to Radiation, and 200% vulnerability to Physical. Most (All, needs checking) missiles now have an item called 'Missile Stabiliser', which reduces the effect of concussions on them by 50%.

see also Base Missiles.

{{#ev:youtube|QF81BRW53w4|200}}

         Name          Tech Size Launch Energy Damage Damage Type Speed Lifespan Min/Max Launch Distance             Source               Skill Needed Weight          Description                  Notes       
Small Kinetic Missile 5 1 200 250 Physical 150 2 minutes 50/2000 Ammo Crate from Small Kinetic Type I/II/III none 1000 Physical damage payload delivered to a single target
Small Armor Piercing Missile 6 1 200 500 Mining 75 2 minutes 50/2000 Ammo Crate from Small AP Type I/II/III none 1000 Mining damage payload delivered to a single target
Medium Kinetic Missile 10 2 350 500 Physical 200 2 minutes 50/2000 Ammo Crate from Medium Kinetic Type I/II/III none 2000 Physical damage payload delivered to a single target
Medium Armor Piercing Missile 11 2 350 1250 Mining 75 2 minutes 50/2000 Ammo Crate from Medium AP Type I/II/III none 2000 Mining damage payload delivered to a single target
Large Kinetic Missile 15 3 500 1000 Physical 250 2 minutes 50/2000 Ammo Crate from Large Kinetic Type I/II/III none 3000 Physical damage payload delivered to a single target
Eggsile 15 2 650 1250 Physical 80~? 30s or 1min 50/2000 Eggbox Crate from Easter Drop none 10000 How is this going to work? Cover their view ports with egg? Has 5000 vis, seems buggy
Carcass Missile 16 1 1000 5000 Heat 100 7 seconds 50/2000 Carcass Missile Generator none 10000 If its worth killing, its probably worth overkilling splash 1000 at 100 range.
Large Armor Piercing Missile 16 3 500 2500 Mining 75 2 minutes 50/2000 Ammo Crate from Large AP Type I/II/III none 3000 Mining damage payload delivered to a single target
Zaphragi Cheetah Missile 16 2 750 1250 Surgical  ? 10 seconds 50/2000 Ammo Crate from Armada WMD Factory none 3000 Faster than any other missile on the prairies
Flaming Lantern Missile 17 2 350 7000 Heat  ?  ? 50/2000 Ammo Crate from Halloween drop none 2000 Flaming Skull of Dooom.
Red Photon Plasma Missile 20 3 1000 2100 Heat  ?  ? 50/2000 Ammo Crate from Red Photon Missile Factory none 3,000 Red Photon specialized missile
Large Lancer Missile 20 6 4000 3000 Heat fast?  ? 1200/5000 Built from Large Lancer Missile Production none 3000 Thunderbolts and lightning, very, very frightening.

Shoots heat laser ~299 base damage. Laser does add destruction equivalent to a slave firing one weapon.