Difference between revisions of "Talk:Engines"

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(anni engine -- Kevin1021 06:17, 17 April 2008 (PDT))
(Turn/thrust ratio)
 
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:yes, so you can never use the anni engine. But AI can cheat, the [[Guardian of the Lyceum]] uses anni thruster i believe. -[[User:Simon|Simon]] 09:55, 18 April 2008 (PDT)
 
:yes, so you can never use the anni engine. But AI can cheat, the [[Guardian of the Lyceum]] uses anni thruster i believe. -[[User:Simon|Simon]] 09:55, 18 April 2008 (PDT)
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== Fine Tuned Blue/Cadet Zoomer Stats? -- Gamer 22:55, 18 April 2008 (PDT) ==
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Wanted to give you guys a heads-up on a request for stats. There's a ''Cadet Zoomer'' engine, I believe, but as of yet I don't know what its thrust or turning is or where to obtain one. Clarification if any?
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There is also a ''Fine Tuned Blue Engine'', apparently built from a rare blueprint. I've got the BP - as of yet, it displays no stats, other than the fact that you need [[Skills|Infinite Knowledge|infinite knowledge]] to use it.
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:never heard of cadet zoomer, its also not in the list of cadet gear available in the cadet academy missions. For fine tuned gera you only need IK to equip the bp, not to use the gear i believe. And there is a lot of FT gear that the wiki does not have stats on just because not too many people really need a FT tibsi radar. Feel free to build the FT blue engine tho ;) -[[User:Simon|Simon]] 08:23, 19 April 2008 (PDT)
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::I will, when I get enough [[Station Management|station management]]. And I do want a fine tuned tibsi radar, thank you very much. But anyway, I found out where to get the cadet zoomer, and also what the stats are; will post if I've got enough time. ~ [[User:SSGamer|Gamer]]
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Is there a better way to split the engines up? low vis doesn't need a separate section if you can sort the list descending/ascending by vis.
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== Turn/thrust ratio --[[User:Zekk|Zekk]] 17:46, 23 March 2012 (UTC) ==
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The formula for turn/thrust ratios are NOT applied uniformly throughout. Most of them are according to the formula: 4*turn/thrust, but most of the manually added ones from recently follow the more intuitive formula thrust/turn which is implied by the column header.

Latest revision as of 12:46, 23 March 2012

-- Saabo 03:02, 15 March 2008 (PDT)

visibility is not added when equipped .... it is only added when you actually use the engine to thrust

anni engine -- Kevin1021 06:17, 17 April 2008 (PDT)

whats the anni engine do if equpd on a base?

you cant equip an engine to a base. -Simon 09:55, 17 April 2008 (PDT)

the anni engine can only be equpd on bases.

yes, so you can never use the anni engine. But AI can cheat, the Guardian of the Lyceum uses anni thruster i believe. -Simon 09:55, 18 April 2008 (PDT)

Fine Tuned Blue/Cadet Zoomer Stats? -- Gamer 22:55, 18 April 2008 (PDT)

Wanted to give you guys a heads-up on a request for stats. There's a Cadet Zoomer engine, I believe, but as of yet I don't know what its thrust or turning is or where to obtain one. Clarification if any?

There is also a Fine Tuned Blue Engine, apparently built from a rare blueprint. I've got the BP - as of yet, it displays no stats, other than the fact that you need Infinite Knowledge|infinite knowledge to use it.

never heard of cadet zoomer, its also not in the list of cadet gear available in the cadet academy missions. For fine tuned gera you only need IK to equip the bp, not to use the gear i believe. And there is a lot of FT gear that the wiki does not have stats on just because not too many people really need a FT tibsi radar. Feel free to build the FT blue engine tho ;) -Simon 08:23, 19 April 2008 (PDT)
I will, when I get enough station management. And I do want a fine tuned tibsi radar, thank you very much. But anyway, I found out where to get the cadet zoomer, and also what the stats are; will post if I've got enough time. ~ Gamer

Is there a better way to split the engines up? low vis doesn't need a separate section if you can sort the list descending/ascending by vis.

Turn/thrust ratio --Zekk 17:46, 23 March 2012 (UTC)

The formula for turn/thrust ratios are NOT applied uniformly throughout. Most of them are according to the formula: 4*turn/thrust, but most of the manually added ones from recently follow the more intuitive formula thrust/turn which is implied by the column header.