Difference between revisions of "Tracking"
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(New page: By what degree your weapon will change course to hit a target. Lasers usually have high tracking Pulse weapons and Physical Weapons usually have low tracking MagCannons and a few other p...) |
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− | + | The tracking bonus on augmenters and other items generally improves how easy it will be to hit your target with that weapon. For beam weapons, tracking bonus increases the firing arc of that weapon so that it will auto-aim across a wider angle from your ship facing. For homing projectile weapons, like pulse guns, mag cannons, and torpedoes, it will increase their turning rate, essentially giving bullets more curve as they follow their target. Although, for some weapons, the tracking stat does nothing. | |
− | + | The [[Sniper]] and [[Speed Demon]] classes get large tracking bonuses. | |
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− | + | [[Category:Gameplay]] |
Latest revision as of 16:32, 21 December 2011
The tracking bonus on augmenters and other items generally improves how easy it will be to hit your target with that weapon. For beam weapons, tracking bonus increases the firing arc of that weapon so that it will auto-aim across a wider angle from your ship facing. For homing projectile weapons, like pulse guns, mag cannons, and torpedoes, it will increase their turning rate, essentially giving bullets more curve as they follow their target. Although, for some weapons, the tracking stat does nothing.
The Sniper and Speed Demon classes get large tracking bonuses.