Difference between revisions of "Weighted Combat Bonus"
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(Turns out this page was WAY off, fixing it.) |
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*Damage: 0.5 | *Damage: 0.5 | ||
*Recovery, Elec, Vis, Firing, Range: 1 | *Recovery, Elec, Vis, Firing, Range: 1 | ||
− | *Shield, Tracking: 1.5 | + | *Energy, Shield, Tracking: 1.5 |
− | * | + | *Radar: 3 |
− | |||
---- | ---- | ||
− | *Offensive ops currently affect Damage, | + | *Offensive ops currently affect Damage, Firing, and Tracking |
*Defensive ops currently affect Shield, Recovery and Radar | *Defensive ops currently affect Shield, Recovery and Radar | ||
− | *Everlasting ops affect Energy, Elec and | + | *Everlasting ops affect Energy, Elec and Range |
*General ops affect All | *General ops affect All | ||
Revision as of 14:21, 4 April 2011
Weighted Combat Bonus affects the following:
- Damage: 0.5
- Recovery, Elec, Vis, Firing, Range: 1
- Energy, Shield, Tracking: 1.5
- Radar: 3
- Offensive ops currently affect Damage, Firing, and Tracking
- Defensive ops currently affect Shield, Recovery and Radar
- Everlasting ops affect Energy, Elec and Range
- General ops affect All